vfs: check userland buffers before reading them.
[haiku.git] / src / kits / tracker / SlowMenu.cpp
blobcf6f37d3f2a210748b297867b6be0fc413d5523f
1 /*
2 Open Tracker License
4 Terms and Conditions
6 Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
8 Permission is hereby granted, free of charge, to any person obtaining a copy of
9 this software and associated documentation files (the "Software"), to deal in
10 the Software without restriction, including without limitation the rights to
11 use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
12 of the Software, and to permit persons to whom the Software is furnished to do
13 so, subject to the following conditions:
15 The above copyright notice and this permission notice applies to all licensees
16 and shall be included in all copies or substantial portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
23 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 Except as contained in this notice, the name of Be Incorporated shall not be
26 used in advertising or otherwise to promote the sale, use or other dealings in
27 this Software without prior written authorization from Be Incorporated.
29 Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
30 of Be Incorporated in the United States and other countries. Other brand product
31 names are registered trademarks or trademarks of their respective holders.
32 All rights reserved.
36 #include "SlowMenu.h"
39 const int32 kItemsToAddChunk = 20;
40 const bigtime_t kMaxTimeBuildingMenu = 200000;
43 // #pragma mark - BSlowMenu
46 BSlowMenu::BSlowMenu(const char* title, menu_layout layout)
48 BMenu(title, layout),
49 fMenuBuilt(false)
54 bool
55 BSlowMenu::AddDynamicItem(add_state state)
57 if (fMenuBuilt)
58 return false;
60 if (state == B_ABORT) {
61 ClearMenuBuildingState();
62 return false;
65 if (state == B_INITIAL_ADD && !StartBuildingItemList()) {
66 ClearMenuBuildingState();
67 return false;
70 bigtime_t timeToBail = system_time() + kMaxTimeBuildingMenu;
71 for (int32 count = 0; count < kItemsToAddChunk; count++) {
72 if (!AddNextItem()) {
73 fMenuBuilt = true;
74 DoneBuildingItemList();
75 ClearMenuBuildingState();
76 return false;
77 // done with menu, don't call again
80 if (system_time() > timeToBail) {
81 // we've been in here long enough, come back later
82 break;
86 return true;
87 // call me again, got more to show
91 bool
92 BSlowMenu::StartBuildingItemList()
94 return true;
98 bool
99 BSlowMenu::AddNextItem()
101 TRESPASS();
102 // pure virtual, shouldn't be here
103 return true;
107 void
108 BSlowMenu::DoneBuildingItemList()
110 TRESPASS();
111 // pure virtual, shouldn't be here
115 void
116 BSlowMenu::ClearMenuBuildingState()
118 TRESPASS();
119 // pure virtual, shouldn't be here