vfs: check userland buffers before reading them.
[haiku.git] / src / apps / cortex / support / SoundUtils.cpp
blobe595f27a9d6ee51833bdfdb55ed9d06efa40e860
1 /*
2 * Copyright 1998-1999, Be Incorporated.
3 * Copyright (c) 1999-2000, Eric Moon.
4 * All rights reserved.
6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions
8 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions, and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions, and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
17 * 3. The name of the author may not be used to endorse or promote products
18 * derived from this software without specific prior written permission.
20 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
21 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
22 * OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
24 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
25 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
26 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
27 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
28 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33 /*******************************************************************************
35 / File: SoundUtils.cpp
37 / Description: Utility functions for handling audio data.
39 *******************************************************************************/
41 #include "SoundUtils.h"
43 #include <cmath>
45 // These two conversions seem to pop up all the time in media code.
46 // I guess it's the curse of microsecond resolution... ;-)
47 double
48 us_to_s(bigtime_t usecs)
50 return (usecs / 1000000.0);
53 bigtime_t
54 s_to_us(double secs)
56 return (bigtime_t) (secs * 1000000.0);
59 int
60 bytes_per_frame(
61 const media_raw_audio_format & format)
63 // The media_raw_audio_format format constants encode the
64 // bytes-per-sample value in the low nybble. Having a fixed
65 // number of bytes-per-sample, and no inter-sample relationships,
66 // is what makes a format "raw".
67 int bytesPerSample = format.format & 0xf;
68 return bytesPerSample * format.channel_count;
71 int
72 frames_per_buffer(
73 const media_raw_audio_format & format)
75 // This will give us the number of full-sized frames that will fit
76 // in a buffer. (Remember, integer division automatically rounds
77 // down.)
78 int frames = 0;
79 if (bytes_per_frame(format) > 0) {
80 frames = format.buffer_size / bytes_per_frame(format);
82 return frames;
85 bigtime_t
86 buffer_duration(
87 const media_raw_audio_format & format)
89 // Figuring out duration is easy. We take extra precaution to
90 // not divide by zero or return irrelevant results.
91 bigtime_t duration = 0;
92 if (format.buffer_size > 0 && format.frame_rate > 0 && bytes_per_frame(format) > 0) {
93 // In these kinds of calculations, it's always useful to double-check
94 // the unit conversions. (Anyone remember high school physics?)
95 // bytes/(bytes/frame) / frames/sec
96 // = frames * sec/frames
97 // = secs which is what we want.
98 duration = s_to_us((format.buffer_size / bytes_per_frame(format)) / format.frame_rate);
100 return duration;
103 bigtime_t
104 frames_duration(
105 const media_raw_audio_format & format, int64 num_frames)
107 // Tells us how long in us it will take to produce num_frames,
108 // with the given format.
109 bigtime_t duration = 0;
110 if (format.frame_rate > 0) {
111 duration = s_to_us(num_frames/format.frame_rate);
113 return duration;
117 buffers_for_duration(
118 const media_raw_audio_format & format, bigtime_t duration)
120 // Double-checking those unit conversions again:
121 // secs * ( (frames/sec) / (frames/buffer) ) = secs * (buffers/sec) = buffers
122 int buffers = 0;
123 if (frames_per_buffer(format) > 0) {
124 buffers = (int) ceil(us_to_s(duration)*(format.frame_rate/frames_per_buffer(format)));
126 return buffers;
129 int64
130 frames_for_duration(
131 const media_raw_audio_format & format, bigtime_t duration)
133 return (int64) ceil(format.frame_rate*us_to_s(duration));