Make UEFI boot-platform build again
[haiku.git] / headers / os / game / FileGameSound.h
blob873e1464e5e0def001cad120c78ede280fc826fe
1 /*
2 * Copyright 2001-2002, Haiku Inc. All Rights Reserved.
3 * Distributed under the terms of the MIT License.
5 * Author:
6 * Christopher ML Zumwalt May (zummy@users.sf.net)
7 */
8 #ifndef _FILEGAMESOUND_H
9 #define _FILEGAMESOUND_H
12 #include <StreamingGameSound.h>
15 struct entry_ref;
16 struct _gs_media_tracker;
17 struct _gs_ramp;
20 class BFileGameSound : public BStreamingGameSound {
21 public:
22 BFileGameSound(const entry_ref* file,
23 bool looping = true,
24 BGameSoundDevice* device = NULL);
25 BFileGameSound(const char* file,
26 bool looping = true,
27 BGameSoundDevice* device = NULL);
29 virtual ~BFileGameSound();
31 virtual BGameSound* Clone() const;
33 virtual status_t StartPlaying();
34 virtual status_t StopPlaying();
35 status_t Preload();
36 // if you have stopped and want to start quickly again
38 virtual void FillBuffer(void* buffer, size_t byteCount);
39 virtual status_t Perform(int32 selector, void* data);
40 virtual status_t SetPaused(bool isPaused, bigtime_t rampTime);
42 enum {
43 B_NOT_PAUSED,
44 B_PAUSE_IN_PROGRESS,
45 B_PAUSED
47 int32 IsPaused();
49 private:
50 BFileGameSound();
51 BFileGameSound(const BFileGameSound& other);
52 BFileGameSound& operator=(const BFileGameSound& other);
53 // not implemented
55 status_t Init(const entry_ref* file);
57 bool Load();
58 bool Read(void* buffer, size_t bytes);
60 status_t _Reserved_BFileGameSound_0(int32 arg, ...);
61 // SetPaused(bool paused, bigtime_t ramp);
62 virtual status_t _Reserved_BFileGameSound_1(int32 arg, ...);
63 virtual status_t _Reserved_BFileGameSound_2(int32 arg, ...);
64 virtual status_t _Reserved_BFileGameSound_3(int32 arg, ...);
65 virtual status_t _Reserved_BFileGameSound_4(int32 arg, ...);
66 virtual status_t _Reserved_BFileGameSound_5(int32 arg, ...);
67 virtual status_t _Reserved_BFileGameSound_6(int32 arg, ...);
68 virtual status_t _Reserved_BFileGameSound_7(int32 arg, ...);
69 virtual status_t _Reserved_BFileGameSound_8(int32 arg, ...);
70 virtual status_t _Reserved_BFileGameSound_9(int32 arg, ...);
71 virtual status_t _Reserved_BFileGameSound_10(int32 arg, ...);
72 virtual status_t _Reserved_BFileGameSound_11(int32 arg, ...);
73 virtual status_t _Reserved_BFileGameSound_12(int32 arg, ...);
74 virtual status_t _Reserved_BFileGameSound_13(int32 arg, ...);
75 virtual status_t _Reserved_BFileGameSound_14(int32 arg, ...);
76 virtual status_t _Reserved_BFileGameSound_15(int32 arg, ...);
77 virtual status_t _Reserved_BFileGameSound_16(int32 arg, ...);
78 virtual status_t _Reserved_BFileGameSound_17(int32 arg, ...);
79 virtual status_t _Reserved_BFileGameSound_18(int32 arg, ...);
80 virtual status_t _Reserved_BFileGameSound_19(int32 arg, ...);
81 virtual status_t _Reserved_BFileGameSound_20(int32 arg, ...);
82 virtual status_t _Reserved_BFileGameSound_21(int32 arg, ...);
83 virtual status_t _Reserved_BFileGameSound_22(int32 arg, ...);
84 virtual status_t _Reserved_BFileGameSound_23(int32 arg, ...);
86 private:
87 _gs_media_tracker* fAudioStream;
89 bool fStopping;
90 bool fLooping;
91 char fReserved;
92 char* fBuffer;
94 size_t fFrameSize;
95 size_t fBufferSize;
96 size_t fPlayPosition;
98 thread_id fReadThread;
99 port_id fPort;
101 _gs_ramp* fPausing;
102 bool fPaused;
103 float fPauseGain;
105 uint32 _reserved[9];
109 #endif // _FILEGAMESOUND_H