1 //------------------------------------------------------------------------------
2 // Copyright (c) 2001-2002, OpenBeOS
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5 // copy of this software and associated documentation files (the "Software"),
6 // to deal in the Software without restriction, including without limitation
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8 // and/or sell copies of the Software, and to permit persons to whom the
9 // Software is furnished to do so, subject to the following conditions:
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15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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20 // DEALINGS IN THE SOFTWARE.
22 // File Name: GameSoundDevice.h
23 // Author: Christopher ML Zumwalt May (zummy@users.sf.net)
24 // Description: Utility functions used by sound system
25 //------------------------------------------------------------------------------
26 #ifndef _GAMESOUND_UTILITY_H
27 #define _GAMESOUND_UTILITY_H
30 #include <GameSoundDefs.h>
31 #include <MediaDefs.h>
44 float frame_inc_count
;
50 _gs_ramp
* InitRamp(float* value
, float set
, float frames
, bigtime_t duration
);
51 bool ChangeRamp(_gs_ramp
* ramp
);
52 size_t get_sample_size(int32 format
);
53 void media_to_gs_format(gs_audio_format
* dest
,
54 media_raw_audio_format
* source
);