Assorted whitespace cleanup and typo fixes.
[haiku.git] / src / kits / tracker / OverrideAlert.cpp
blob2560718b006356a4780a702f1efe7460d0302549
1 /*
2 Open Tracker License
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35 // defines the status area drawn in the bottom left corner of a Tracker window
38 #include <Button.h>
39 #include <Screen.h>
41 #include "OverrideAlert.h"
44 OverrideAlert::OverrideAlert(const char* title, const char* text,
45 const char* button1, uint32 modifiers1,
46 const char* button2, uint32 modifiers2,
47 const char* button3, uint32 modifiers3,
48 button_width width, alert_type type)
50 BAlert(title, text, button1, button2, button3, width, type),
51 fCurModifiers(0)
53 fButtonModifiers[0] = modifiers1;
54 fButtonModifiers[1] = modifiers2;
55 fButtonModifiers[2] = modifiers3;
56 UpdateButtons(modifiers(), true);
58 BPoint where = OverPosition(Frame().Width(), Frame().Height());
59 MoveTo(where.x, where.y);
63 OverrideAlert::OverrideAlert(const char* title, const char* text,
64 const char* button1, uint32 modifiers1,
65 const char* button2, uint32 modifiers2,
66 const char* button3, uint32 modifiers3,
67 button_width width, button_spacing spacing, alert_type type)
69 BAlert(title, text, button1, button2, button3, width, spacing, type),
70 fCurModifiers(0)
72 fButtonModifiers[0] = modifiers1;
73 fButtonModifiers[1] = modifiers2;
74 fButtonModifiers[2] = modifiers3;
75 UpdateButtons(modifiers(), true);
77 BPoint where = OverPosition(Frame().Width(), Frame().Height());
78 MoveTo(where.x, where.y);
82 OverrideAlert::~OverrideAlert()
87 void
88 OverrideAlert::DispatchMessage(BMessage* message, BHandler* handler)
90 if (message->what == B_KEY_DOWN || message->what == B_KEY_UP
91 || message->what == B_UNMAPPED_KEY_DOWN
92 || message->what == B_UNMAPPED_KEY_UP) {
93 uint32 modifiers;
94 if (message->FindInt32("modifiers", (int32*)&modifiers) == B_OK)
95 UpdateButtons(modifiers);
97 BAlert::DispatchMessage(message, handler);
101 BPoint
102 OverrideAlert::OverPosition(float width, float height)
104 // This positions the alert window like a normal alert, put
105 // places it on top of the calling window if possible.
107 BWindow* window
108 = dynamic_cast<BWindow*>(BLooper::LooperForThread(find_thread(NULL)));
109 BRect desirableRect;
111 if (window != NULL) {
112 // If we found a window associated with this calling thread,
113 // place alert over that window so that the first button is
114 // on top of it. This allows name editing confirmations to
115 // work with focus follows mouse -- when the alert goes away,
116 // the underlying window will still have focus.
118 desirableRect = window->Frame();
119 float midX = (desirableRect.left + desirableRect.right) / 2.0f;
120 float midY = (desirableRect.top * 3.0f + desirableRect.bottom) / 4.0f;
122 desirableRect.left = midX - ceilf(width / 2.0f);
123 desirableRect.right = desirableRect.left+width;
124 desirableRect.top = midY - ceilf(height / 3.0f);
125 desirableRect.bottom = desirableRect.top + height;
126 } else {
127 // Otherwise, place alert in center of (main) screen.
129 desirableRect = BScreen().Frame();
130 float midX = (desirableRect.left + desirableRect.right) / 2.0f;
131 float midY = (desirableRect.top * 3.0f + desirableRect.bottom) / 4.0f;
133 desirableRect.left = midX - ceilf(width / 2.0f);
134 desirableRect.right = desirableRect.left + width;
135 desirableRect.top = midY - ceilf(height / 3.0f);
136 desirableRect.bottom = desirableRect.top + height;
139 return desirableRect.LeftTop();
143 void
144 OverrideAlert::UpdateButtons(uint32 modifiers, bool force)
146 if (modifiers == fCurModifiers && !force)
147 return;
149 fCurModifiers = modifiers;
150 for (int32 i = 0; i < 3; i++) {
151 BButton* button = ButtonAt(i);
152 if (button != NULL) {
153 button->SetEnabled(((fButtonModifiers[i] & fCurModifiers)
154 == fButtonModifiers[i]));