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[haiku.git] / headers / private / device / joystick_driver.h
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1 /* ++++++++++
2 FILE: joystick_driver.h
3 REVS: $Revision: 1.1 $
4 NAME: herold
5 DATE: Tue Jun 4 14:57:25 PDT 1996
6 +++++ */
8 /*
9 Copyright 1999, Be Incorporated. All Rights Reserved.
10 This file may be used under the terms of the Be Sample Code License.
13 #ifndef _JOYSTICK_DRIVER_H
14 #define _JOYSTICK_DRIVER_H
16 #include <stdlib.h>
18 #include <SupportDefs.h>
19 #include <Drivers.h>
20 #include <module.h>
22 typedef struct _joystick {
23 bigtime_t timestamp;
24 uint32 horizontal;
25 uint32 vertical;
26 bool button1;
27 bool button2;
28 } joystick;
30 /* maximum number of axes on one controller (pads count as 2 axes each) */
31 #define MAX_AXES 12
32 /* maximum number of hats on one controller -- PADS SHOULD BE RETURNED AS AXES! */
33 #define MAX_HATS 8
34 /* maximum number of buttons on one controller */
35 #define MAX_BUTTONS 32
36 /* maximum number of controllers on one port */
37 #define MAX_STICKS 4
39 typedef struct _extended_joystick {
40 bigtime_t timestamp; /* system_time when it was read */
41 uint32 buttons; /* lsb to msb, 1 == on */
42 int16 axes[MAX_AXES]; /* -32768 to 32767, X, Y, Z, U, V, W */
43 uint8 hats[MAX_HATS]; /* 0 through 8 (1 == N, 3 == E, 5 == S, 7 == W) */
44 } _PACKED extended_joystick;
47 // This is a helper structure to manage variably sized data. It is here to
48 // make storing and accessing the flat data in the "data" member easier. When
49 // transferring data via read/write/ioctl only the flat data in "data" is ever
50 // transmitted, not the whole structure.
51 typedef struct _variable_joystick {
52 #ifdef __cplusplus
53 status_t initialize(uint32 axisCount, uint32 hatCount, uint32 buttonCount)
55 axis_count = axisCount;
56 hat_count = hatCount;
57 button_blocks = (buttonCount + 31) / 32;
59 data_size = sizeof(bigtime_t) // timestamp
60 + button_blocks * sizeof(uint32) // bitmaps
61 + axis_count * sizeof(int16) // axis values
62 + hat_count * sizeof(uint8); // hat values
64 data = (uint8 *)malloc(data_size);
65 if (data == NULL)
66 return B_NO_MEMORY;
68 // fill in the convenience pointers
69 timestamp = (bigtime_t *)data;
70 buttons = (uint32 *)&timestamp[1];
71 axes = (int16 *)&buttons[button_blocks];
72 hats = (uint8 *)&axes[axis_count];
73 return B_OK;
76 status_t initialize_to_extended_joystick()
78 return initialize(MAX_AXES, MAX_HATS, MAX_BUTTONS);
80 #endif
82 uint32 axis_count;
83 uint32 hat_count;
84 uint32 button_blocks;
85 // count of 32 bit button bitmap blocks == (button_count + 31) / 32
87 // These pointers all point into the data section and are here for
88 // convenience. They need to be set up manually by the one who creates this
89 // structure or by using the initialize() method.
90 bigtime_t * timestamp;
91 uint32 * buttons;
92 int16 * axes;
93 uint8 * hats;
95 // The data is always structured in the following way (see extended_joystick
96 // for data interpretation):
97 // bigtime_t timestamp;
98 // uint32 button_bitmap_blocks[button_blocks];
99 // int16 axes[axis_count];
100 // uint8 hats[hat_count];
101 size_t data_size;
102 uint8 * data;
103 } variable_joystick;
106 #define MAX_CONFIG_SIZE 100
108 enum { /* flags for joystick module info */
109 js_flag_force_feedback = 0x1,
110 js_flag_force_feedback_directional = 0x2,
111 js_flag_variable_size_reads = 0x4
114 typedef struct _joystick_module_info {
115 char module_name[64];
116 char device_name[64];
117 int16 num_axes;
118 int16 num_buttons;
119 int16 num_hats;
120 uint16 _reserved[7];
121 uint32 flags;
122 uint16 num_sticks;
123 int16 config_size;
124 char device_config[MAX_CONFIG_SIZE]; /* device specific */
125 } joystick_module_info;
127 /* Note that joystick_module is something used by the game port driver */
128 /* to talk to digital joysticks; if you're writing a sound card driver */
129 /* and want to add support for a /dev/joystick device, use the generic_gameport */
130 /* module. */
132 typedef struct _joystick_module {
133 module_info minfo;
134 /** "configure" might change the "info" if it auto-detects a device */
135 int (*configure)(int port, joystick_module_info * info, size_t size, void ** out_cookie);
136 /** "read" actual data from device into "data" */
137 int (*read)(void * cookie, int port, extended_joystick * data, size_t size);
138 /** "crumble" the cookie (deallocate) when done */
139 int (*crumble)(void * cookie, int port);
140 /** "force" tells the joystick to exert force on the same axes as input for the specified duration */
141 int (*force)(void * cookie, int port, bigtime_t duration, extended_joystick * force, size_t size);
142 int _reserved_;
143 } joystick_module;
145 /** Doing force feedback means writing an extended_joystick to the device with force values.
146 The "timestamp" should be the duration of the feedback. Successive writes will be queued
147 by the device module. */
148 enum { /* Joystick driver ioctl() opcodes */
149 B_JOYSTICK_GET_SPEED_COMPENSATION = B_JOYSTICK_DRIVER_BASE,
150 /* arg -> ptr to int32 */
151 B_JOYSTICK_SET_SPEED_COMPENSATION, /* arg -> ptr to int32 */
152 B_JOYSTICK_GET_MAX_LATENCY, /* arg -> ptr to long long */
153 B_JOYSTICK_SET_MAX_LATENCY, /* arg -> ptr to long long */
154 B_JOYSTICK_SET_DEVICE_MODULE, /* arg -> ptr to joystick_module; also enters enhanced mode */
155 B_JOYSTICK_GET_DEVICE_MODULE, /* arg -> ptr to joystick_module */
156 B_JOYSTICK_SET_RAW_MODE /* arg -> ptr to bool (true or false) */
159 /* Speed compensation is not generally necessary, because the joystick */
160 /* driver is measuring using real time, not just # cycles. "0" means the */
161 /* default, center value. + typically returns higher values; - returns lower */
162 /* A typical range might be from -10 to +10, but it varies by driver */
164 /* Lower latency will make for more overhead in reading the joystick */
165 /* ideally, you set this value to just short of how long it takes you */
166 /* to calculate and render a frame. 30 fps -> latency 33000 */
169 typedef struct _generic_gameport_module {
170 module_info minfo;
171 status_t (*create_device)(int port, void ** out_storage);
172 status_t (*delete_device)(void * storage);
173 status_t (*open_hook)(void * storage, uint32 flags, void ** out_cookie);
174 status_t (*close_hook)(void * cookie);
175 status_t (*free_hook)(void * cookie);
176 status_t (*control_hook)(void * cookie, uint32 op, void * data, size_t len);
177 status_t (*read_hook)(void * cookie, off_t pos, void * data, size_t * len);
178 status_t (*write_hook)(void * cookie, off_t pos, const void * data, size_t * len);
179 int _reserved_;
180 } generic_gameport_module;
183 #endif