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49 typedef real mat4
[4][4];
55 int ecenter
; /* enum for centering, see pbc.h */
56 vec4 eye
,origin
; /* The eye and origin position */
57 mat4 proj
; /* Projection matrix */
58 mat4 Rot
; /* Total rotation matrix */
59 real sc_x
,sc_y
; /* Scaling for aspect ratio */
60 mat4 RotP
[DIM
]; /* state for 3d rotations */
64 extern void print_m4(FILE *fp
,const char *s
,mat4 A
);
66 extern void print_v4(FILE *fp
,char *s
,int dim
,real
*a
);
68 extern void m4_op(mat4 m
,rvec x
,vec4 v
);
70 extern void unity_m4(mat4 m
);
72 extern void mult_matrix(mat4 A
, mat4 B
, mat4 C
);
74 extern void rotate(int axis
, real angle
, mat4 A
);
76 extern void translate(real tx
, real ty
, real tz
, mat4 A
);
78 extern void m4_op(mat4 m
,rvec x
,vec4 v
);
80 extern void calculate_view(t_3dview
*view
);
82 extern t_3dview
*init_view(matrix box
);
83 /* Generate the view matrix from the eye pos and the origin,
84 * applying also the scaling for the aspect ration.
85 * There is no accompanying done_view routine: the struct can simply
89 /* The following options are present on the 3d struct:
91 * rotate around the center of the box
95 extern bool zoom_3d(t_3dview
*view
,real fac
);
96 /* Zoom in or out with factor fac, returns TRUE when zoom succesful,
100 extern void init_rotate_3d(t_3dview
*view
);
101 /* Initiates the state of 3d rotation matrices in the structure */
103 extern void rotate_3d(t_3dview
*view
,int axis
,bool bPositive
);
104 /* Rotate the eye around the center of the box, around axis */
106 extern void translate_view(t_3dview
*view
,int axis
,bool bPositive
);
107 /* Translate the origin at which one is looking */
109 extern void reset_view(t_3dview
*view
);
110 /* Reset the viewing to the initial view */