vfs: check userland buffers before reading them.
[haiku.git] / src / tests / servers / app / painter / main.cpp
blobe760fca91fce8cf9ef1452cb6e1c35ac128e1495
1 // main.cpp
3 #include <stdio.h>
5 #include <Application.h>
6 #include <Bitmap.h>
7 #include <GraphicsDefs.h>
8 #include <Region.h>
9 #include <Window.h>
11 #include "BitmapView.h"
12 #include "BitmapBuffer.h"
13 #include "FontManager.h"
14 #include "Painter.h"
16 const pattern kStripes = (pattern){ { 0xc7, 0x8f, 0x1f, 0x3e, 0x7c, 0xf8, 0xf1, 0xe3 } };
17 const pattern kDotted = (pattern){ { 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa } };
18 const pattern kDottedBigger = (pattern){ { 0x33, 0x33, 0xcc, 0xcc, 0x33, 0x33, 0xcc, 0xcc } };
20 // test_straight_lines
21 template<class Surface>
22 bigtime_t
23 test_straight_lines(Surface& s, uint32 width, uint32 height)
25 bigtime_t now = system_time();
27 s.SetPenSize(1.0);
28 s.SetDrawingMode(B_OP_COPY);
29 s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
31 s.SetHighColor(0, 0, 0, 255);
32 s.SetLowColor(130, 0, 20, 255);
34 const pattern pat = B_SOLID_HIGH;
36 for (uint32 y = 0; y <= height; y += 5) {
37 s.StrokeLine(BPoint(0, y), BPoint(width - 1, y), pat);
39 for (uint32 x = 0; x <= width; x += 5) {
40 s.StrokeLine(BPoint(x, 0), BPoint(x, height - 1), pat);
43 s.Sync();
45 return system_time() - now;
48 // test_fill_rect
49 template<class Surface>
50 bigtime_t
51 test_fill_rect(Surface& s, uint32 width, uint32 height)
53 bigtime_t now = system_time();
55 s.SetPenSize(1.0);
56 s.SetDrawingMode(B_OP_COPY);
57 s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
59 s.SetHighColor(0, 0, 0, 255);
60 s.SetLowColor(130, 0, 20, 255);
62 const pattern pat = B_SOLID_HIGH;
64 BRect r;
65 for (uint32 y = 10; y <= height; y += 20) {
66 for (uint32 x = 10; x <= width; x += 20) {
67 r.Set(x - 9, y - 9, x + 9, y + 9);
68 s.FillRect(r, pat);
72 s.Sync();
74 return system_time() - now;
77 // test_ellipses
78 template<class Surface>
79 bigtime_t
80 test_ellipses(Surface& s, uint32 width, uint32 height)
82 bigtime_t now = system_time();
84 s.SetPenSize(2.0);
85 s.SetDrawingMode(B_OP_COPY);
86 s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
88 s.SetHighColor(0, 0, 0, 255);
89 s.SetLowColor(130, 0, 20, 255);
91 const pattern pat = B_SOLID_HIGH;
93 BPoint center(floorf(width / 2.0), floorf(height / 2.0));
94 float xRadius = width / 2.0;
95 float yRadius = height / 2.0;
97 uint32 count = 40;
98 for (uint32 i = 0; i < count; i ++) {
99 s.StrokeEllipse(center, xRadius * (i / (float)count),
100 yRadius * (i / (float)count), pat);
103 s.Sync();
105 return system_time() - now;
108 // test_lines
109 template<class Surface>
110 bigtime_t
111 test_lines(Surface& s, uint32 width, uint32 height)
113 bigtime_t now = system_time();
115 s.SetPenSize(1.0);
116 s.SetDrawingMode(B_OP_COPY);
117 s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
119 s.SetHighColor(0, 0, 0, 255);
120 s.SetLowColor(130, 0, 20, 255);
122 const pattern pat = B_SOLID_HIGH;
124 for (uint32 y = 0; y <= height; y += 10) {
125 s.StrokeLine(BPoint(0, 0), BPoint(width, y), pat);
126 s.StrokeLine(BPoint(width - 1, 0), BPoint(0, y), pat);
128 for (uint32 x = 0; x <= width; x += 10) {
129 s.StrokeLine(BPoint(0, 0), BPoint(x, height), pat);
130 s.StrokeLine(BPoint(width - 1, 0), BPoint(x, height), pat);
133 s.Sync();
135 return system_time() - now;
138 // test
139 template<class Surface>
140 bigtime_t
141 test(Surface& s, uint32 width, uint32 height, BBitmap* testBitmap)
143 bigtime_t now = system_time();
145 // TODO: Painter behaves differently when origin has subpixel offset
146 // BPoint origin(20.3, 10.8);
147 BPoint origin(20, 10);
149 BPoint center(width / 2.0, height / 2.0);
150 float xRadius = 30.0;
151 float yRadius = 20.0;
153 s.SetOrigin(origin);
154 s.SetScale(1.0);
156 s.SetDrawingMode(B_OP_COPY);
157 // s.SetDrawingMode(B_OP_SUBTRACT);
158 // s.SetDrawingMode(B_OP_OVER);
159 s.SetHighColor(20, 20, 20, 255);
160 s.SetLowColor(220, 120, 80, 255);
161 for (uint32 y = 0; y <= height / 2; y += 10)
162 s.StrokeLine(BPoint(0, 0), BPoint(width / 2, y)/*, kDottedBigger*/);
163 for (uint32 x = 0; x <= width; x += 10)
164 s.StrokeLine(BPoint(0, 0), BPoint(x, height)/*, kDottedBigger*/);
165 s.SetPenSize(1.0 * 5);
166 s.SetHighColor(255, 0, 0, 255);
167 s.SetLowColor(0, 0, 255, 255);
168 // s.SetScale(1.0);
169 // s.SetOrigin(B_ORIGIN);
170 // s.SetDrawingMode(B_OP_INVERT);
171 s.SetDrawingMode(B_OP_COPY);
172 // s.StrokeRect(BRect(20.2, 45.6, 219.0, 139.0));
173 s.StrokeRect(BRect(20.2, 45.6, 219.0, 139.0), kStripes);
175 // s.ConstrainClipping(noClip);
176 /* s.SetPenLocation(BPoint(230.0, 30.0));
177 s.StrokeLine(BPoint(250.0, 30.0));
178 s.StrokeLine(BPoint(250.0, 50.0));
179 s.StrokeLine(BPoint(230.0, 50.0));
180 s.StrokeLine(BPoint(230.0, 30.0));*/
182 s.SetHighColor(255, 255, 0, 255);
183 s.SetLowColor(128, 0, 50, 255);
184 // s.SetDrawingMode(B_OP_OVER);
185 s.SetDrawingMode(B_OP_ERASE);
186 s.StrokeEllipse(center, xRadius, yRadius, kDottedBigger);
187 s.SetHighColor(255, 0, 0, 255);
188 s.SetDrawingMode(B_OP_INVERT);
189 s.FillArc(center, xRadius * 2, yRadius * 2, 40.0, 230.0);
190 // s.StrokeArc(center, xRadius * 2, yRadius * 2, 40.0, 230.0);
191 s.SetDrawingMode(B_OP_OVER);
192 s.SetPenSize(2.0);
193 s.StrokeEllipse(center, xRadius * 3, yRadius * 2);
194 // s.FillEllipse(center, xRadius * 3, yRadius * 2);
195 // s.StrokeLine(bounds.RightTop());
196 // s.FillRect(rect);
197 s.SetHighColor(0, 0, 255, 255);
198 s.SetLowColor(255, 0, 0, 255);
199 s.SetPenSize(1.0);
200 // s.SetDrawingMode(B_OP_SELECT);
201 s.StrokeRoundRect(BRect(40, 100, 250, 220.0), 40, 40);
202 // s.FillRoundRect(BRect(40, 100, 250, 220.0), 40, 40);
204 // text rendering
205 const char* string1 = "The Quick Brown Fox...";
206 const char* string2 = "jumps!";
207 BPoint stringLocation1(10.0, 220.0);
208 BPoint stringLocation2(30.0 / 2.5, 115.0 / 2.5);
210 BFont font(be_plain_font);
211 font.SetSize(12.0);
212 font.SetRotation(8.0);
213 // font.SetFamilyAndStyle(1);
215 s.SetFont(&font);
216 s.SetHighColor(91, 105, 98, 120);
217 s.SetDrawingMode(B_OP_OVER);
218 s.DrawString(string1, stringLocation1);
219 s.DrawString(string2);
220 s.StrokeLine(BPoint(width - 1, 0));
222 // s.SetScale(2.5);
223 s.SetDrawingMode(B_OP_INVERT);
224 s.SetHighColor(200, 200, 200, 255);
225 s.DrawString("H", stringLocation2);
226 s.DrawString("e");
227 s.DrawString("l");
228 s.DrawString("l");
229 s.DrawString("o");
230 s.DrawString(" ");
231 s.DrawString("N");
232 s.DrawString("u");
233 s.DrawString("r");
234 s.DrawString("s");
235 s.DrawString("e");
236 s.DrawString("!");
237 // do the char locations match up?
238 // s.SetHighColor(0, 60, 240);
239 // s.DrawString("Hello Nurse!", stringLocation2);
241 // bitmap drawing
242 BRect testBitmapCrop(testBitmap->Bounds());
243 testBitmapCrop.left += 20.0;
244 BRect testBitmapDestRect(testBitmapCrop);
245 testBitmapDestRect.OffsetBy(50, 20);
247 s.SetScale(1.5);
248 s.SetDrawingMode(B_OP_ALPHA);
249 s.SetHighColor(0, 0, 0, 120);
250 s.DrawBitmap(testBitmap, testBitmapCrop, testBitmapDestRect);
252 s.Sync();
254 return system_time() - now;
259 // main
261 main(int argc, char **argv)
263 BApplication* app = new BApplication("application/x.vnd-YellowBites.TestApp");
265 // create the default instance of the FontManager
266 // It takes a bit to scan through the font files;
267 // "true" means to do the font scanning inline, not
268 // in a separate thread.
269 fprintf(stdout, "scanning font files...");
270 fflush(stdout);
271 FontManager::CreateDefault(true);
272 fprintf(stdout, "done\n");
274 BRect bounds(0.0, 0.0, 319.0, 239.0);
276 // test the clipping
277 BRegion noClip(bounds);
279 int32 clipCount = 5;
280 BRegion clip;
281 float h = bounds.Width() / clipCount;
282 float v = bounds.Height() / clipCount;
283 float hInset = (h / 2.0) * 0.5;
284 float vInset = (v / 2.0) * 0.5;
285 for (int32 i = 0; i < clipCount; i++) {
286 /* BRect b(h * i, bounds.top, h * i, bounds.bottom);
287 b.InsetBy(-hInset, 0.0);
288 clip.Include(b);
289 b.Set(bounds.left, v * i, bounds.right, v * i);
290 b.InsetBy(0.0, -vInset);
291 clip.Include(b);*/
292 BRect b(bounds.left, v * i, bounds.right, v * i);
293 b.InsetBy(0.0, -vInset);
294 clip.Include(b);
295 b.Set(h * i, bounds.top, h * i, bounds.bottom);
296 b.InsetBy(-hInset, 0.0);
297 clip.Include(b);
300 // prepare a test bitmap for bitmap rendering
301 BBitmap* testBitmap = new BBitmap(BRect(20, 0, 150, 50), 0, B_RGB32);
302 // fill testBitmap with content
303 uint8* bits = (uint8*)testBitmap->Bits();
304 uint32 bitmapWidth = testBitmap->Bounds().IntegerWidth() + 1;
305 uint32 bitmapHeight = testBitmap->Bounds().IntegerHeight() + 1;
306 uint32 bpr = testBitmap->BytesPerRow();
307 for (uint32 y = 0; y < bitmapHeight; y++) {
308 uint8* h = bits;
309 for (uint32 x = 0; x < bitmapWidth; x++) {
310 h[0] = (uint8)((float)x / (float)bitmapWidth * 255.0);
311 h[1] = (uint8)((float)y / (float)bitmapHeight * 255.0);
312 h[2] = 255 - (uint8)((float)y / (float)bitmapHeight * 255.0);
313 h[3] = (uint8)((float)y / (float)bitmapHeight * 255.0);
314 h += 4;
316 bits += bpr;
318 // make corners a black pixel for testing
319 bits = (uint8*)testBitmap->Bits();
320 *(uint32*)(&bits[0]) = 0;
321 *(uint32*)(&bits[(bitmapWidth - 1) * 4]) = 0;
322 *(uint32*)(&bits[(bitmapHeight - 1) * bpr]) = 0;
323 *(uint32*)(&bits[(bitmapHeight - 1) * bpr + (bitmapWidth - 1) * 4]) = 0;
325 // create a frame buffer
326 BBitmap* bitmap = new BBitmap(bounds, B_RGB32);
327 //memset(bitmap->Bits(), 0, bitmap->BitsLength());
328 BitmapBuffer* buffer = new BitmapBuffer(bitmap);
329 Painter painter;
330 painter.AttachToBuffer(buffer);
332 uint32 width = buffer->Width();
333 uint32 height = buffer->Height();
335 // painter.ConstrainClipping(clip);
337 int32 iterations = 40;
339 fprintf(stdout, "Painter...");
340 fflush(stdout);
342 bigtime_t painterNow = 0;
343 for (int32 i = 0; i < iterations; i++) {
344 // reset bitmap contents
345 memset(bitmap->Bits(), 255, bitmap->BitsLength());
346 // run test
347 // painterNow += test(painter, width, height, testBitmap);
348 // painterNow += test_lines(painter, width, height);
349 // painterNow += test_straight_lines(painter, width, height);
350 painterNow += test_fill_rect(painter, width, height);
351 // painterNow += test_ellipses(painter, width, height);
354 fprintf(stdout, " %lld µsecs\n", painterNow / iterations);
356 BitmapView* painterView = new BitmapView(bounds, "view", bitmap);
358 bitmap = new BBitmap(bounds, B_RGB32, true);
359 BView* view = new BView(bounds, NULL, B_FOLLOW_NONE, B_WILL_DRAW);
360 //memset(bitmap->Bits(), 0, bitmap->BitsLength());
361 bitmap->Lock();
362 bitmap->AddChild(view);
364 // view->ConstrainClippingRegion(&clip);
366 fprintf(stdout, "BView...");
367 fflush(stdout);
369 bigtime_t viewNow = 0;
370 for (int32 i = 0; i < iterations; i++) {
371 // reset bitmap contents
372 memset(bitmap->Bits(), 255, bitmap->BitsLength());
373 // run test
374 // viewNow += test(*view, width, height, testBitmap);
375 // viewNow += test_lines(*view, width, height);
376 // viewNow += test_straight_lines(*view, width, height);
377 viewNow += test_fill_rect(*view, width, height);
378 // viewNow += test_ellipses(*view, width, height);
381 bitmap->Unlock();
383 fprintf(stdout, " %lld µsecs\n", viewNow / iterations);
385 if (painterNow > viewNow)
386 printf("BView is %.2f times faster.\n", (float)painterNow / (float)viewNow);
387 else
388 printf("Painter is %.2f times faster.\n", (float)viewNow / (float)painterNow);
391 BitmapView* bViewView = new BitmapView(bounds, "view", bitmap);
392 bViewView->MoveTo(BPoint(bounds.left, bounds.bottom + 1));
394 BWindow* window = new BWindow(BRect(50.0, 50.0, 50.0 + bounds.Width(), 50.0 + bounds.Height() * 2 + 1), "Painter Test",
395 B_TITLED_WINDOW,
396 B_ASYNCHRONOUS_CONTROLS | B_QUIT_ON_WINDOW_CLOSE);
398 window->AddChild(painterView);
399 window->AddChild(bViewView);
401 window->Show();
402 app->Run();
403 delete app;
404 return 0;