Assorted whitespace cleanup and typo fixes.
[haiku.git] / src / kits / tracker / DirMenu.cpp
blobeb6145907c7091f3ca55c6cad067db1cf2d4e875
1 /*
2 Open Tracker License
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12 of the Software, and to permit persons to whom the Software is furnished to do
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19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
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25 Except as contained in this notice, the name of Be Incorporated shall not be
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27 this Software without prior written authorization from Be Incorporated.
29 Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
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35 // ToDo:
36 // get rid of fMenuBar, SetMenuBar and related mess
39 #include <Catalog.h>
40 #include <Debug.h>
41 #include <Directory.h>
42 #include <Locale.h>
43 #include <MenuBar.h>
44 #include <Path.h>
45 #include <Volume.h>
46 #include <VolumeRoster.h>
48 #include "Attributes.h"
49 #include "ContainerWindow.h"
50 #include "DirMenu.h"
51 #include "FSUtils.h"
52 #include "IconMenuItem.h"
53 #include "NavMenu.h"
54 #include "TrackerSettings.h"
55 #include "Utilities.h"
58 #undef B_TRANSLATION_CONTEXT
59 #define B_TRANSLATION_CONTEXT "DirMenu"
62 // #pragma mark - BDirMenu
65 BDirMenu::BDirMenu(BMenuBar* bar, BMessenger target, uint32 command,
66 const char* entryName)
68 BPopUpMenu("directories"),
69 fTarget(target),
70 fMenuBar(bar),
71 fCommand(command)
73 SetFont(be_plain_font);
74 if (entryName)
75 fEntryName = entryName;
76 else
77 fEntryName = "refs";
81 BDirMenu::~BDirMenu()
86 void
87 BDirMenu::Populate(const BEntry* startEntry, BWindow* originatingWindow,
88 bool includeStartEntry, bool select, bool reverse, bool addShortcuts,
89 bool navMenuEntries)
91 try {
92 if (!startEntry)
93 throw (status_t)B_ERROR;
95 Model model(startEntry);
96 ThrowOnInitCheckError(&model);
98 ModelMenuItem* menu = new ModelMenuItem(&model, this, true, true);
100 if (fMenuBar)
101 fMenuBar->AddItem(menu);
103 BEntry entry(*startEntry);
105 bool showDesktop, showDisksIcon;
107 TrackerSettings settings;
108 showDesktop = settings.DesktopFilePanelRoot();
109 showDisksIcon = settings.ShowDisksIcon();
112 // might start one level above startEntry
113 if (!includeStartEntry) {
114 BDirectory parent;
115 BDirectory dir(&entry);
117 if (!showDesktop && dir.InitCheck() == B_OK
118 && dir.IsRootDirectory()) {
119 // if we're at the root directory skip "mnt" and
120 // go straight to "/"
121 parent.SetTo("/");
122 parent.GetEntry(&entry);
123 } else
124 FSGetParentVirtualDirectoryAware(entry, entry);
127 BDirectory desktopDir;
128 FSGetDeskDir(&desktopDir);
129 BEntry desktopEntry;
130 desktopDir.GetEntry(&desktopEntry);
132 for (;;) {
133 BNode node(&entry);
134 ThrowOnInitCheckError(&node);
136 PoseInfo info;
137 ReadAttrResult result = ReadAttr(&node, kAttrPoseInfo,
138 kAttrPoseInfoForeign, B_RAW_TYPE, 0, &info, sizeof(PoseInfo),
139 &PoseInfo::EndianSwap);
141 BEntry parentEntry;
142 bool hitRoot = false;
144 BDirectory dir(&entry);
145 if (!showDesktop && dir.InitCheck() == B_OK
146 && dir.IsRootDirectory()) {
147 // if we're at the root directory skip "mnt" and
148 // go straight to "/"
149 hitRoot = true;
150 parentEntry.SetTo("/");
151 } else
152 FSGetParentVirtualDirectoryAware(entry, parentEntry);
154 if (showDesktop) {
155 BEntry root("/");
156 // warp from "/" to Desktop properly
157 if (entry == root) {
158 if (showDisksIcon)
159 AddDisksIconToMenu(reverse);
160 entry = desktopEntry;
163 if (entry == desktopEntry)
164 hitRoot = true;
167 if (result == kReadAttrFailed || !info.fInvisible
168 || (showDesktop && desktopEntry == entry)) {
169 AddItemToDirMenu(&entry, originatingWindow, reverse,
170 addShortcuts, navMenuEntries);
173 if (hitRoot) {
174 if (!showDesktop && showDisksIcon && *startEntry != "/")
175 AddDisksIconToMenu(reverse);
176 break;
179 entry = parentEntry;
180 if (entry.InitCheck() != B_OK)
181 break;
184 // select last item in menu
185 if (!select)
186 return;
188 ModelMenuItem* item
189 = dynamic_cast<ModelMenuItem*>(ItemAt(CountItems() - 1));
190 if (item != NULL) {
191 item->SetMarked(true);
192 if (menu) {
193 entry.SetTo(item->TargetModel()->EntryRef());
194 ThrowOnError(menu->SetEntry(&entry));
197 } catch (status_t err) {
198 PRINT(("BDirMenu::Populate: caught error %s\n", strerror(err)));
199 if (!CountItems()) {
200 BString error;
201 error << "Error [" << strerror(err) << "] populating menu";
202 AddItem(new BMenuItem(error.String(), 0));
208 void
209 BDirMenu::AddItemToDirMenu(const BEntry* entry, BWindow* originatingWindow,
210 bool atEnd, bool addShortcuts, bool navMenuEntries)
212 Model model(entry);
213 if (model.InitCheck() != B_OK)
214 return;
216 BMessage* message = new BMessage(fCommand);
217 message->AddRef(fEntryName.String(), model.EntryRef());
219 // add reference to the container windows model so that we can
220 // close the window if
221 BContainerWindow* window = originatingWindow ?
222 dynamic_cast<BContainerWindow*>(originatingWindow) : 0;
223 if (window != NULL) {
224 message->AddData("nodeRefsToClose", B_RAW_TYPE,
225 window->TargetModel()->NodeRef(), sizeof (node_ref));
227 ModelMenuItem* item;
228 if (navMenuEntries) {
229 BNavMenu* subMenu = new BNavMenu(model.Name(), B_REFS_RECEIVED,
230 fTarget, window);
231 entry_ref ref;
232 entry->GetRef(&ref);
233 subMenu->SetNavDir(&ref);
234 item = new ModelMenuItem(&model, subMenu);
235 item->SetLabel(model.Name());
236 item->SetMessage(message);
237 } else {
238 item = new ModelMenuItem(&model, model.Name(), message);
241 if (addShortcuts) {
242 if (model.IsDesktop())
243 item->SetShortcut('D', B_COMMAND_KEY);
244 else if (FSIsHomeDir(entry))
245 item->SetShortcut('H', B_COMMAND_KEY);
248 if (atEnd)
249 AddItem(item);
250 else
251 AddItem(item, 0);
253 item->SetTarget(fTarget);
255 if (fMenuBar != NULL) {
256 ModelMenuItem* menu
257 = dynamic_cast<ModelMenuItem*>(fMenuBar->ItemAt(0));
258 if (menu != NULL) {
259 ThrowOnError(menu->SetEntry(entry));
260 item->SetMarked(true);
266 void
267 BDirMenu::AddDisksIconToMenu(bool atEnd)
269 BEntry entry("/");
270 Model model(&entry);
271 if (model.InitCheck() != B_OK)
272 return;
274 BMessage* message = new BMessage(fCommand);
275 message->AddRef(fEntryName.String(), model.EntryRef());
277 ModelMenuItem* item = new ModelMenuItem(&model,
278 B_TRANSLATE(B_DISKS_DIR_NAME), message);
279 if (atEnd)
280 AddItem(item);
281 else
282 AddItem(item, 0);