Removed refs to charmm files in share/top/Makefile.am
[gromacs/qmmm-gamess-us.git] / include / 3dview.h
blob692de8fc3780b77f635954d20317d6eb76fe8767
1 /*
2 *
3 * This source code is part of
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5 * G R O M A C S
6 *
7 * GROningen MAchine for Chemical Simulations
8 *
9 * VERSION 3.2.0
10 * Written by David van der Spoel, Erik Lindahl, Berk Hess, and others.
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36 #ifndef _3dview_h
37 #define _3dview_h
39 #ifdef HAVE_CONFIG_H
40 #include <config.h>
41 #endif
43 #include <typedefs.h>
45 #define WW 3
47 typedef real vec4[4];
49 typedef real mat4[4][4];
51 typedef int iv2[2];
53 typedef struct {
54 matrix box;
55 int ecenter; /* enum for centering, see pbc.h */
56 vec4 eye,origin; /* The eye and origin position */
57 mat4 proj; /* Projection matrix */
58 mat4 Rot; /* Total rotation matrix */
59 real sc_x,sc_y; /* Scaling for aspect ratio */
60 mat4 RotP[DIM]; /* state for 3d rotations */
61 mat4 RotM[DIM];
62 } t_3dview;
64 extern void print_m4(FILE *fp,const char *s,mat4 A);
66 extern void print_v4(FILE *fp,char *s,int dim,real *a);
68 extern void m4_op(mat4 m,rvec x,vec4 v);
70 extern void unity_m4(mat4 m);
72 extern void mult_matrix(mat4 A, mat4 B, mat4 C);
74 extern void rotate(int axis, real angle, mat4 A);
76 extern void translate(real tx, real ty, real tz, mat4 A);
78 extern void m4_op(mat4 m,rvec x,vec4 v);
80 extern void calculate_view(t_3dview *view);
82 extern t_3dview *init_view(matrix box);
83 /* Generate the view matrix from the eye pos and the origin,
84 * applying also the scaling for the aspect ration.
85 * There is no accompanying done_view routine: the struct can simply
86 * be sfree'd.
89 /* The following options are present on the 3d struct:
90 * zoom (scaling)
91 * rotate around the center of the box
92 * reset the view
95 extern bool zoom_3d(t_3dview *view,real fac);
96 /* Zoom in or out with factor fac, returns TRUE when zoom succesful,
97 * FALSE otherwise.
100 extern void init_rotate_3d(t_3dview *view);
101 /* Initiates the state of 3d rotation matrices in the structure */
103 extern void rotate_3d(t_3dview *view,int axis,bool bPositive);
104 /* Rotate the eye around the center of the box, around axis */
106 extern void translate_view(t_3dview *view,int axis,bool bPositive);
107 /* Translate the origin at which one is looking */
109 extern void reset_view(t_3dview *view);
110 /* Reset the viewing to the initial view */
112 #endif