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[gromacs.git] / src / programs / view / 3dview.h
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37 #ifndef GMX_VIEW_3DVIEW_H
38 #define GMX_VIEW_3DVIEW_H
40 #include "gromacs/math/3dtransforms.h"
41 #include "gromacs/math/vectypes.h"
42 #include "gromacs/utility/basedefinitions.h"
43 #include "gromacs/utility/real.h"
45 typedef int iv2[2];
47 typedef struct
49 matrix box;
50 int ecenter; /* enum for centering, see pbc.h */
51 vec4 eye, origin; /* The eye and origin position */
52 mat4 proj; /* Projection matrix */
53 mat4 Rot; /* Total rotation matrix */
54 real sc_x, sc_y; /* Scaling for aspect ratio */
55 mat4 RotP[DIM]; /* state for 3d rotations */
56 mat4 RotM[DIM];
57 } t_3dview;
59 t_3dview* init_view(matrix box);
60 /* Generate the view matrix from the eye pos and the origin,
61 * applying also the scaling for the aspect ration.
62 * There is no accompanying done_view routine: the struct can simply
63 * be sfree'd.
66 /* The following options are present on the 3d struct:
67 * zoom (scaling)
68 * rotate around the center of the box
69 * reset the view
72 gmx_bool zoom_3d(t_3dview* view, real fac);
73 /* Zoom in or out with factor fac, returns TRUE when zoom successful,
74 * FALSE otherwise.
77 void rotate_3d(t_3dview* view, int axis, gmx_bool bPositive);
78 /* Rotate the eye around the center of the box, around axis */
80 void translate_view(t_3dview* view, int axis, gmx_bool bPositive);
81 /* Translate the origin at which one is looking */
83 void reset_view(t_3dview* view);
84 /* Reset the viewing to the initial view */
86 #endif