2 * Copyright 2001-2002, Haiku Inc. All Rights Reserved.
3 * Distributed under the terms of the MIT License.
6 * Christopher ML Zumwalt May (zummy@users.sf.net)
12 #include <GameSoundDefs.h>
17 class BGameSoundDevice
;
22 BGameSound(BGameSoundDevice
* device
= NULL
);
23 virtual ~BGameSound();
25 virtual BGameSound
* Clone() const = 0;
26 status_t
InitCheck() const;
28 // BGameSound attributes
29 BGameSoundDevice
* Device() const;
31 const gs_audio_format
& Format() const;
32 // only valid after Init()
35 virtual status_t
StartPlaying();
36 virtual bool IsPlaying();
37 virtual status_t
StopPlaying();
39 // Modifing the playback
40 status_t
SetGain(float gain
, bigtime_t duration
= 0);
41 // ramp duration in seconds
42 status_t
SetPan(float pan
, bigtime_t duration
= 0);
43 // ramp duration in seconds
48 virtual status_t
SetAttributes(gs_attribute
* attributes
,
49 size_t attributeCount
);
50 virtual status_t
GetAttributes(gs_attribute
* attributes
,
51 size_t attributeCount
);
53 void* operator new(size_t size
);
54 void* operator new(size_t size
,
55 const std::nothrow_t
&) throw();
56 void operator delete(void* ptr
);
57 void operator delete(void* ptr
,
58 const std::nothrow_t
&) throw();
60 static status_t
SetMemoryPoolSize(size_t poolSize
);
61 static status_t
LockMemoryPool(bool lockInCore
);
62 static int32
SetMaxSoundCount(int32 maxCount
);
64 virtual status_t
Perform(int32 selector
, void* data
);
67 status_t
SetInitError(status_t initError
);
68 status_t
Init(gs_id handle
);
70 BGameSound(const BGameSound
& other
);
71 BGameSound
& operator=(const BGameSound
& other
);
77 virtual status_t
_Reserved_BGameSound_0(int32 arg
, ...);
78 virtual status_t
_Reserved_BGameSound_1(int32 arg
, ...);
79 virtual status_t
_Reserved_BGameSound_2(int32 arg
, ...);
80 virtual status_t
_Reserved_BGameSound_3(int32 arg
, ...);
81 virtual status_t
_Reserved_BGameSound_4(int32 arg
, ...);
82 virtual status_t
_Reserved_BGameSound_5(int32 arg
, ...);
83 virtual status_t
_Reserved_BGameSound_6(int32 arg
, ...);
84 virtual status_t
_Reserved_BGameSound_7(int32 arg
, ...);
85 virtual status_t
_Reserved_BGameSound_8(int32 arg
, ...);
86 virtual status_t
_Reserved_BGameSound_9(int32 arg
, ...);
87 virtual status_t
_Reserved_BGameSound_10(int32 arg
, ...);
88 virtual status_t
_Reserved_BGameSound_11(int32 arg
, ...);
89 virtual status_t
_Reserved_BGameSound_12(int32 arg
, ...);
90 virtual status_t
_Reserved_BGameSound_13(int32 arg
, ...);
91 virtual status_t
_Reserved_BGameSound_14(int32 arg
, ...);
92 virtual status_t
_Reserved_BGameSound_15(int32 arg
, ...);
93 virtual status_t
_Reserved_BGameSound_16(int32 arg
, ...);
94 virtual status_t
_Reserved_BGameSound_17(int32 arg
, ...);
95 virtual status_t
_Reserved_BGameSound_18(int32 arg
, ...);
96 virtual status_t
_Reserved_BGameSound_19(int32 arg
, ...);
97 virtual status_t
_Reserved_BGameSound_20(int32 arg
, ...);
98 virtual status_t
_Reserved_BGameSound_21(int32 arg
, ...);
99 virtual status_t
_Reserved_BGameSound_22(int32 arg
, ...);
100 virtual status_t
_Reserved_BGameSound_23(int32 arg
, ...);
101 virtual status_t
_Reserved_BGameSound_24(int32 arg
, ...);
102 virtual status_t
_Reserved_BGameSound_25(int32 arg
, ...);
103 virtual status_t
_Reserved_BGameSound_26(int32 arg
, ...);
104 virtual status_t
_Reserved_BGameSound_27(int32 arg
, ...);
105 virtual status_t
_Reserved_BGameSound_28(int32 arg
, ...);
106 virtual status_t
_Reserved_BGameSound_29(int32 arg
, ...);
107 virtual status_t
_Reserved_BGameSound_30(int32 arg
, ...);
108 virtual status_t
_Reserved_BGameSound_31(int32 arg
, ...);
109 virtual status_t
_Reserved_BGameSound_32(int32 arg
, ...);
110 virtual status_t
_Reserved_BGameSound_33(int32 arg
, ...);
111 virtual status_t
_Reserved_BGameSound_34(int32 arg
, ...);
112 virtual status_t
_Reserved_BGameSound_35(int32 arg
, ...);
113 virtual status_t
_Reserved_BGameSound_36(int32 arg
, ...);
114 virtual status_t
_Reserved_BGameSound_37(int32 arg
, ...);
115 virtual status_t
_Reserved_BGameSound_38(int32 arg
, ...);
116 virtual status_t
_Reserved_BGameSound_39(int32 arg
, ...);
117 virtual status_t
_Reserved_BGameSound_40(int32 arg
, ...);
118 virtual status_t
_Reserved_BGameSound_41(int32 arg
, ...);
119 virtual status_t
_Reserved_BGameSound_42(int32 arg
, ...);
120 virtual status_t
_Reserved_BGameSound_43(int32 arg
, ...);
121 virtual status_t
_Reserved_BGameSound_44(int32 arg
, ...);
122 virtual status_t
_Reserved_BGameSound_45(int32 arg
, ...);
123 virtual status_t
_Reserved_BGameSound_46(int32 arg
, ...);
124 virtual status_t
_Reserved_BGameSound_47(int32 arg
, ...);
127 BGameSoundDevice
* fDevice
;
130 gs_audio_format fFormat
;
133 uint32 _reserved
[16];
137 #endif // _GAME_SOUND_H