2 \mainpage Welcome to the Haiku Book
4 Below you will find documentation on the Application Programming
5 Interface (API) of the Haiku operating system. This API describes
6 the internals of the operating system allowing developers to write
7 native C++ applications and device drivers. See the
8 <a href="https://api.haiku-os.org">online version</a> for the most
9 updated version of this document. If you would like to help contribute
10 contact the <a href="https://www.freelists.org/list/haiku-doc">documentation
11 mailing list</a>. For guidelines on how to help document the API see
12 the \link apidoc Documenting the API\endlink page. A list of
13 contributors can be found \ref credits page. Documenting the API is
14 an ongoing process so contributions are greatly appreciated.
16 The Haiku API is based on the BeOS R5 API but changes and additions have
17 been included where appropriate. Important compatibility differences are
18 detailed on the \ref compatibility page. New classes and methods
19 and incompatible API changes to the BeOS R5 API are noted in the
22 A complete reference to the BeOS R5 API is available on the web in
23 <a href="https://haiku-os.org/legacy-docs/bebook/">The Be Book</a>.
24 The Be Book is used with permission from
25 <a href="https://www.access-company.com/">Access Co.</a>, the current
26 owners of Be's intellectual property.
28 \section book_kits Kits and Servers
30 The API is split into several kits and servers each detailing a different
31 aspect of the operating system.
32 - The \ref app is the starting point for developing applications
33 and includes classes for messaging and for interacting with
34 the rest of the system.
35 - The \ref game provides classes for producing game sounds and
36 working with full screen apps.
37 - The \ref interface is used to create responsive and attractive
38 graphical user interfaces building on the messaging facilities
39 provided by the Application Kit.
40 - The \link layout_intro Layout API \endlink is a new addition
41 to the Interface Kit in Haiku which provides resources to
42 layout your application flexibly and easily.
43 - The \ref locale includes classes to localize your application to
44 different languages, timezones, number formatting conventions and
46 - The \ref mail includes classes to work with e-mail files, folders,
47 protocols, and filters, as part of Haiku's unique mail handling system.
48 - The \ref media provides a unified and consistent interface for media
49 streams and applications to intercommunicate.
50 - The \ref midi2 describes an interface to generating, processing,
51 and playing music in MIDI format. For reference documentation on the
52 \ref midi1 is also included.
53 - The \ref network handles everything network related, from interface
54 IP address settings to HTTP connections.
55 - The \ref storage is a collection of classes that deal with storing and
56 retrieving information from disk.
57 - The \ref support contains support classes to use in your application
58 including resources for thread safety, IO, and serialization.
59 - The \ref translation provides a framework for converting data streams
60 between media formats.
62 \section book_special_topics Special Topics
69 ///// Define main kits /////
72 \defgroup app Application Kit
73 \brief The Application Kit is the starting point for writing native Haiku
76 The application kit is exactly what its name suggests — it is the
77 basis of Haiku applications. You should first read through this document
78 and the references here before moving on to the other parts of the API.
80 The Application Kit classes can be divided into two groups: the messaging
81 classes and the system interaction classes. The larger of the two groups is
82 the messaging classes. Since the Haiku API relies on pervasive
83 multithreading messaging is an essential topic for any application. Have a
84 look at the \link app_messaging Introduction to Messaging \endlink for more
87 The following messaging classes which allow you to easily and securely
88 communicate between threads.
98 The second group is the system interaction classes. These classes
99 provide hooks for your application to interact with the rest of the system.
100 The most important class in this group is BApplication. Below is a list of
101 all system interaction classes:
109 \defgroup game Game Kit
110 \brief The Game Kit provides classes for producing game sounds and
111 working with full screen apps.
114 \defgroup interface Interface Kit
115 \brief API for displaying a graphical user interface.
117 The Interface Kit holds all the classes you'll need to develop a GUI.
118 Building on the messaging facilities provided by the Application Kit,
119 the Interface Kit can be used to create a responsive and attractive
120 graphical user interface.
122 The most important class in the Interface Kit is the BView class, which
123 handles drawing and user interaction. Pointer and keyboard events are
124 processed in this class.
126 Another important class is the BWindow class, which holds BViews and makes
127 them visible to the user. The BWindow class also handles BView focusing
128 and BMessage dispatching, among other things.
130 A new addition Haiku has added over the BeOS API is the Layout API, which
131 is based around the BLayoutItem and BLayout classes. These classes will
132 take care of making sure all your GUI widgets end up where you want them,
133 with enough space to be useful. You can start learning the Layout API
134 by reading the \link layout_intro introduction \endlink.
137 \defgroup locale Locale Kit
138 \brief Collection of classes for localizing applications.
140 \defgroup mail Mail Kit
141 \brief API for working with e-mail messages and protocols.
143 \defgroup media Media Kit
144 \brief Collection of classes that deal with audio and video.
146 \defgroup midi1 The old MIDI Kit (libmidi.so)
147 \brief The old MIDI kit.
150 \defgroup midi2 MIDI 2 Kit
151 \brief The Midi Kit is the API that implements support for generating,
152 processing, and playing music in MIDI format.
154 <A HREF="https://www.midi.org/">MIDI</A>, which stands for 'Musical
155 Instrument Digital Interface', is a well-established standard for
156 representing and communicating musical data. This document serves as
157 an overview. If you would like to see all the components, please look
158 at \link midi2 the list with classes \endlink.
160 \section book_midi2twokits A Tale of Two MIDI Kits
162 BeOS comes with two different, but compatible Midi Kits. This
163 documentation focuses on the "new" Midi Kit, or midi2 as we like to
164 call it, that was introduced with BeOS R5. The old kit, which we'll
165 refer to as midi1, is more complete than the new kit, but less powerful.
167 Both kits let you create so-called MIDI endpoints, but the endpoints
168 from midi1 cannot be shared between different applications. The midi2
169 kit solves that problem, but unlike midi1 it does not include a General
170 MIDI softsynth, nor does it have a facility for reading and playing
171 Standard MIDI Files. Don't worry: both kits are compatible and you can
172 mix-and-match them in your applications.
174 The main differences between the two kits:
175 - Instead of one BMidi object that both produces and consumes events,
176 we have BMidiProducer and BMidiConsumer.
177 - Applications are capable of sharing MIDI producers and consumers
178 with other applications via the centralized Midi Roster.
179 - Physical MIDI ports are now sharable without apps "stealing" events
181 - Applications can now send/receive raw MIDI byte streams (useful if
182 an application has its own MIDI parser/engine).
183 - Channels are numbered 0–15, not 1–16
184 - Timing is now specified in microseconds rather than milliseconds.
186 \section book_midi2concepts Midi Kit Concepts
188 A brief overview of the elements that comprise the Midi Kit:
189 - \b Endpoints. This is what the Midi Kit is all about: sending MIDI
190 messages between endpoints. An endpoint is like a MIDI In or MIDI
191 Out socket on your equipment; it either receives information or it
192 sends information. Endpoints that send MIDI events are called
193 \b producers; the endpoints that receive those events are called
194 \b consumers. An endpoint that is created by your own application
195 is called \b local; endpoints from other applications are
196 \b remote. You can access remote endpoints using \b proxies.
197 - \b Filters. A filter is an object that has a consumer and a producer
198 endpoint. It reads incoming events from its consumer, performs some
199 operation, and tells its producer to send out the results. In its
200 current form, the Midi Kit doesn't provide any special facilities
202 - \b Midi \b Roster. The roster is the list of all published producers
203 and consumers. By publishing an endpoint, you allow other
204 applications to talk to it. You are not required to publish your
205 endpoints, in which case only your own application can use them.
206 - \b Midi \b Server. The Midi Server does the behind-the-scenes work.
207 It manages the roster, it connects endpoints, it makes sure that
208 endpoints can communicate, and so on. The Midi Server is started
209 automatically when BeOS boots, and you never have to deal with it
210 directly. Just remember that it runs the show.
211 - \b libmidi. The BMidi* classes live inside two shared libraries:
212 libmidi.so and libmidi2.so. If you write an application that uses
213 old Midi Kit, you must link it to libmidi.so. Applications that use
214 the new Midi Kit must link to libmidi2.so. If you want to
215 mix-and-match both kits, you should also link to both libraries.
217 Here is a pretty picture:
219 \image html midi2concepts.png
221 \section book_midi2mediakit Midi Kit != Media Kit
223 Be chose not to integrate the Midi Kit into the Media Kit as another media
224 type, mainly because MIDI doesn't require any of the format negotiation that
225 other media types need. Although the two kits look similar -- both have a
226 "roster" for finding or registering "consumers" and "producers" -- there are
227 some very important differences.
229 The first and most important point to note is that BMidiConsumer and
230 BMidiProducer in the Midi Kit are \b NOT directly analogous to
231 BBufferConsumer and BBufferProducer in the Media Kit! In the Media Kit,
232 consumers and producers are the data consuming and producing properties
233 of a media node. A filter in the Media Kit, therefore, inherits from both
234 BBufferConsumer and BBufferProducer, and implements their virtual member
235 functions to do its work.
237 In the Midi Kit, consumers and producers act as endpoints of MIDI data
238 connections, much as media_source and media_destination do in the Media Kit.
239 Thus, a MIDI filter does not derive from BMidiConsumer and BMidiProducer;
240 instead, it contains BMidiConsumer and BMidiProducer objects for each of its
241 distinct endpoints that connect to other MIDI objects. The Midi Kit does not
242 allow the use of multiple virtual inheritance, so you can't create an object
243 that's both a BMidiConsumer and a BMidiProducer.
245 This also contrasts with the old Midi Kit's conception of a BMidi object,
246 which stood for an object that both received and sent MIDI data. In the new
247 Midi Kit, the endpoints of MIDI connections are all that matters. What lies
248 between the endpoints, i.e. how a MIDI filter is actually structured, is
249 entirely at your discretion.
251 Also, rather than use token structs like media_node to make connections
252 via the MediaRoster, the new kit makes the connections directly via the
253 BMidiProducer object.
255 \section book_midi2remotelocal Remote vs. Local Objects
257 The Midi Kit makes a distinction between remote and local MIDI objects.
258 You can only create local MIDI endpoints, which derive from either
259 BMidiLocalConsumer or BMidiLocalProducer. Remote endpoints are endpoints
260 that live in other applications, and you access them through BMidiRoster.
262 BMidiRoster only gives you access to BMidiEndpoints, BMidiConsumers, and
263 BMidiProducers. When you want to talk to remote MIDI objects, you do so
264 through the proxy objects that BMidiRoster provides. Unlike
265 BMidiLocalConsumer and BMidiLocalProducer, these classes do not provide a
266 lot of functions. That is intentional. In order to hide the details of
267 communication with MIDI endpoints in other applications, the Midi Kit must
268 hide the details of how a particular endpoint is implemented.
270 So what can you do with remote objects? Only what BMidiConsumer,
271 BMidiProducer, and BMidiEndpoint will let you do. You can connect
272 objects, get the properties of these objects -- and that's about it.
274 \section book_midi2lifespan Creating and Destroying Objects
276 The constructors and destructors of most midi2 classes are private,
277 which means that you cannot directly create them using the C++
278 <CODE>new</CODE> operator, on the stack, or as globals. Nor can you
279 <CODE>delete</CODE> them. Instead, these objects are obtained through
280 BMidiRoster. The only two exceptions to this rule are BMidiLocalConsumer
281 and BMidiLocalProducer. These two objects may be directly created and
282 subclassed by developers.
284 \section book_midi2refcount Reference Counting
286 Each MIDI endpoint has a reference count associated with it, so that
287 the Midi Roster can do proper bookkeeping. When you construct a
288 BMidiLocalProducer or BMidiLocalConsumer endpoint, it starts with a
289 reference count of 1. In addition, BMidiRoster increments the reference
290 count of any object it hands to you as a result of
291 \link BMidiRoster::NextEndpoint() NextEndpoint() \endlink or
292 \link BMidiRoster::FindEndpoint() FindEndpoint() \endlink.
293 Once the count hits 0, the endpoint will be deleted.
295 This means that, to delete an endpoint, you don't call the
296 <CODE>delete</CODE> operator directly; instead, you call
297 \link BMidiEndpoint::Release() Release() \endlink.
298 To balance this call, there's also an
299 \link BMidiEndpoint::Acquire() Acquire() \endlink, in case you have two
300 disparate parts of your application working with the endpoint, and you
301 don't want to have to keep track of who needs to Release() the endpoint.
303 When you're done with any endpoint object, you must Release() it.
304 This is true for both local and remote objects. Repeat after me:
305 Release() when you're done.
307 \section book_midi2events MIDI Events
309 To make some actual music, you need to
310 \link BMidiProducer::Connect() Connect() \endlink your consumers to
311 your producers. Then you tell the producer to "spray" MIDI events to all
312 the connected consumers. The consumers are notified of these incoming
313 events through a set of hook functions.
315 The Midi Kit already provides a set of commonly used spray functions,
316 such as \link BMidiLocalProducer::SprayNoteOn() SprayNoteOn() \endlink,
317 \link BMidiLocalProducer::SprayControlChange() SprayControlChange()
318 \endlink, and so on. These correspond one-to-one with the message types
319 from the MIDI spec. You don't need to be a MIDI expert to use the kit, but
320 of course some knowledge of the protocol helps. If you are really hardcore,
322 \link BMidiLocalProducer::SprayData() SprayData() \endlink to send raw MIDI
323 events to the consumers.
325 At the consumer side, a dedicated thread invokes a hook function for every
326 incoming MIDI event. For every spray function, there is a corresponding hook
327 function, e.g. \link BMidiLocalConsumer::NoteOn() NoteOn() \endlink and
328 \link BMidiLocalConsumer::ControlChange() ControlChange() \endlink.
329 The hardcore MIDI fanatics among you will be pleased to know that you can
330 also tap into the \link BMidiLocalConsumer::Data() Data() \endlink hook and
331 get your hands dirty with the raw MIDI data.
333 \section book_midi2time Time
335 The spray and hook functions accept a bigtime_t parameter named "time". This
336 indicates when the MIDI event should be performed. The time is given in
337 microseconds since the computer booted. To get the current tick measurement,
338 you call the system_time() function from the Kernel Kit.
340 If you override a hook function in one of your consumer objects, it should
341 look at the time argument, wait until the designated time, and then perform
342 its action. The preferred method is to use the Kernel Kit's
343 <CODE>snooze_until()</CODE> function, which sends the consumer thread to
344 sleep until the requested time has come. (Or, if the time has already
345 passed, returns immediately.)
350 void MyConsumer::NoteOn(
351 uchar channel, uchar note, uchar velocity, bigtime_t time)
353 snooze_until(time, B_SYSTEM_TIMEBASE);
358 If you want your producers to run in real time, i.e. they produce MIDI data
359 that needs to be performed immediately, you should pass time 0 to the spray
360 functions (which also happens to be the default value). Since time 0 has
361 already passed, <CODE>snooze_until()</CODE> returns immediately, and the
362 consumer will process the events as soon as they are received.
364 To schedule MIDI events for a performance time that lies somewhere in the
365 future, the producer must take into account the consumer's latency.
366 Producers should attempt to get notes to the consumer by or before
367 <I>(scheduled_performance_time - latency)</I>. The time argument is still
368 the scheduled performance time, so if your consumer has latency, it should
369 snooze like this before it starts to perform the events:
372 snooze_until(time - Latency(), B_SYSTEM_TIMEBASE);
375 Note that a typical producer sends out its events as soon as it can;
376 unlike a consumer, it does not have to snooze.
378 \section book_midi2ports Other Timing Issues
380 Each consumer object uses a Kernel Kit port to receive MIDI events from
381 connected producers. The queue for this port is only 1 message deep.
382 This means that if the consumer thread is asleep in a
383 <CODE>snooze_until()</CODE>, it will not read its port. Consequently,
384 any producer that tries to write a new event to this port will block until
385 the consumer thread is ready to receive a new message. This is intentional,
386 because it prevents producers from generating and queueing up thousands of
389 This mechanism, while simple, puts on the producer the responsibility
390 for sorting the events in time. Suppose your producer sends three Note
391 On events, the first on t + 0, the second on t + 4, and the third on t + 2.
392 This last event won't be received until after t + 4, so it will be two ticks
393 too late. If this sort of thing can happen with your producer, you should
394 somehow sort the events before you spray them. Of course, if you have two or
395 more producers connected to the same consumer, it is nearly impossible to
396 sort this all out (pardon the pun). So it is not wise to send the same kinds
397 of events from more than one producer to one consumer at the same time.
399 The article Introduction to MIDI, Part 2 in <A
400 HREF="https://open-beos.sourceforge.net/nsl.php?mode=display&id=36">OpenBeOS
401 Newsletter 36</A> describes this problem in more detail, and provides a
402 solution. Go read it now!
404 \section book_midi2filters Writing a Filter
406 A typical filter contains a consumer and a producer endpoint. It receives
407 events from the consumer, processes them, and sends them out again using the
408 producer. The consumer endpoint is a subclass of BMidiLocalConsumer, whereas
409 the producer is simply a BMidiLocalProducer, not a subclass. This is a
410 common configuration, because consumers work by overriding the event hooks
411 to do work when MIDI data arrives. Producers work by sending an event when
412 you call their member functions. You should hardly ever need to derive from
413 BMidiLocalProducer (unless you need to know when the producer gets connected
414 or disconnected, perhaps), but you'll always have to override one or more of
415 BMidiLocalConsumer's member functions to do something useful with incoming
418 Filters should ignore the time argument from the spray and hook functions,
419 and simply pass it on unchanged. Objects that only filter data should
420 process the event as quickly as possible and be done with it. Do not
421 <CODE>snooze_until()</CODE> in the consumer endpoint of a filter!
423 \section book_midi2apidiffs API Differences
425 As far as the end user is concerned, the Haiku Midi Kit is mostly the same
426 as the BeOS R5 kits, although there are a few small differences in the API
428 - BMidiEndpoint::IsPersistent() always returns false.
429 - The B_MIDI_CHANGE_LATENCY notification is now properly sent. The Be
430 kit incorrectly set be:op to B_MIDI_CHANGED_NAME, even though the
431 rest of the message was properly structured.
432 - If creating a local endpoint fails, you can still Release() the object
433 without crashing into the debugger.
435 \section book_midi2seealso See also
437 More about the Midi Kit:
439 - Be Newsletter Volume 3, Issue 47 - Motor Mix sample code
440 - Be Newsletter Volume 4, Issue 3 - Overview of the new kit
441 - <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_1">Newsletter
442 33</A>, Introduction to MIDI, Part 1
443 - <A HREF="https://haiku-os.org/documents/dev/introduction_to_midi_part_2">Newsletter
444 36</A>, Introduction to MIDI, Part 2
445 - Sample code and other goodies at the
446 <A HREF="https://haiku-os.org/about/teams/midi_kit">Haiku Midi Kit team page</A>
448 Information about MIDI in general:
449 - <A HREF="https://www.midi.org">MIDI Manufacturers Association</A>
450 - <A HREF="https://www.borg.com/~jglatt/tutr/miditutr.htm">MIDI Tutorials</A>
451 - <A HREF="https://www.borg.com/~jglatt/tech/midispec.htm">MIDI Specification</A>
452 - <A HREF="https://www.borg.com/~jglatt/tech/midifile.htm">Standard MIDI File Format</A>
453 - <A HREF="https://www.io.com/~jimm/midi_ref.html">Jim Menard's MIDI Reference</A>
456 \defgroup network Network Kit
457 \brief Classes that deal with all network connections and communications.
459 The Haiku Network Kit consists of:
460 - A modular, add-ons based network stack
461 - Two shared libraries, libnetwork.so and libnetapi.so
462 - A stack driver, acting as interface between the network stack and
465 - A modular GUI preflet
467 The libnet.so shared library is the way that BeOS R5 provided POSIX/BSD
468 API sockets to apps. Being binary compatible with BeOS R5 has made this
469 library implementation tedious. To counter this, the libnetapi.so shared
470 library was developed. It contains thin C++ classes wrapping the C
471 sockets POSIX/BSD API into these BNet* classes we're used under BeOS.
473 The stack driver is the interface between libnet.so and the real stack
474 behind it, hosted by the network stack kernel modules. Its purposes
476 -# Providing sockets to file descriptors translation support
477 -# Providing support for select() on sockets
478 -# Loading the network stack on first access, and then keeping it for
481 The following diagram illustrates the network stack design on Haiku:
483 \image html obos_net_stack_design_1.gif
485 The Network Kit includes a handful of useful networking related apps
486 including ping, ifconfig, route, traceroute, and arp.
488 See the User Guide for more information about the
489 <a href="https://haiku-os.org/docs/userguide/en/preferences/network.html">Network preferences app</a>
490 included as part of the Network Kit.
493 \defgroup storage Storage Kit
494 \brief Collection of classes that deal with storing and retrieving
495 information from disk.
498 \defgroup support Support Kit
499 \brief Collection of utility classes that are used throughout the API.
501 The Support Kit provides a handy set of classes that you can use in your
502 applications. These classes provide:
503 - \b Thread \b Safety. Haiku can execute multiple threads of an
504 application in parallel, letting certain parts of an application
505 continue when one part is stalled, as well as letting an application
506 process multiple pieces of data at the same time on multicore or
507 multiprocessor systems. However, there are times when multiple
508 threads desire to work on the same piece of data at the same time,
509 potentially causing a conflict where variables or pointers are
510 changed by one thread causing another to execute incorrectly. To
511 prevent this, Haiku implements a \"locking\" mechanism, allowing one
512 thread to \"lock out\" other threads from executing code that might
513 modify the same data.
514 - \b Archiving \b and \b IO. These classes allow a programmer to
515 convert objects into a form that can more easily be transferred to
516 other applications or stored to disk, as well as performing basic
517 input and output operations.
518 - \b Memory \b Allocation. This class allows a programmer to hand off
519 some of the duties of memory accounting and management.
520 - \b Common \b Datatypes. To avoid unnecessary duplication of code
521 and to make life easier for programmers, Haiku includes classes that
522 handle management of ordered lists and strings.
524 There are also a number of utility functions to time actions, play system
525 alert sounds, compare strings, and atomically manipulate integers. Have a
526 look at the overview, or go straight to the complete
527 \link support list of components \endlink of this kit.
529 \section book_overview Overview
531 - BLocker provides a semaphore-like locking mechanism allowing for
533 - BAutolock provides a simple method of automatically removing a
534 lock when a function ends.
535 - \ref TLS.h "Thread Local Storage" allows a global variable\'s
536 content to be sensitive to thread context.
538 - BArchivable provides an interface for \"archiving\" objects so
539 that they may be sent to other applications where an identical
540 copy will be recreated.
541 - BArchiver simplifies archiving of BArchivable hierarchies.
542 - BUnarchiver simplifies unarchiving hierarchies that have been
543 archived using BArchiver.
544 - BFlattenable provides an interface for \"flattening\" objects so
545 that they may be easily stored to disk.
546 - BDataIO provides an interface for generalized read/write streams.
547 - BPositionIO extends BDataIO to allow seeking within the data.
548 - BBufferIO creates a buffer and attaches it to a BPositionIO
549 stream, allowing for reduced load on the underlying stream.
550 - BMemoryIO allows operation on an already-existing buffer.
551 - BMallocIO creates and allows operation on a buffer.
553 - BBlockCache allows an application to allocate a \"pool\" of
554 memory blocks that the application can fetch and dispose of as
555 it pleases, letting the application make only a few large memory
556 allocations, instead of many small expensive allocations.
558 - BList allows simple ordered lists and provides common access,
559 modification, and comparison functions.
560 - BString allows strings and provides common access, modification,
561 and comparison functions.
562 - BStopWatch allows an application to measure the time an action takes.
563 - \ref support_globals "Global functions"
564 - \ref TypeConstants.h "Common types and constants"
565 - Error codes for all kits
568 \defgroup translation Translation Kit
569 \brief Provides a framework for converting data streams between media
573 \defgroup libtranslation (libtranslation.so)
575 \defgroup libbe (libbe.so)
578 \defgroup libroot (libroot.so)
581 ///// Subgroups /////
584 \defgroup support_globals Global functions
587 \defgroup layout Layout API
588 \brief Provides classes for automatically laying out UIs.
593 ///// Special Topics /////
596 \defgroup drivers Device Drivers
598 \defgroup json Json Handling
599 \brief Provides for parsing and writing of data in Json encoding.