Make UEFI boot-platform build again
[haiku.git] / headers / os / game / SimpleGameSound.h
blob9e11dafea39d0403a5a234b142bf1ed6593270d1
1 /*
2 * Copyright 2001-2010, Haiku Inc. All Rights Reserved.
3 * Distributed under the terms of the MIT License.
4 */
5 #ifndef _SIMPLEGAMESOUND_H
6 #define _SIMPLEGAMESOUND_H
9 #include <GameSoundDefs.h>
10 #include <GameSound.h>
13 struct entry_ref;
16 class BSimpleGameSound : public BGameSound {
17 public:
18 BSimpleGameSound(const entry_ref* file,
19 BGameSoundDevice* device = NULL);
20 BSimpleGameSound(const char* file,
21 BGameSoundDevice* device = NULL);
22 BSimpleGameSound(const void* data,
23 size_t frameCount,
24 const gs_audio_format* format,
25 BGameSoundDevice* device = NULL);
26 BSimpleGameSound(const BSimpleGameSound& other);
28 virtual ~BSimpleGameSound();
30 virtual BGameSound* Clone() const;
32 virtual status_t Perform(int32 selector, void* data);
34 status_t SetIsLooping(bool looping);
35 bool IsLooping() const;
37 private:
38 BSimpleGameSound();
39 BSimpleGameSound& operator=(const BSimpleGameSound& other);
40 // not implemented
42 status_t Init(const entry_ref* file);
43 status_t Init(const void* data, int64 frameCount,
44 const gs_audio_format* format);
46 virtual status_t _Reserved_BSimpleGameSound_0(int32 arg, ...);
47 virtual status_t _Reserved_BSimpleGameSound_1(int32 arg, ...);
48 virtual status_t _Reserved_BSimpleGameSound_2(int32 arg, ...);
49 virtual status_t _Reserved_BSimpleGameSound_3(int32 arg, ...);
50 virtual status_t _Reserved_BSimpleGameSound_4(int32 arg, ...);
51 virtual status_t _Reserved_BSimpleGameSound_5(int32 arg, ...);
52 virtual status_t _Reserved_BSimpleGameSound_6(int32 arg, ...);
53 virtual status_t _Reserved_BSimpleGameSound_7(int32 arg, ...);
54 virtual status_t _Reserved_BSimpleGameSound_8(int32 arg, ...);
55 virtual status_t _Reserved_BSimpleGameSound_9(int32 arg, ...);
56 virtual status_t _Reserved_BSimpleGameSound_10(int32 arg, ...);
57 virtual status_t _Reserved_BSimpleGameSound_11(int32 arg, ...);
58 virtual status_t _Reserved_BSimpleGameSound_12(int32 arg, ...);
59 virtual status_t _Reserved_BSimpleGameSound_13(int32 arg, ...);
60 virtual status_t _Reserved_BSimpleGameSound_14(int32 arg, ...);
61 virtual status_t _Reserved_BSimpleGameSound_15(int32 arg, ...);
62 virtual status_t _Reserved_BSimpleGameSound_16(int32 arg, ...);
63 virtual status_t _Reserved_BSimpleGameSound_17(int32 arg, ...);
64 virtual status_t _Reserved_BSimpleGameSound_18(int32 arg, ...);
65 virtual status_t _Reserved_BSimpleGameSound_19(int32 arg, ...);
66 virtual status_t _Reserved_BSimpleGameSound_20(int32 arg, ...);
67 virtual status_t _Reserved_BSimpleGameSound_21(int32 arg, ...);
68 virtual status_t _Reserved_BSimpleGameSound_22(int32 arg, ...);
69 virtual status_t _Reserved_BSimpleGameSound_23(int32 arg, ...);
71 private:
72 uint32 _reserved[12];
76 #endif // _SIMPLE_GAME_SOUND_H