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37 #ifndef GMX_MATH_3DTRANSFORMS_H
38 #define GMX_MATH_3DTRANSFORMS_H
42 #include "gromacs/math/vectypes.h"
43 #include "gromacs/utility/real.h"
45 /** Index for the fourth dimension for `vec4`. */
49 * 4D vector type used in 3D transformations.
51 * In \Gromacs, only a limited set of 3D transformations are used, and all of
52 * them operate on coordinates, so the fourth element is assumed to be one and
53 * ignored in all contexts.
58 * 4D matrix type used in 3D transformations.
60 typedef real mat4
[4][4];
62 void gmx_mat4_copy(mat4 a
, mat4 b
);
64 void gmx_mat4_transform_point(mat4 m
, const rvec x
, vec4 v
);
67 * Computes the product of two `mat4` matrices as A = B * C.
69 * Note that the order of operands is different from mmul() in vec.h!
71 void gmx_mat4_mmul(mat4 A
, mat4 B
, mat4 C
);
73 void gmx_mat4_init_unity(mat4 m
);
75 void gmx_mat4_init_rotation(int axis
, real angle
, mat4 A
);
77 void gmx_mat4_init_translation(real tx
, real ty
, real tz
, mat4 A
);
79 void gmx_mat4_print(FILE *fp
, const char *s
, mat4 A
);
81 void gmx_vec4_print(FILE *fp
, const char *s
, vec4 a
);