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[haiku.git] / headers / libs / agg / agg_span_gouraud_gray.h
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1 //----------------------------------------------------------------------------
2 // Anti-Grain Geometry - Version 2.4
3 // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
4 //
5 // Permission to copy, use, modify, sell and distribute this software
6 // is granted provided this copyright notice appears in all copies.
7 // This software is provided "as is" without express or implied
8 // warranty, and with no claim as to its suitability for any purpose.
9 //
10 //----------------------------------------------------------------------------
11 // Contact: mcseem@antigrain.com
12 // mcseemagg@yahoo.com
13 // http://www.antigrain.com
14 //----------------------------------------------------------------------------
16 // Adaptation for high precision colors has been sponsored by
17 // Liberty Technology Systems, Inc., visit http://lib-sys.com
19 // Liberty Technology Systems, Inc. is the provider of
20 // PostScript and PDF technology for software developers.
21 //
22 //----------------------------------------------------------------------------
24 #ifndef AGG_SPAN_GOURAUD_GRAY_INCLUDED
25 #define AGG_SPAN_GOURAUD_GRAY_INCLUDED
27 #include "agg_basics.h"
28 #include "agg_color_gray.h"
29 #include "agg_dda_line.h"
30 #include "agg_span_gouraud.h"
32 namespace agg
35 //=======================================================span_gouraud_gray
36 template<class ColorT> class span_gouraud_gray : public span_gouraud<ColorT>
38 public:
39 typedef ColorT color_type;
40 typedef typename color_type::value_type value_type;
41 typedef span_gouraud<color_type> base_type;
42 typedef typename base_type::coord_type coord_type;
43 enum subpixel_scale_e
45 subpixel_shift = 4,
46 subpixel_scale = 1 << subpixel_shift
49 private:
50 //--------------------------------------------------------------------
51 struct gray_calc
53 void init(const coord_type& c1, const coord_type& c2)
55 m_x1 = c1.x - 0.5;
56 m_y1 = c1.y - 0.5;
57 m_dx = c2.x - c1.x;
58 double dy = c2.y - c1.y;
59 m_1dy = (fabs(dy) < 1e-10) ? 1e10 : 1.0 / dy;
60 m_v1 = c1.color.v;
61 m_a1 = c1.color.a;
62 m_dv = c2.color.v - m_v1;
63 m_da = c2.color.a - m_a1;
66 void calc(double y)
68 double k = (y - m_y1) * m_1dy;
69 if(k < 0.0) k = 0.0;
70 if(k > 1.0) k = 1.0;
71 m_v = m_v1 + iround(m_dv * k);
72 m_a = m_a1 + iround(m_da * k);
73 m_x = iround((m_x1 + m_dx * k) * subpixel_scale);
76 double m_x1;
77 double m_y1;
78 double m_dx;
79 double m_1dy;
80 int m_v1;
81 int m_a1;
82 int m_dv;
83 int m_da;
84 int m_v;
85 int m_a;
86 int m_x;
90 public:
91 //--------------------------------------------------------------------
92 span_gouraud_gray() {}
93 span_gouraud_gray(const color_type& c1,
94 const color_type& c2,
95 const color_type& c3,
96 double x1, double y1,
97 double x2, double y2,
98 double x3, double y3,
99 double d = 0) :
100 base_type(c1, c2, c3, x1, y1, x2, y2, x3, y3, d)
103 //--------------------------------------------------------------------
104 void prepare()
106 coord_type coord[3];
107 base_type::arrange_vertices(coord);
109 m_y2 = int(coord[1].y);
111 m_swap = cross_product(coord[0].x, coord[0].y,
112 coord[2].x, coord[2].y,
113 coord[1].x, coord[1].y) < 0.0;
115 m_c1.init(coord[0], coord[2]);
116 m_c2.init(coord[0], coord[1]);
117 m_c3.init(coord[1], coord[2]);
120 //--------------------------------------------------------------------
121 void generate(color_type* span, int x, int y, unsigned len)
123 m_c1.calc(y);
124 const gray_calc* pc1 = &m_c1;
125 const gray_calc* pc2 = &m_c2;
127 if(y < m_y2)
129 // Bottom part of the triangle (first subtriangle)
130 //-------------------------
131 m_c2.calc(y + m_c2.m_1dy);
133 else
135 // Upper part (second subtriangle)
136 //-------------------------
137 m_c3.calc(y - m_c3.m_1dy);
138 pc2 = &m_c3;
141 if(m_swap)
143 // It means that the triangle is oriented clockwise,
144 // so that we need to swap the controlling structures
145 //-------------------------
146 const gray_calc* t = pc2;
147 pc2 = pc1;
148 pc1 = t;
151 // Get the horizontal length with subpixel accuracy
152 // and protect it from division by zero
153 //-------------------------
154 int nlen = abs(pc2->m_x - pc1->m_x);
155 if(nlen <= 0) nlen = 1;
157 dda_line_interpolator<14> v(pc1->m_v, pc2->m_v, nlen);
158 dda_line_interpolator<14> a(pc1->m_a, pc2->m_a, nlen);
160 // Calculate the starting point of the gradient with subpixel
161 // accuracy and correct (roll back) the interpolators.
162 // This operation will also clip the beginning of the span
163 // if necessary.
164 //-------------------------
165 int start = pc1->m_x - (x << subpixel_shift);
166 v -= start;
167 a -= start;
168 nlen += start;
170 int vv, va;
171 enum lim_e { lim = color_type::base_mask };
173 // Beginning part of the span. Since we rolled back the
174 // interpolators, the color values may have overflow.
175 // So that, we render the beginning part with checking
176 // for overflow. It lasts until "start" is positive;
177 // typically it's 1-2 pixels, but may be more in some cases.
178 //-------------------------
179 while(len && start > 0)
181 vv = v.y();
182 va = a.y();
183 if(vv < 0) vv = 0; if(vv > lim) vv = lim;
184 if(va < 0) va = 0; if(va > lim) va = lim;
185 span->v = (value_type)vv;
186 span->a = (value_type)va;
187 v += subpixel_scale;
188 a += subpixel_scale;
189 nlen -= subpixel_scale;
190 start -= subpixel_scale;
191 ++span;
192 --len;
195 // Middle part, no checking for overflow.
196 // Actual spans can be longer than the calculated length
197 // because of anti-aliasing, thus, the interpolators can
198 // overflow. But while "nlen" is positive we are safe.
199 //-------------------------
200 while(len && nlen > 0)
202 span->v = (value_type)v.y();
203 span->a = (value_type)a.y();
204 v += subpixel_scale;
205 a += subpixel_scale;
206 nlen -= subpixel_scale;
207 ++span;
208 --len;
211 // Ending part; checking for overflow.
212 // Typically it's 1-2 pixels, but may be more in some cases.
213 //-------------------------
214 while(len)
216 vv = v.y();
217 va = a.y();
218 if(vv < 0) vv = 0; if(vv > lim) vv = lim;
219 if(va < 0) va = 0; if(va > lim) va = lim;
220 span->v = (value_type)vv;
221 span->a = (value_type)va;
222 v += subpixel_scale;
223 a += subpixel_scale;
224 ++span;
225 --len;
230 private:
231 bool m_swap;
232 int m_y2;
233 gray_calc m_c1;
234 gray_calc m_c2;
235 gray_calc m_c3;
241 #endif