2 * Copyright 2001-2002, Haiku Inc. All Rights Reserved.
3 * Distributed under the terms of the MIT License.
6 * Christopher ML Zumwalt May (zummy@users.sf.net)
8 #ifndef _FILEGAMESOUND_H
9 #define _FILEGAMESOUND_H
12 #include <StreamingGameSound.h>
16 struct _gs_media_tracker
;
20 class BFileGameSound
: public BStreamingGameSound
{
22 BFileGameSound(const entry_ref
* file
,
24 BGameSoundDevice
* device
= NULL
);
25 BFileGameSound(const char* file
,
27 BGameSoundDevice
* device
= NULL
);
29 virtual ~BFileGameSound();
31 virtual BGameSound
* Clone() const;
33 virtual status_t
StartPlaying();
34 virtual status_t
StopPlaying();
36 // if you have stopped and want to start quickly again
38 virtual void FillBuffer(void* buffer
, size_t byteCount
);
39 virtual status_t
Perform(int32 selector
, void* data
);
40 virtual status_t
SetPaused(bool isPaused
, bigtime_t rampTime
);
51 BFileGameSound(const BFileGameSound
& other
);
52 BFileGameSound
& operator=(const BFileGameSound
& other
);
55 status_t
Init(const entry_ref
* file
);
58 bool Read(void* buffer
, size_t bytes
);
60 status_t
_Reserved_BFileGameSound_0(int32 arg
, ...);
61 // SetPaused(bool paused, bigtime_t ramp);
62 virtual status_t
_Reserved_BFileGameSound_1(int32 arg
, ...);
63 virtual status_t
_Reserved_BFileGameSound_2(int32 arg
, ...);
64 virtual status_t
_Reserved_BFileGameSound_3(int32 arg
, ...);
65 virtual status_t
_Reserved_BFileGameSound_4(int32 arg
, ...);
66 virtual status_t
_Reserved_BFileGameSound_5(int32 arg
, ...);
67 virtual status_t
_Reserved_BFileGameSound_6(int32 arg
, ...);
68 virtual status_t
_Reserved_BFileGameSound_7(int32 arg
, ...);
69 virtual status_t
_Reserved_BFileGameSound_8(int32 arg
, ...);
70 virtual status_t
_Reserved_BFileGameSound_9(int32 arg
, ...);
71 virtual status_t
_Reserved_BFileGameSound_10(int32 arg
, ...);
72 virtual status_t
_Reserved_BFileGameSound_11(int32 arg
, ...);
73 virtual status_t
_Reserved_BFileGameSound_12(int32 arg
, ...);
74 virtual status_t
_Reserved_BFileGameSound_13(int32 arg
, ...);
75 virtual status_t
_Reserved_BFileGameSound_14(int32 arg
, ...);
76 virtual status_t
_Reserved_BFileGameSound_15(int32 arg
, ...);
77 virtual status_t
_Reserved_BFileGameSound_16(int32 arg
, ...);
78 virtual status_t
_Reserved_BFileGameSound_17(int32 arg
, ...);
79 virtual status_t
_Reserved_BFileGameSound_18(int32 arg
, ...);
80 virtual status_t
_Reserved_BFileGameSound_19(int32 arg
, ...);
81 virtual status_t
_Reserved_BFileGameSound_20(int32 arg
, ...);
82 virtual status_t
_Reserved_BFileGameSound_21(int32 arg
, ...);
83 virtual status_t
_Reserved_BFileGameSound_22(int32 arg
, ...);
84 virtual status_t
_Reserved_BFileGameSound_23(int32 arg
, ...);
87 _gs_media_tracker
* fAudioStream
;
98 thread_id fReadThread
;
109 #endif // _FILEGAMESOUND_H