3 /* This file is copied from GNU libc - libc/resolv/base64.c */
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52 #define Assert(Cond) if (!(Cond)) abort()
54 static const char Base64
[] =
55 "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
56 static const char Pad64
= '=';
58 /* (From RFC1521 and draft-ietf-dnssec-secext-03.txt)
59 The following encoding technique is taken from RFC 1521 by Borenstein
60 and Freed. It is reproduced here in a slightly edited form for
63 A 65-character subset of US-ASCII is used, enabling 6 bits to be
64 represented per printable character. (The extra 65th character, "=",
65 is used to signify a special processing function.)
67 The encoding process represents 24-bit groups of input bits as output
68 strings of 4 encoded characters. Proceeding from left to right, a
69 24-bit input group is formed by concatenating 3 8-bit input groups.
70 These 24 bits are then treated as 4 concatenated 6-bit groups, each
71 of which is translated into a single digit in the base64 alphabet.
73 Each 6-bit group is used as an index into an array of 64 printable
74 characters. The character referenced by the index is placed in the
77 Table 1: The Base64 Alphabet
79 Value Encoding Value Encoding Value Encoding Value Encoding
94 14 O 31 f 48 w (pad) =
98 Special processing is performed if fewer than 24 bits are available
99 at the end of the data being encoded. A full encoding quantum is
100 always completed at the end of a quantity. When fewer than 24 input
101 bits are available in an input group, zero bits are added (on the
102 right) to form an integral number of 6-bit groups. Padding at the
103 end of the data is performed using the '=' character.
105 Since all base64 input is an integral number of octets, only the
106 -------------------------------------------------
107 following cases can arise:
109 (1) the final quantum of encoding input is an integral
110 multiple of 24 bits; here, the final unit of encoded
111 output will be an integral multiple of 4 characters
113 (2) the final quantum of encoding input is exactly 8 bits;
114 here, the final unit of encoded output will be two
115 characters followed by two "=" padding characters, or
116 (3) the final quantum of encoding input is exactly 16 bits;
117 here, the final unit of encoded output will be three
118 characters followed by one "=" padding character.
122 * gsasl_base64_encode:
123 * @src: input byte array
124 * @srclength: size of input byte array
125 * @target: output byte array
126 * @targsize: size of output byte array
128 * Encode data as base64. Converts characters, three at a time,
129 * starting at src into four base64 characters in the target area
130 * until the entire input buffer is encoded.
132 * Return value: Returns the number of data bytes stored at the
133 * target, or -1 on error.
136 gsasl_base64_encode (unsigned char const *src
,
141 size_t datalength
= 0;
142 unsigned char input
[3];
143 unsigned char output
[4];
146 while (2 < srclength
) {
152 output
[0] = input
[0] >> 2;
153 output
[1] = ((input
[0] & 0x03) << 4) + (input
[1] >> 4);
154 output
[2] = ((input
[1] & 0x0f) << 2) + (input
[2] >> 6);
155 output
[3] = input
[2] & 0x3f;
156 Assert(output
[0] < 64);
157 Assert(output
[1] < 64);
158 Assert(output
[2] < 64);
159 Assert(output
[3] < 64);
161 if (datalength
+ 4 > targsize
)
163 target
[datalength
++] = Base64
[output
[0]];
164 target
[datalength
++] = Base64
[output
[1]];
165 target
[datalength
++] = Base64
[output
[2]];
166 target
[datalength
++] = Base64
[output
[3]];
169 /* Now we worry about padding. */
170 if (0 != srclength
) {
171 /* Get what's left. */
172 input
[0] = input
[1] = input
[2] = '\0';
173 for (i
= 0; i
< srclength
; i
++)
176 output
[0] = input
[0] >> 2;
177 output
[1] = ((input
[0] & 0x03) << 4) + (input
[1] >> 4);
178 output
[2] = ((input
[1] & 0x0f) << 2) + (input
[2] >> 6);
179 Assert(output
[0] < 64);
180 Assert(output
[1] < 64);
181 Assert(output
[2] < 64);
183 if (datalength
+ 4 > targsize
)
185 target
[datalength
++] = Base64
[output
[0]];
186 target
[datalength
++] = Base64
[output
[1]];
188 target
[datalength
++] = Pad64
;
190 target
[datalength
++] = Base64
[output
[2]];
191 target
[datalength
++] = Pad64
;
193 if (datalength
>= targsize
)
195 target
[datalength
] = '\0'; /* Returned value doesn't count \0. */
200 * gsasl_base64_decode:
201 * @src: input byte array
202 * @target: output byte array
203 * @targsize: size of output byte array
205 * Decode Base64 data. Skips all whitespace anywhere. Converts
206 * characters, four at a time, starting at (or after) src from Base64
207 * numbers into three 8 bit bytes in the target area.
209 * Return value: Returns the number of data bytes stored at the
210 * target, or -1 on error.
213 gsasl_base64_decode (char const *src
,
214 unsigned char *target
,
217 int tarindex
, state
, ch
;
223 while ((ch
= *src
++) != '\0') {
224 if (isspace(ch
)) /* Skip whitespace anywhere. */
230 pos
= strchr(Base64
, ch
);
231 if (pos
== 0) /* A non-base64 character. */
237 if ((size_t)tarindex
>= targsize
)
239 target
[tarindex
] = (pos
- Base64
) << 2;
245 if ((size_t)tarindex
+ 1 >= targsize
)
247 target
[tarindex
] |= (pos
- Base64
) >> 4;
248 target
[tarindex
+1] = ((pos
- Base64
) & 0x0f)
256 if ((size_t)tarindex
+ 1 >= targsize
)
258 target
[tarindex
] |= (pos
- Base64
) >> 2;
259 target
[tarindex
+1] = ((pos
- Base64
) & 0x03)
267 if ((size_t)tarindex
>= targsize
)
269 target
[tarindex
] |= (pos
- Base64
);
280 * We are done decoding Base-64 chars. Let's see if we ended
281 * on a byte boundary, and/or with erroneous trailing characters.
284 if (ch
== Pad64
) { /* We got a pad char. */
285 ch
= *src
++; /* Skip it, get next. */
287 case 0: /* Invalid = in first position */
288 case 1: /* Invalid = in second position */
291 case 2: /* Valid, means one byte of info */
292 /* Skip any number of spaces. */
293 for ((void)NULL
; ch
!= '\0'; ch
= *src
++)
296 /* Make sure there is another trailing = sign. */
299 ch
= *src
++; /* Skip the = */
300 /* Fall through to "single trailing =" case. */
303 case 3: /* Valid, means two bytes of info */
305 * We know this char is an =. Is there anything but
306 * whitespace after it?
308 for ((void)NULL
; ch
!= '\0'; ch
= *src
++)
313 * Now make sure for cases 2 and 3 that the "extra"
314 * bits that slopped past the last full byte were
315 * zeros. If we don't check them, they become a
316 * subliminal channel.
318 if (target
&& target
[tarindex
] != 0)
323 * We ended by seeing the end of the string. Make sure we
324 * have no partial bytes lying around.