1 /* Written by Rudolf Cornelissen 05/2002-4/2006 */
3 /* Note on 'missing features' in BeOS 5.0.3 and DANO:
4 * BeOS needs to define more colorspaces! It would be nice if BeOS would support the FourCC 'definitions'
5 * of colorspaces. These colorspaces are 32bit words, so it could be simply done (or is it already so?)
8 #define MODULE_BIT 0x00000400
12 /* define the supported overlay input colorspaces */
13 /* It would be nice to have the YUV4:2:0 2-plane mode implemented also later on, but the Be colorspace
14 * definitions (in GraphicsDefs.h, R5.0.3 and DANO5.1d0) do not include this one... */
15 static uint32 overlay_colorspaces
[] = { (uint32
)B_YCbCr422
, (uint32
)B_NO_COLOR_SPACE
};
17 uint32
OVERLAY_COUNT(const display_mode
*dm
)
18 // This method is never used AFAIK though it *is* exported on R5.0.3 and DANO.
19 // Does someone know howto invoke it?
21 LOG(4,("Overlay: count called\n"));
23 /* check for NULL pointer */
26 LOG(4,("Overlay: No display mode specified!\n"));
28 /* apparantly overlay count should report the number of 'overlay units' on the card */
32 const uint32
*OVERLAY_SUPPORTED_SPACES(const display_mode
*dm
)
33 // This method is never used AFAIK though it *is* exported on R5.0.3 and DANO.
34 // Does someone know howto invoke it?
36 LOG(4,("Overlay: supported_spaces called.\n"));
38 /* check for NULL pointer */
41 LOG(4,("Overlay: No display mode specified!\n"));
45 /* assuming interlaced VGA is not supported */
46 if (dm
->timing
.flags
& B_TIMING_INTERLACED
)
50 /* return a B_NO_COLOR_SPACE terminated list */
51 return &overlay_colorspaces
[0];
54 uint32
OVERLAY_SUPPORTED_FEATURES(uint32 a_color_space
)
55 // This method is never used AFAIK. On R5.0.3 and DANO it is not even exported!
57 LOG(4,("Overlay: supported_features: color_space $%08x\n",a_color_space
));
59 /* check what features are supported for the current overlaybitmap colorspace */
60 switch (a_color_space
)
64 ( B_OVERLAY_KEYING_USES_ALPHA
|
66 B_OVERLAY_HORIZONTAL_FILTERING
|
67 B_OVERLAY_VERTICAL_FILTERING
);
71 const overlay_buffer
*ALLOCATE_OVERLAY_BUFFER(color_space cs
, uint16 width
, uint16 height
)
73 int offset
= 0; /* used to determine next buffer to create */
74 uint32 adress
, adress2
, temp32
; /* used to calculate buffer adresses */
75 uint32 oldsize
= 0; /* used to 'squeeze' new buffers between already existing ones */
76 int cnt
; /* loopcounter */
78 /* acquire the shared benaphore */
79 AQUIRE_BEN(si
->overlay
.lock
)
81 LOG(4,("Overlay: cardRAM_start = $%08x\n",(uint32
)((uint8
*)si
->framebuffer
)));
82 LOG(4,("Overlay: cardRAM_start_DMA = $%08x\n",(uint32
)((uint8
*)si
->framebuffer_pci
)));
83 LOG(4,("Overlay: cardRAM_size = %3.3fMb\n",(si
->ps
.memory_size
/ (1024.0 * 1024.0))));
85 /* find first empty slot (room for another buffer?) */
86 for (offset
= 0; offset
< MAXBUFFERS
; offset
++)
88 if (si
->overlay
.myBuffer
[offset
].buffer
== NULL
) break;
91 LOG(4,("Overlay: Allocate_buffer offset = %d\n",offset
));
93 if (offset
< MAXBUFFERS
)
94 /* setup new scaler input buffer */
99 if (si
->ps
.card_arch
< NV10A
)
101 /* check if slopspace is needed: RIVA128 and TNT need ~0x000f. */
102 si
->overlay
.myBuffer
[offset
].width
= ((width
+ 0x000f) & ~0x000f);
106 /* check if slopspace is needed: GeForce need ~0x001f. */
108 * update needed for GF DVDmax support to adhere to CRTC2 constraints?? */
109 si
->overlay
.myBuffer
[offset
].width
= ((width
+ 0x001f) & ~0x001f);
111 si
->overlay
.myBuffer
[offset
].bytes_per_row
= 2 * si
->overlay
.myBuffer
[offset
].width
;
113 /* check if the requested horizontal pitch is supported: */
114 //fixme: tune for GF and TNT...
115 if (si
->overlay
.myBuffer
[offset
].width
> 4088)
117 LOG(4,("Overlay: Sorry, requested buffer pitch not supported, aborted\n"));
119 /* release the shared benaphore */
120 RELEASE_BEN(si
->overlay
.lock
)
126 /* unsupported colorspace! */
127 LOG(4,("Overlay: Sorry, colorspace $%08x not supported, aborted\n",cs
));
129 /* release the shared benaphore */
130 RELEASE_BEN(si
->overlay
.lock
)
136 /* check if the requested buffer width is supported */
137 if (si
->overlay
.myBuffer
[offset
].width
> 1024)
139 LOG(4,("Overlay: Sorry, requested buffer width not supported, aborted\n"));
141 /* release the shared benaphore */
142 RELEASE_BEN(si
->overlay
.lock
)
146 /* check if the requested buffer height is supported */
149 LOG(4,("Overlay: Sorry, requested buffer height not supported, aborted\n"));
151 /* release the shared benaphore */
152 RELEASE_BEN(si
->overlay
.lock
)
157 /* store slopspace (in pixels) for each bitmap for use by 'overlay unit' (BES) */
158 si
->overlay
.myBufInfo
[offset
].slopspace
= si
->overlay
.myBuffer
[offset
].width
- width
;
160 si
->overlay
.myBuffer
[offset
].space
= cs
;
161 si
->overlay
.myBuffer
[offset
].height
= height
;
163 /* we define the overlay buffers to reside 'in the back' of the cards RAM */
164 /* NOTE to app programmers:
165 * Beware that an app using overlay needs to track workspace switches and screenprefs
166 * changes. If such an action is detected, the app needs to reset it's pointers to the
167 * newly created overlay bitmaps, which will be assigned by BeOS automatically after such
168 * an event. (Also the app needs to respect the new overlay_constraints that will be applicable!)
170 * It is entirely possible that new bitmaps may *not* be re-setup at all, or less of them
171 * than previously setup by the app might be re-setup. This is due to cardRAM restraints then.
172 * This means that the app should also check for NULL pointers returned by the bitmaps,
173 * and if this happens, it needs to fallback to single buffered overlay or even fallback to
174 * bitmap output for the new situation. */
176 /* Another NOTE for app programmers:
177 * A *positive* side-effect of assigning the first overlay buffer exactly at the end of the
178 * cardRAM is that apps that try to write beyond the buffer's space get a segfault immediately.
179 * This *greatly* simplifies tracking such errors!
180 * Of course such errors may lead to strange effects in the app or driver behaviour if they are
181 * not hunted down and removed.. */
183 /* calculate first free RAM adress in card:
184 * Driver setup is as follows:
185 * card base: - hardware cursor bitmap (if used),
186 * directly above - screen memory for both heads */
187 adress2
= (((uint32
)((uint8
*)si
->fbc
.frame_buffer
)) + /* cursor already included here */
188 (si
->fbc
.bytes_per_row
* si
->dm
.virtual_height
)); /* size in bytes of screen(s) */
189 LOG(4,("Overlay: first free cardRAM virtual adress $%08x\n", adress2
));
191 /* calculate 'preliminary' buffer size including slopspace */
192 oldsize
= si
->overlay
.myBufInfo
[offset
].size
;
193 si
->overlay
.myBufInfo
[offset
].size
=
194 si
->overlay
.myBuffer
[offset
].bytes_per_row
* si
->overlay
.myBuffer
[offset
].height
;
196 /* calculate virtual memory adress that would be needed for a new bitmap */
197 /* NOTE to app programmers:
198 * For testing app behaviour regarding workspace switches or screen prefs changes to settings
199 * that do not have enough cardRAM left for allocation of overlay bitmaps, you need a card with
200 * a low amount of RAM. Or you can set in the file skel.settings for example:
201 * memory 8 #8Mb RAM on card
202 * and reboot (this simulates 8Mb RAM on the card).
204 * If you switch now to settings: 1600x1200x32bit (single head) the app needs to fallback to
205 * bitmap output or maybe single buffered overlay output if small bitmaps are used. */
207 adress
= (((uint32
)((uint8
*)si
->framebuffer
)) + si
->ps
.memory_size
);
208 for (cnt
= 0; cnt
<= offset
; cnt
++)
210 adress
-= si
->overlay
.myBufInfo
[cnt
].size
;
213 /* the > G200 scalers require buffers to be aligned to 16 byte pages cardRAM offset, G200 can do with
214 * 8 byte pages cardRAM offset. Compatible settings used, has no real downside consequences here */
216 /* Check if we need to modify the buffers starting adress and thus the size */
217 /* calculate 'would be' cardRAM offset */
218 temp32
= (adress
- ((uint32
)((vuint32
*)si
->framebuffer
)));
219 /* check if it is aligned */
220 if (temp32
!= (temp32
& 0xfffffff0))
222 /* update the (already calculated) buffersize to get it aligned */
223 si
->overlay
.myBufInfo
[offset
].size
+= (temp32
- (temp32
& 0xfffffff0));
224 /* update the (already calculated) adress to get it aligned */
225 adress
-= (temp32
- (temp32
& 0xfffffff0));
227 LOG(4,("Overlay: new buffer needs virtual adress $%08x\n", adress
));
229 /* First check now if buffer to be defined is 'last one' in memory (speaking backwards):
230 * this is done to prevent a large buffer getting created in the space a small buffer
231 * occupied earlier, if not all buffers created were deleted.
232 * Note also that the app can delete the buffers in any order desired. */
234 /* NOTE to app programmers:
235 * If you are going to delete a overlay buffer you created, you should delete them *all* and
236 * then re-create only the new ones needed. This way you are sure not to get unused memory-
237 * space in between your overlay buffers for instance, so cardRAM is used 'to the max'.
238 * If you don't, you might not get a buffer at all if you are trying to set up a larger one
240 * (Indeed: not all buffers *have* to be of the same type and size...) */
242 for (cnt
= offset
; cnt
< MAXBUFFERS
; cnt
++)
244 if (si
->overlay
.myBuffer
[cnt
].buffer
!= NULL
)
246 /* Check if the new buffer would fit into the space the single old one used here */
247 if (si
->overlay
.myBufInfo
[offset
].size
<= oldsize
)
249 /* It does, so we reset to the old size and adresses to prevent the space from shrinking
250 * if we get here again... */
251 adress
-= (oldsize
- si
->overlay
.myBufInfo
[offset
].size
);
252 si
->overlay
.myBufInfo
[offset
].size
= oldsize
;
253 LOG(4,("Overlay: 'squeezing' in buffer:\n"
254 "Overlay: resetting it to virtual adress $%08x and size $%08x\n", adress
,oldsize
));
255 /* force exiting the FOR loop */
261 LOG(4,("Overlay: Other buffer(s) exist after this one:\n"
262 "Overlay: not enough space to 'squeeze' this one in, aborted\n"));
264 /* Reset to the old size to prevent the space from 'growing' if we get here again... */
265 si
->overlay
.myBufInfo
[offset
].size
= oldsize
;
267 /* release the shared benaphore */
268 RELEASE_BEN(si
->overlay
.lock
)
275 /* check if we have enough space to setup this new bitmap
276 * (preventing overlap of desktop RAMspace & overlay bitmap RAMspace here) */
277 if (adress
< adress2
)
280 LOG(4,("Overlay: Sorry, no more space for buffers: aborted\n"));
282 /* release the shared benaphore */
283 RELEASE_BEN(si
->overlay
.lock
)
287 /* continue buffer setup */
288 si
->overlay
.myBuffer
[offset
].buffer
= (void *) adress
;
290 /* calculate physical memory adress (for dma use) */
291 adress
= (((uint32
)((uint8
*)si
->framebuffer_pci
)) + si
->ps
.memory_size
);
292 for (cnt
= 0; cnt
<= offset
; cnt
++)
294 adress
-= si
->overlay
.myBufInfo
[cnt
].size
;
296 /* this adress is already aligned to the scaler's requirements (via the already modified sizes) */
297 si
->overlay
.myBuffer
[offset
].buffer_dma
= (void *) adress
;
299 LOG(4,("Overlay: New buffer: addr $%08x, dma_addr $%08x, color space $%08x\n",
300 (uint32
)((uint8
*)si
->overlay
.myBuffer
[offset
].buffer
),
301 (uint32
)((uint8
*)si
->overlay
.myBuffer
[offset
].buffer_dma
), cs
));
302 LOG(4,("Overlay: New buffer's size is $%08x\n", si
->overlay
.myBufInfo
[offset
].size
));
304 /* release the shared benaphore */
305 RELEASE_BEN(si
->overlay
.lock
)
307 return &si
->overlay
.myBuffer
[offset
];
310 /* sorry, no more room for buffers */
312 LOG(4,("Overlay: Sorry, no more space for buffers: aborted\n"));
314 /* release the shared benaphore */
315 RELEASE_BEN(si
->overlay
.lock
)
321 status_t
RELEASE_OVERLAY_BUFFER(const overlay_buffer
*ob
)
322 /* Note that the user can delete the buffers in any order desired! */
328 /* find the buffer */
329 for (offset
= 0; offset
< MAXBUFFERS
; offset
++)
331 if (si
->overlay
.myBuffer
[offset
].buffer
== ob
->buffer
) break;
334 if (offset
< MAXBUFFERS
)
335 /* delete current buffer */
337 si
->overlay
.myBuffer
[offset
].buffer
= NULL
;
338 si
->overlay
.myBuffer
[offset
].buffer_dma
= NULL
;
340 LOG(4,("Overlay: Release_buffer offset = %d, buffer released\n",offset
));
346 /* this is no buffer of ours! */
347 LOG(4,("Overlay: Release_overlay_buffer: not ours, aborted!\n"));
353 /* no buffer specified! */
355 LOG(4,("Overlay: Release_overlay_buffer: no buffer specified, aborted!\n"));
361 status_t GET_OVERLAY_CONSTRAINTS
362 (const display_mode
*dm
, const overlay_buffer
*ob
, overlay_constraints
*oc
)
366 LOG(4,("Overlay: Get_overlay_constraints called\n"));
368 /* check for NULL pointers */
369 if ((dm
== NULL
) || (ob
== NULL
) || (oc
== NULL
))
371 LOG(4,("Overlay: Get_overlay_constraints: Null pointer(s) detected!\n"));
375 /* find the buffer */
376 for (offset
= 0; offset
< MAXBUFFERS
; offset
++)
378 if (si
->overlay
.myBuffer
[offset
].buffer
== ob
->buffer
) break;
381 if (offset
< MAXBUFFERS
)
383 /* scaler input (values are in pixels) */
384 oc
->view
.h_alignment
= 0;
385 oc
->view
.v_alignment
= 0;
390 if (si
->ps
.card_arch
< NV10A
)
392 /* RIVA128 and TNT need 15.
393 * Note: this has to be in sync with the slopspace setup during buffer allocation.. */
394 oc
->view
.width_alignment
= 15;
399 * Note: this has to be in sync with the slopspace setup during buffer allocation.. */
400 oc
->view
.width_alignment
= 31;
404 /* we should not be here, but set the worst-case value just to be safe anyway */
405 oc
->view
.width_alignment
= 31;
409 oc
->view
.height_alignment
= 0;
410 oc
->view
.width
.min
= 1;
411 oc
->view
.height
.min
= 2; /* two fields */
412 oc
->view
.width
.max
= ob
->width
;
413 oc
->view
.height
.max
= ob
->height
;
415 /* scaler output restrictions */
416 oc
->window
.h_alignment
= 0;
417 oc
->window
.v_alignment
= 0;
418 oc
->window
.width_alignment
= 0;
419 oc
->window
.height_alignment
= 0;
420 oc
->window
.width
.min
= 2;
421 /* GeForce cards can output upto and including 2046 pixels in width */
422 //fixme: how about TNT?
423 if (dm
->virtual_width
> 2046)
425 oc
->window
.width
.max
= 2046;
429 oc
->window
.width
.max
= dm
->virtual_width
;
431 oc
->window
.height
.min
= 2;
432 /* GeForce cards can output upto and including 2046 pixels in height */
433 //fixme: how about TNT?
434 if (dm
->virtual_height
> 2046)
436 oc
->window
.height
.max
= 2046;
440 oc
->window
.height
.max
= dm
->virtual_height
;
443 /* GeForce scaling restrictions */
444 switch (si
->ps
.card_arch
)
447 /* Riva128-TNT2 series have an old BES engine... */
448 oc
->h_scale
.min
= 1.0;
449 oc
->v_scale
.min
= 1.0;
453 /* GeForceFX series and up have a new BES engine... */
454 oc
->h_scale
.min
= 0.5;
455 oc
->v_scale
.min
= 0.5;
456 /* NV31 (confirmed GeForceFX 5600) has NV20A scaling limits!
457 * So let it fall through... */
458 if (si
->ps
.card_type
!= NV31
) break;
460 /* the rest in between... */
461 oc
->h_scale
.min
= 0.125;
462 oc
->v_scale
.min
= 0.125;
465 /* all cards have a upscaling limit of 8.0 (see official nVidia specsheets) */
466 oc
->h_scale
.max
= 8.0;
467 oc
->v_scale
.max
= 8.0;
473 /* this is no buffer of ours! */
474 LOG(4,("Overlay: Get_overlay_constraints: buffer is not ours, aborted!\n"));
480 overlay_token
ALLOCATE_OVERLAY(void)
483 LOG(4,("Overlay: Allocate_overlay called: "));
485 /* come up with a token */
486 tmpToken
= 0x12345678;
488 /* acquire the shared benaphore */
489 AQUIRE_BEN(si
->overlay
.lock
)
491 /* overlay unit already in use? */
492 if (si
->overlay
.myToken
== NULL
)
493 /* overlay unit is available */
495 LOG(4,("succesfull\n"));
497 si
->overlay
.myToken
= &tmpToken
;
499 /* release the shared benaphore */
500 RELEASE_BEN(si
->overlay
.lock
)
502 return si
->overlay
.myToken
;
505 /* sorry, overlay unit is occupied */
507 LOG(4,("failed: already in use!\n"));
509 /* release the shared benaphore */
510 RELEASE_BEN(si
->overlay
.lock
)
516 status_t
RELEASE_OVERLAY(overlay_token ot
)
518 LOG(4,("Overlay: Release_overlay called: "));
520 /* is this call for real? */
521 if ((ot
== NULL
) || (si
->overlay
.myToken
== NULL
) || (ot
!= si
->overlay
.myToken
))
524 LOG(4,("failed, not in use!\n"));
529 /* call is for real */
534 LOG(4,("succesfull\n"));
536 si
->overlay
.myToken
= NULL
;
541 status_t CONFIGURE_OVERLAY
542 (overlay_token ot
, const overlay_buffer
*ob
, const overlay_window
*ow
, const overlay_view
*ov
)
544 int offset
= 0; /* used for buffer index */
546 LOG(4,("Overlay: Configure_overlay called: "));
549 * When a Workspace switch, screen prefs change, or overlay app shutdown occurs, BeOS will
550 * release all overlay buffers. The buffer currently displayed at that moment, may need some
551 * 'hardware releasing' in the CONFIGURE_OVERLAY routine. This is why CONFIGURE_OVERLAY gets
552 * called one more time then, with a null pointer for overlay_window and overlay_view, while
553 * the currently displayed overlay_buffer is given.
554 * The G200-G550 do not need to do anything on such an occasion, so we simply return if we
555 * get called then. */
556 if ((ow
== NULL
) || (ov
== NULL
))
558 LOG(4,("output properties changed\n"));
564 * If during overlay use the screen prefs are changed, or the workspace has changed, it
565 * may be that we were not able to re-allocate the requested overlay buffers (or only partly)
566 * due to lack of cardRAM. If the app does not respond properly to this, we might end up
567 * with a NULL pointer instead of a overlay_buffer to work with here.
568 * Of course, we need to abort then to prevent the system from 'going down'.
569 * The app will probably crash because it will want to write into this non-existant buffer
573 LOG(4,("no overlay buffer specified\n"));
578 /* is this call done by the app that owns us? */
579 if ((ot
== NULL
) || (si
->overlay
.myToken
== NULL
) || (ot
!= si
->overlay
.myToken
))
587 /* call is for real */
589 /* find the buffer's offset */
590 for (offset
= 0; offset
< MAXBUFFERS
; offset
++)
592 if (si
->overlay
.myBuffer
[offset
].buffer
== ob
->buffer
) break;
595 if (offset
< MAXBUFFERS
)
597 LOG(4,("succesfull, switching to buffer %d\n", offset
));
599 /* program overlay hardware */
600 eng_configure_bes(ob
, ow
, ov
, offset
);
606 /* this is no buffer of ours! */
607 LOG(4,("buffer is not ours, aborted!\n"));