1 SubDir HAIKU_TOP src add-ons opengl nvidia ;
3 SetSubDirSupportedPlatformsBeOSCompatible ;
5 if $(TARGET_PLATFORM) != haiku {
6 UseHeaders [ FDirName $(HAIKU_TOP) headers os opengl ] : true ;
7 # We need our public GL headers also when not compiling for Haiku.
11 UseLibraryHeaders mesa ;
13 UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa ] ;
14 UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa main ] ;
15 UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa glapi ] ;
16 UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa tnl ] ;
17 UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa x86 ] ;
18 UseHeaders [ FDirName $(HAIKU_TOP) src libs mesa mesa ppc ] ;
20 Addon NVidia\ Hardware\ Renderer : opengl :
21 NVidiaHardwareRenderer.cpp
23 : libGL.so libmesa.a be