2 * Copyright 2008, Haiku Inc. All rights reserved.
3 * Distributed under the terms of the MIT License.
6 * Alexandre Deckner <alex@zappotek.com>
23 if (glIsTexture(fId
)) {
24 GLuint ids
[1] = {fId
};
25 glDeleteTextures(1, ids
);
38 Texture::Update(float dt
)