vfs: check userland buffers before reading them.
[haiku.git] / headers / private / interface / ZombieReplicantView.h
blob56cb3b127cfdb38281e068470ec2334cd874c0bb
1 //------------------------------------------------------------------------------
2 // Copyright (c) 2001-2010, Haiku
3 //
4 // Permission is hereby granted, free of charge, to any person obtaining a
5 // copy of this software and associated documentation files (the "Software"),
6 // to deal in the Software without restriction, including without limitation
7 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 // and/or sell copies of the Software, and to permit persons to whom the
9 // Software is furnished to do so, subject to the following conditions:
11 // The above copyright notice and this permission notice shall be included in
12 // all copies or substantial portions of the Software.
14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20 // DEALINGS IN THE SOFTWARE.
22 // File Name: ZombieReplicantView.h
23 // Author: Marc Flerackers (mflerackers@androme.be)
24 // Description: Class for Zombie replicants
25 //------------------------------------------------------------------------------
27 #ifndef _ZOMBIE_REPLICANT_VIEW_H
28 #define _ZOMBIE_REPLICANT_VIEW_H
30 #include <BeBuild.h>
31 #include <Box.h>
34 const static rgb_color kZombieColor = {220, 220, 220, 255};
37 // _BZombieReplicantView_ class ------------------------------------------------
38 class _BZombieReplicantView_ : public BBox {
40 public:
41 _BZombieReplicantView_(BRect frame,
42 status_t error);
43 virtual ~_BZombieReplicantView_();
45 virtual void MessageReceived(BMessage*msg);
47 virtual void Draw(BRect updateRect);
49 virtual void MouseDown(BPoint);
51 virtual status_t Archive(BMessage* archive,
52 bool deep = true) const;
54 void SetArchive(BMessage*);
56 private:
57 status_t fError;
58 BMessage* fArchive;
61 #endif /* _ZOMBIE_REPLICANT_VIEW_H */