2 * Copyright 2009, Haiku Inc. All rights reserved.
3 * Distributed under the terms of the MIT License.
6 * Alexandre Deckner <alex@zappotek.com>
12 #include "Quaternion.h"
17 Camera(const Vector3
& position
,
18 const Quaternion
& orientation
, float fov
= 50.0f
, float near
= 1.0f
,
22 const Vector3
& Position() const;
23 const Quaternion
& Orientation() const;
24 float FieldOfView() const;
30 Quaternion fOrientation
;
39 Camera::Position() const
45 inline const Quaternion
&
46 Camera::Orientation() const
53 Camera::FieldOfView() const
72 #endif /* _CAMERA_H */