1 //------------------------------------------------------------------------------
4 // Unit test for the game kit.
6 // Copyright (c) 2001 OpenBeOS Project
8 // Permission is hereby granted, free of charge, to any person obtaining a
9 // copy of this software and associated documentation files (the "Software"),
10 // to deal in the Software without restriction, including without limitation
11 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 // and/or sell copies of the Software, and to permit persons to whom the
13 // Software is furnished to do so, subject to the following conditions:
15 // The above copyright notice and this permission notice shall be included
16 // in all copies or substantial portions of the Software.
18 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
23 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
24 // DEALINGS IN THE SOFTWARE.
26 // File Name: SimpleSoundTest.h
27 // Author: Christopher ML Zumwalt May (zummy@users.sf.net)
28 // Description: BSimpleGameSound test application
29 //------------------------------------------------------------------------------
31 #ifndef _SIMPLESOUNDTEST_H
32 #define _SIMPLESOUNDTEST_H
34 #include <Application.h>
37 class SimpleSoundWin
: public BWindow
40 SimpleSoundWin(BRect frame
, const char * title
);
44 void MessageReceived(BMessage
* msg
);
46 void SetSound(BSimpleGameSound
* sound
);
59 BSimpleGameSound
* fSound
;
63 class SimpleSoundApp
: public BApplication
66 SimpleSoundApp(const char * signature
);
69 void RefsReceived(BMessage
* msg
);
72 SimpleSoundWin
* fWin
;