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[gss-tcad.git] / src / mesh / geom.cc
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1 /*****************************************************************************/
2 /* 8888888 88888888 88888888 */
3 /* 8 8 8 */
4 /* 8 8 8 */
5 /* 8 88888888 88888888 */
6 /* 8 8888 8 8 */
7 /* 8 8 8 8 */
8 /* 888888 888888888 888888888 */
9 /* */
10 /* A Two-Dimensional General Purpose Semiconductor Simulator. */
11 /* */
12 /* GSS 0.4x */
13 /* Last update: May 29, 2006 */
14 /* */
15 /* Gong Ding */
16 /* gdiso@ustc.edu */
17 /* NINT, No.69 P.O.Box, Xi'an City, China */
18 /* */
19 /*****************************************************************************/
21 #include <math.h>
22 #include <stdio.h>
23 #include "geom.h"
26 /* ----------------------------------------------------------------------------
27 * CompAngle: This function computes the angle between three points given
28 * by coordinates (x1,y1), (x2,y2) and (x3,y3). The angle is measured from
29 * vector 12 to 32.clock order
31 double CompAngle(double x1, double y1,double x2, double y2,double x3, double y3)
33 double xl,yl; /* coordinates of vector 12 */
34 double xr,yr; /* coordinates of vector 32 */
35 double r; /* temporary number */
36 double angle; /* angle between vectors 12 & 32 */
37 double PI=3.14159265358979323846;
38 xl = x1 - x2; yl = y1 - y2;
39 xr = x3 - x2; yr = y3 - y2;
41 r = (xl*xr+yl*yr)/(sqrt(xl*xl+yl*yl)*sqrt(xr*xr+yr*yr));
42 if (r > 1.0)
43 r = 1.0;
44 else if (r < -1.0) r = -1.0;
45 angle = acos(r);
46 if (xl*yr-xr*yl > 0)
47 angle = 2*PI-angle;
48 return(angle);
50 } /* CompAngle */
52 /* ----------------------------------------------------------------------------
53 * CircleCenter: This function determines the center of the circle that
54 * passes through points (x1,y1), (x2,y2) and (x3,y3). If the points are
55 * coplaner then 1 is returned otherwise 0 is
56 * returned.
58 int CircleCenter(double x1, double y1, double x2, double y2,double x3, double y3,
59 double &xc, double &yc)
61 double xl,yl; /* coordinates of vector 12 */
62 double xr,yr; /* coordinates of vector 32 */
63 double rl,rr; /* ??? */
64 double det; /* determinent of coordinate matrix */
66 xl = x1 - x2; yl = y1 - y2;
67 xr = x3 - x2; yr = y3 - y2;
69 det = xr * yl - xl * yr;
70 if (det == 0.0)
72 xc = yc = 0.0;
73 return 1;
76 rl = (xl * (x1 + x2) + yl * (y1 + y2)) / det;
77 rr = (xr * (x3 + x2) + yr * (y3 + y2)) / det;
79 xc = -0.5 * (rl * yr - rr * yl);
80 yc = -0.5 * (rr * xl - rl * xr);
81 return 0;
82 } /* CircleCenter */
85 /* ----------------------------------------------------------------------------
86 * MirrorPoint: This function computes the MirrorPoint(xg,yg) of (x,y) with the
87 * line determined by (x1,y1) and (x2,y2).
89 void MirrorPoint(double x,double y,double x1,double y1,double x2,double y2,double &xg,double &yg)
91 double r,ang1,ang2,angle;
94 double r1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y));
95 double r2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y));
96 if(r1>r2)
98 r = sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));
99 ang1 = CompAngle(x2,y2,x1,y1,x,y);
100 ang2 = CompAngle(x2,y2,x1,y1,x1+r,y1);
101 angle = ang1 + ang2;
102 xg = x1 + r1*cos(angle);
103 yg = y1 + r1*sin(angle);
105 else
107 r = sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));
108 ang1 = CompAngle(x1,y1,x2,y2,x,y);
109 ang2 = CompAngle(x1,y1,x2,y2,x2+r,y2);
110 angle = ang1 + ang2;
111 xg = x2 + r2*cos(angle);
112 yg = y2 + r2*sin(angle);
115 }/* CompAngle */
118 /* ----------------------------------------------------------------------------
119 * DistancePointLine: This function computes the distance between point (x,y) and
120 * line determined by (x1,y1) and (x2,y2).
122 double DistancePointLine(double x1, double y1,double x2, double y2,double x, double y)
124 double LineMag = Distance(x1,y1,x2,y2);
125 double U = (((x-x1)*(x2-x1))+((y-y1)*(y2-y1))) / (LineMag*LineMag);
127 double IntersectionX = x1 + U*(x2-x1);
128 double IntersectionY = y1 + U*(y2-y1);
130 return Distance( x, y, IntersectionX, IntersectionY);
131 }/* DistancePointLine */
134 /* ----------------------------------------------------------------------------
135 * Distance: This function computes the distance between (x1,y1) and (x2,y2)
136 * line determined by (x1,y1) and (x2,y2).
138 double Distance(double x1, double y1,double x2,double y2)
140 if(x1==x2 && y1==y2) return 0;
141 return sqrt((x1-x2)*(x1-x2) +(y1-y2)*(y1-y2));
142 }/* Distance */
145 /* ----------------------------------------------------------------------------
146 * TriArea: This function computes the area of a triangle determined by (x1,y1)
147 * (x2,y2) and (x3,y3).
149 double TriArea(double x1, double y1,double x2, double y2,double x3, double y3)
151 double d1,d2,d3,d,r,xc,yc;
152 d1=Distance(x1,y1,x2,y2);
153 d2=Distance(x1,y1,x3,y3);
154 d3=Distance(x2,y2,x3,y3);
155 d=0.5*(d1+d2+d3);
156 return sqrt(d*(d-d1)*(d-d2)*(d-d3));
157 }/* TriArea */
160 /* ----------------------------------------------------------------------------
161 * TriAngle: This function compute the max angle of a triangle
164 double MaxTriAngle(double x1, double y1, double x2, double y2,double x3, double y3)
166 double a,b,c;
167 a=Distance(x1,y1,x2,y2);
168 b=Distance(x1,y1,x3,y3);
169 c=Distance(x2,y2,x3,y3);
170 if(a>b&&a>c) return acos((b*b+c*c-a*a)/(2*b*c));
171 if(b>a&&b>c) return acos((a*a+c*c-b*b)/(2*a*c));
172 if(c>b&&c>a) return acos((a*a+b*b-c*c)/(2*a*b));
173 return 0; //prevent warning of complier
174 } /* TriAngle */
177 /* ----------------------------------------------------------------------------
178 * RaySegmentIntersectTest: This function do 2D Ray-Segment Intersection test
181 IntersectResult RaySegmentIntersectTest(double begin_x, double begin_y, double ex, double ey, double x1,double y1,double x2,double y2)
183 double end_x = begin_x + ex/sqrt(ex*ex+ey*ey+1e-20);
184 double end_y = begin_y + ey/sqrt(ex*ex+ey*ey+1e-20);
185 double denom = ((y2 - y1)*(end_x - begin_x)) -((x2 - x1)*(end_y - begin_y));
186 double nume_a = ((x2 - x1)*(begin_y - y1)) - ((y2 - y1)*(begin_x - x1));
187 double nume_b = ((end_x - begin_x)*(begin_y - y1)) - ((end_y - begin_y)*(begin_x - x1));
188 if(denom == 0.0)
190 if(nume_a == 0.0 && nume_b == 0.0)
192 return COINCIDENT;
194 return PARALLEL;
197 double ua = nume_a / denom;
198 double ub = nume_b / denom;
200 if(ub >= 0.0 && ub <= 1.0)
202 // Get the intersection point.
203 double intersection_x = begin_x + ua*(end_x - begin_x);
204 double intersection_y = begin_y + ua*(end_y - begin_y);
205 return INTERESECTING;
208 return NOT_INTERESECTING;