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38 // Delayed Tasks, Periodic Delayed Tasks, Periodic Delayed Tasks with timeout,
39 // Run when idle tasks, accumulating delayed tasks
43 #include <ObjectList.h>
45 #include "FunctionObject.h"
54 DelayedTask(bigtime_t delay
);
55 virtual ~DelayedTask();
57 virtual bool RunIfNeeded(bigtime_t currentTime
) = 0;
58 // returns true if done and should not be called again
60 bigtime_t
RunAfterTime() const;
67 // called once after a specified delay
68 class OneShotDelayedTask
: public DelayedTask
{
70 OneShotDelayedTask(FunctionObject
* functor
, bigtime_t delay
);
71 virtual ~OneShotDelayedTask();
73 virtual bool RunIfNeeded(bigtime_t currentTime
);
76 FunctionObject
* fFunctor
;
80 // called periodically till functor return true
81 class PeriodicDelayedTask
: public DelayedTask
{
83 PeriodicDelayedTask(FunctionObjectWithResult
<bool>* functor
,
84 bigtime_t initialDelay
, bigtime_t period
);
85 virtual ~PeriodicDelayedTask();
87 virtual bool RunIfNeeded(bigtime_t currentTime
);
91 FunctionObjectWithResult
<bool>* fFunctor
;
95 // called periodically till functor returns true or till time out
96 class PeriodicDelayedTaskWithTimeout
: public PeriodicDelayedTask
{
98 PeriodicDelayedTaskWithTimeout(FunctionObjectWithResult
<bool>* functor
,
99 bigtime_t initialDelay
, bigtime_t period
, bigtime_t timeout
);
101 virtual bool RunIfNeeded(bigtime_t currentTime
);
104 bigtime_t fTimeoutAfter
;
108 // after initial delay starts periodically calling functor if system is idle
109 // until functor returns true
110 class RunWhenIdleTask
: public PeriodicDelayedTask
{
112 RunWhenIdleTask(FunctionObjectWithResult
<bool>* functor
,
113 bigtime_t initialDelay
, bigtime_t idleFor
, bigtime_t heartBeat
);
114 virtual ~RunWhenIdleTask();
116 virtual bool RunIfNeeded(bigtime_t currentTime
);
119 void ResetIdleTimer(bigtime_t currentTime
);
120 bool IdleTimerExpired(bigtime_t currentTime
);
121 bool StillIdle(bigtime_t currentTime
);
122 bool IsIdle(bigtime_t currentTime
, float taskOverhead
);
133 bigtime_t fActivityLevelStart
;
134 bigtime_t fActivityLevel
;
135 bigtime_t fLastCPUTooBusyTime
;
138 typedef PeriodicDelayedTask _inherited
;
142 // This class is used for clumping up function objects that
143 // can be done as a single object. For instance the mime
144 // notification mechanism sends out multiple notifications on
145 // a single change and we need to accumulate the resulting
146 // icon update into a single one
147 class AccumulatingFunctionObject
: public FunctionObject
{
149 virtual bool CanAccumulate(const AccumulatingFunctionObject
*) const = 0;
150 virtual void Accumulate(AccumulatingFunctionObject
*) = 0;
154 // task loop is a separate thread that hosts tasks that keep getting called
155 // periodically; if a task returns true, it is done - it gets removed from
156 // the list and deleted
159 TaskLoop(bigtime_t heartBeat
= 10000);
162 void RunLater(DelayedTask
*);
163 void RunLater(FunctionObject
* functor
, bigtime_t delay
);
164 // execute a function object after a delay
166 void RunLater(FunctionObjectWithResult
<bool>* functor
, bigtime_t delay
,
168 // periodically execute function object after initial delay until
169 // function object returns true
171 void RunLater(FunctionObjectWithResult
<bool>* functor
, bigtime_t delay
,
172 bigtime_t period
, bigtime_t timeout
);
173 // periodically execute function object after initial delay until
174 // function object returns true or timeout is reached
176 void AccumulatedRunLater(AccumulatingFunctionObject
* functor
,
177 bigtime_t delay
, bigtime_t maxAccumulatingTime
= 0,
178 int32 maxAccumulateCount
= 0);
179 // will search the delayed task loop for other accumulating functors
180 // and will accumulate with them, else will create a new delayed task
181 // the task will no longer accumulate if past the
182 // <maxAccumulatingTime> delay unless <maxAccumulatingTime> is zero
183 // no more than <maxAccumulateCount> will get accumulated, unless
184 // <maxAccumulateCount> is zero
186 void RunWhenIdle(FunctionObjectWithResult
<bool>* functor
,
187 bigtime_t initialDelay
, bigtime_t idleTime
,
188 bigtime_t heartBeat
= 1000000);
189 // after initialDelay starts looking for a slot when the system is
190 // idle for at least idleTime
193 void AddTask(DelayedTask
*);
194 void RemoveTask(DelayedTask
*);
197 // return true if quitting
198 bigtime_t
LatestRunTime() const;
200 virtual bool KeepPulsingWhenEmpty() const = 0;
201 virtual void StartPulsingIfNeeded() = 0;
204 BObjectList
<DelayedTask
> fTaskList
;
205 bigtime_t fHeartBeat
;
209 class StandAloneTaskLoop
: public TaskLoop
{
210 // this task loop can work on it's own, just instantiate it
211 // and use it; It has to start it's own thread
213 StandAloneTaskLoop(bool keepThread
, bigtime_t heartBeat
= 400000);
214 ~StandAloneTaskLoop();
217 void AddTask(DelayedTask
*);
220 static status_t
RunBinder(void*);
223 virtual bool KeepPulsingWhenEmpty() const;
224 virtual void StartPulsingIfNeeded();
226 volatile bool fNeedToQuit
;
227 volatile thread_id fScanThread
;
230 typedef TaskLoop _inherited
;
234 class PiggybackTaskLoop
: public TaskLoop
{
235 // this TaskLoop needs periodic calls from a viewable's Pulse
236 // or some similar pulsing mechanism
237 // it does not have to need it's own thread, instead it uses an existing
238 // thread of a looper, etc.
240 PiggybackTaskLoop(bigtime_t heartBeat
= 100000);
241 ~PiggybackTaskLoop();
242 virtual void PulseMe();
244 virtual bool KeepPulsingWhenEmpty() const;
245 virtual void StartPulsingIfNeeded();
247 bigtime_t fNextHeartBeatTime
;
253 DelayedTask::RunAfterTime() const
258 } // namespace BPrivate
260 using namespace BPrivate
;
263 #endif // _TASK_LOOP_H