2 * Copyright 2006, Haiku, Inc.
3 * Distributed under the terms of the MIT License.
5 #ifndef _BITMAP_PRIVATE_H
6 #define _BITMAP_PRIVATE_H
13 // This structure is placed in the client/server shared memory area.
15 struct overlay_client_data
{
21 void reconnect_bitmaps_to_app_server();
24 class BBitmap::Private
{
26 Private(BBitmap
* bitmap
);
27 void ReconnectToAppServer();
32 #endif // _BITMAP_PRIVATE_H