Selection output to xvgr files is now cleaner.
[gromacs/qmmm-gamess-us.git] / src / ngmx / nleg.c
blobe0c0251074e67564b16d10d4798d2afd9d5ac3b0
1 /*
2 *
3 * This source code is part of
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5 * G R O M A C S
6 *
7 * GROningen MAchine for Chemical Simulations
8 *
9 * VERSION 3.2.0
10 * Written by David van der Spoel, Erik Lindahl, Berk Hess, and others.
11 * Copyright (c) 1991-2000, University of Groningen, The Netherlands.
12 * Copyright (c) 2001-2004, The GROMACS development team,
13 * check out http://www.gromacs.org for more information.
15 * This program is free software; you can redistribute it and/or
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35 #ifdef HAVE_CONFIG_H
36 #include <config.h>
37 #endif
39 #include <ctype.h>
40 #include <string.h>
41 #include <smalloc.h>
42 #include <macros.h>
43 #include "buttons.h"
44 #include "nleg.h"
45 #include "writeps.h"
47 typedef struct {
48 const char *tp;
49 unsigned long *col;
50 t_rgb rgb;
51 } t_atomcolor;
53 static t_atomcolor ac[] = {
54 { "O", &LIGHTRED, { 1, 0, 0 } },
55 { "N", &LIGHTCYAN, { 0, 0, 1 } },
56 { "NA", &LIGHTGREY, { 0.6,0.6,0.6 } },
57 { "S", &YELLOW, { 1, 1, 0 } },
58 { "C", &LIGHTGREEN, { 0, 1, 0 } },
59 { "CL", &VIOLET, { 1, 0, 1 } },
60 { "F", &LIGHTGREY, { 0.6,0.6,0.6 } },
61 { "Z", &LIGHTGREY, { 0.6,0.6,0.6 } },
62 { "P", &LIGHTBLUE, { 0.4,0.4,1.0 } },
63 { "H", &WHITE, { 0.8,0.8,0.8 } }
65 #define NAC asize(ac)
67 int search_ac(const char *type)
69 int i,nb,mij,best,besti;
71 best=0;
72 besti=0;
73 if (type) {
74 for(i=0; (i<NAC); i++) {
75 mij=min((int)strlen(type),(int)strlen(ac[i].tp));
76 for(nb=0; (nb<mij); nb++)
77 if (type[nb] != ac[i].tp[nb])
78 break;
79 if (nb > best) {
80 best=nb;
81 besti=i;
85 return besti;
88 unsigned long Type2Color(const char *type)
90 int i;
92 i=search_ac(type);
94 return *(ac[i].col);
97 t_rgb *Type2RGB(const char *type)
99 int i;
101 i=search_ac(type);
103 return &(ac[i].rgb);
106 void DrawLegend(t_x11 *x11,t_windata *Win)
108 #define NLAB 6
109 #define COLS 3
110 static const char *lab[NLAB] = { "C", "O", "H", "S", "N", "P" };
111 int i,i0,dh,dw,w,y,x1,x0;
112 unsigned long cind;
113 real h_2;
115 XClearWindow(x11->disp, Win->self);
116 w=Win->width;
117 h_2=Win->height/(2.0*NLAB/COLS);
118 dh=h_2-2;
119 dw=dh;
121 for (i=0; (i<NLAB); i++) {
122 i0=i % (NLAB/COLS);
123 x0=(i / (NLAB/COLS))*(Win->width/COLS)+AIR;
124 x1=x0+2*dw+AIR;
125 cind=Type2Color(lab[i]);
126 XSetForeground(x11->disp,x11->gc,cind);
127 y=((2*i0+1)*h_2);
128 XFillRectangle (x11->disp,Win->self,x11->gc,x0,y-dh,2*dw,2*dh);
129 XSetForeground(x11->disp,x11->gc,WHITE);
130 TextInRect(x11,Win->self,lab[i],x1,y-dh,w-x1,2*dh,
131 eXLeft,eYCenter);
133 XSetForeground(x11->disp,x11->gc,x11->fg);
136 static bool LegWCallBack(t_x11 *x11,XEvent *event, Window w, void *data)
138 t_legendwin *lw;
140 lw=(t_legendwin *)data;
141 switch(event->type) {
142 case Expose:
143 DrawLegend(x11,&lw->wd);
144 break;
145 default:
146 break;
148 return FALSE;
151 t_legendwin *init_legw(t_x11 *x11,Window Parent,
152 int x,int y,int width,int height,
153 unsigned long fg,unsigned long bg)
155 t_legendwin *lw;
157 snew(lw,1);
158 InitWin(&lw->wd,x,y,width,height,1,"Legend Window");
159 lw->wd.self=XCreateSimpleWindow(x11->disp,Parent,x,y,1,1,1,fg,bg);
160 x11->RegisterCallback(x11,lw->wd.self,Parent,LegWCallBack,lw);
161 x11->SetInputMask(x11,lw->wd.self,ExposureMask);
163 return lw;
166 void map_legw(t_x11 *x11,t_legendwin *lw)
168 XMapWindow(x11->disp,lw->wd.self);
172 void done_legw(t_x11 *x11,t_legendwin *lw)
174 x11->UnRegisterCallback(x11,lw->wd.self);
175 sfree(lw);