tcp: Fix 64 bit build with debugging features enabled.
[haiku.git] / src / preferences / backgrounds / BackgroundImage.h
blob1e4ca03c8007224357b55011399546254906aeed
1 /*
2 Open Tracker License
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35 // Classes used for setting up and managing background images
38 #ifndef __BACKGROUND_IMAGE__
39 #define __BACKGROUND_IMAGE__
42 #include <GraphicsDefs.h>
43 #include <Node.h>
44 #include <Path.h>
46 #include "ObjectList.h"
47 #include "String.h"
50 class BView;
51 class BBitmap;
53 class BackgroundImage;
54 class Image;
55 class BackgroundsView;
57 extern const char* kBackgroundImageInfo;
58 extern const char* kBackgroundImageInfoOffset;
59 extern const char* kBackgroundImageInfoEraseText;
60 extern const char* kBackgroundImageInfoMode;
61 extern const char* kBackgroundImageInfoWorkspaces;
62 extern const char* kBackgroundImageInfoPath;
63 extern const char* kBackgroundImageInfoSet;
64 extern const char* kBackgroundImageInfoSetPeriod;
66 const uint32 kRestoreBackgroundImage = 'Tbgr';
67 const uint32 kChangeBackgroundImage = 'Cbgr';
69 class BackgroundImage {
70 // This class knows everything about which bitmap to use for a given
71 // view and how.
72 // Unlike other windows, the Desktop window can have different backgrounds
73 // for each workspace
74 public:
76 enum Mode {
77 kAtOffset,
78 kCentered, // only works on Desktop
79 kScaledToFit, // only works on Desktop
80 kTiled
83 class BackgroundImageInfo {
84 // element of the per-workspace list
85 public:
86 BackgroundImageInfo(uint32 workspace, int32 imageIndex, Mode mode,
87 BPoint offset, bool textWidgetLabelOutline, uint32 imageSet,
88 uint32 cacheMode);
89 ~BackgroundImageInfo();
91 void LoadBitmap();
92 void UnloadBitmap(uint32 globalCacheMode);
94 uint32 fWorkspace;
95 int32 fImageIndex;
96 Mode fMode;
97 BPoint fOffset;
98 bool fTextWidgetLabelOutline;
99 uint32 fImageSet;
100 uint32 fCacheMode; // image cache strategy (0 cache , 1 no cache)
103 static BackgroundImage* GetBackgroundImage(const BNode* node,
104 bool isDesktop, BackgroundsView* view);
105 // create a BackgroundImage object by reading it from a node
107 virtual ~BackgroundImage();
109 void Show(BView* view, int32 workspace);
110 // display the right background for a given workspace
111 void Remove();
112 // remove the background from it's current view
114 void WorkspaceActivated(BView* view, int32 workspace, bool state);
115 // respond to a workspace change
116 void ScreenChanged(BRect rect, color_space space);
117 // respond to a screen size change
118 /*static BackgroundImage* Refresh(BackgroundImage* oldBackgroundImage,
119 const BNode* fromNode, bool desktop, BPoseView* poseView);
120 // respond to a background image setting change
121 void ChangeImageSet(BPoseView* poseView);
122 // change to the next imageSet if any, no refresh*/
123 BackgroundImageInfo* ImageInfoForWorkspace(int32) const;
125 bool IsDesktop() { return fIsDesktop;}
127 status_t SetBackgroundImage(BNode* node);
129 void Show(BackgroundImageInfo*, BView* view);
131 uint32 GetShowingImageSet() { return fShowingImageSet; }
133 void Add(BackgroundImageInfo*);
134 void Remove(BackgroundImageInfo*);
135 void RemoveAll();
137 private:
138 BackgroundImage(const BNode* node, bool isDesktop, BackgroundsView* view);
139 // no public constructor, GetBackgroundImage factory function is
140 // used instead
142 float BRectRatio(BRect rect);
143 float BRectHorizontalOverlap(BRect hostRect, BRect resizedRect);
144 float BRectVerticalOverlap(BRect hostRect, BRect resizedRect);
146 bool fIsDesktop;
147 BNode fDefinedByNode;
148 BView* fView;
149 BackgroundsView* fBackgroundsView;
150 BackgroundImageInfo* fShowingBitmap;
152 BObjectList<BackgroundImageInfo> fBitmapForWorkspaceList;
154 uint32 fImageSetPeriod; // period between imagesets, 0 if none
155 uint32 fShowingImageSet; // current imageset
156 uint32 fImageSetCount; // imageset count
157 uint32 fCacheMode;// image cache strategy (0 all, 1 none, 2 own strategy)
158 bool fRandomChange; // random or sequential change
161 class Image {
162 // element for each image
163 public:
164 Image(BPath path);
165 ~Image();
167 void UnloadBitmap();
168 const char* GetName() { return fName.String(); }
169 BBitmap* GetBitmap();
170 BPath GetPath() { return fPath; }
171 private:
172 BBitmap* fBitmap;
173 BPath fPath;
174 BString fName;
177 #endif