Restore the "GPL licensing not permitted" in GLUT license headers.
[haiku.git] / src / libs / glut / glut_shapes.c
blob66d6979d03e4c5cc3dc593c41e8072694254e520
1 /*
2 * Copyright 1994-1997 Mark Kilgard, All rights reserved.
3 * Distributed under the terms of the MIT License.
5 * GPL licensing not permitted.
7 * Authors:
8 * Mark Kilgard
9 */
11 /**
12 (c) Copyright 1993, Silicon Graphics, Inc.
14 ALL RIGHTS RESERVED
16 Permission to use, copy, modify, and distribute this software
17 for any purpose and without fee is hereby granted, provided
18 that the above copyright notice appear in all copies and that
19 both the copyright notice and this permission notice appear in
20 supporting documentation, and that the name of Silicon
21 Graphics, Inc. not be used in advertising or publicity
22 pertaining to distribution of the software without specific,
23 written prior permission.
25 THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
26 "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
27 OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
28 MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
29 EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
30 ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
31 CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
32 INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
33 SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
34 NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
35 OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
36 ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
37 PERFORMANCE OF THIS SOFTWARE.
39 US Government Users Restricted Rights
41 Use, duplication, or disclosure by the Government is subject to
42 restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
43 (c)(1)(ii) of the Rights in Technical Data and Computer
44 Software clause at DFARS 252.227-7013 and/or in similar or
45 successor clauses in the FAR or the DOD or NASA FAR
46 Supplement. Unpublished-- rights reserved under the copyright
47 laws of the United States. Contractor/manufacturer is Silicon
48 Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
49 94039-7311.
51 OpenGL(TM) is a trademark of Silicon Graphics, Inc.
54 #include <math.h>
55 #include "glutint.h"
57 /* Some <math.h> files do not define M_PI... */
58 #ifndef M_PI
59 #define M_PI 3.14159265358979323846
60 #endif
62 static GLUquadricObj *quadObj;
64 #define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); }
66 static void
67 initQuadObj(void)
69 quadObj = gluNewQuadric();
70 if (!quadObj)
71 __glutFatalError("out of memory.");
74 /* CENTRY */
75 void APIENTRY
76 glutWireSphere(GLdouble radius, GLint slices, GLint stacks)
78 QUAD_OBJ_INIT();
79 gluQuadricDrawStyle(quadObj, GLU_LINE);
80 gluQuadricNormals(quadObj, GLU_SMOOTH);
81 /* If we ever changed/used the texture or orientation state
82 of quadObj, we'd need to change it to the defaults here
83 with gluQuadricTexture and/or gluQuadricOrientation. */
84 gluSphere(quadObj, radius, slices, stacks);
87 void APIENTRY
88 glutSolidSphere(GLdouble radius, GLint slices, GLint stacks)
90 QUAD_OBJ_INIT();
91 gluQuadricDrawStyle(quadObj, GLU_FILL);
92 gluQuadricNormals(quadObj, GLU_SMOOTH);
93 /* If we ever changed/used the texture or orientation state
94 of quadObj, we'd need to change it to the defaults here
95 with gluQuadricTexture and/or gluQuadricOrientation. */
96 gluSphere(quadObj, radius, slices, stacks);
99 void APIENTRY
100 glutWireCone(GLdouble base, GLdouble height,
101 GLint slices, GLint stacks)
103 QUAD_OBJ_INIT();
104 gluQuadricDrawStyle(quadObj, GLU_LINE);
105 gluQuadricNormals(quadObj, GLU_SMOOTH);
106 /* If we ever changed/used the texture or orientation state
107 of quadObj, we'd need to change it to the defaults here
108 with gluQuadricTexture and/or gluQuadricOrientation. */
109 gluCylinder(quadObj, base, 0.0, height, slices, stacks);
112 void APIENTRY
113 glutSolidCone(GLdouble base, GLdouble height,
114 GLint slices, GLint stacks)
116 QUAD_OBJ_INIT();
117 gluQuadricDrawStyle(quadObj, GLU_FILL);
118 gluQuadricNormals(quadObj, GLU_SMOOTH);
119 /* If we ever changed/used the texture or orientation state
120 of quadObj, we'd need to change it to the defaults here
121 with gluQuadricTexture and/or gluQuadricOrientation. */
122 gluCylinder(quadObj, base, 0.0, height, slices, stacks);
125 /* ENDCENTRY */
127 static void
128 drawBox(GLfloat size, GLenum type)
130 static GLfloat n[6][3] =
132 {-1.0, 0.0, 0.0},
133 {0.0, 1.0, 0.0},
134 {1.0, 0.0, 0.0},
135 {0.0, -1.0, 0.0},
136 {0.0, 0.0, 1.0},
137 {0.0, 0.0, -1.0}
139 static GLint faces[6][4] =
141 {0, 1, 2, 3},
142 {3, 2, 6, 7},
143 {7, 6, 5, 4},
144 {4, 5, 1, 0},
145 {5, 6, 2, 1},
146 {7, 4, 0, 3}
148 GLfloat v[8][3];
149 GLint i;
151 v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2;
152 v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2;
153 v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2;
154 v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2;
155 v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2;
156 v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2;
158 for (i = 5; i >= 0; i--) {
159 glBegin(type);
160 glNormal3fv(&n[i][0]);
161 glVertex3fv(&v[faces[i][0]][0]);
162 glVertex3fv(&v[faces[i][1]][0]);
163 glVertex3fv(&v[faces[i][2]][0]);
164 glVertex3fv(&v[faces[i][3]][0]);
165 glEnd();
169 /* CENTRY */
170 void APIENTRY
171 glutWireCube(GLdouble size)
173 drawBox(size, GL_LINE_LOOP);
176 void APIENTRY
177 glutSolidCube(GLdouble size)
179 drawBox(size, GL_QUADS);
182 /* ENDCENTRY */
184 static void
185 doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings)
187 int i, j;
188 GLfloat theta, phi, theta1;
189 GLfloat cosTheta, sinTheta;
190 GLfloat cosTheta1, sinTheta1;
191 GLfloat ringDelta, sideDelta;
193 ringDelta = 2.0 * M_PI / rings;
194 sideDelta = 2.0 * M_PI / nsides;
196 theta = 0.0;
197 cosTheta = 1.0;
198 sinTheta = 0.0;
199 for (i = rings - 1; i >= 0; i--) {
200 theta1 = theta + ringDelta;
201 cosTheta1 = cos(theta1);
202 sinTheta1 = sin(theta1);
203 glBegin(GL_QUAD_STRIP);
204 phi = 0.0;
205 for (j = nsides; j >= 0; j--) {
206 GLfloat cosPhi, sinPhi, dist;
208 phi += sideDelta;
209 cosPhi = cos(phi);
210 sinPhi = sin(phi);
211 dist = R + r * cosPhi;
213 glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
214 glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
215 glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
216 glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
218 glEnd();
219 theta = theta1;
220 cosTheta = cosTheta1;
221 sinTheta = sinTheta1;
225 /* CENTRY */
226 void APIENTRY
227 glutWireTorus(GLdouble innerRadius, GLdouble outerRadius,
228 GLint nsides, GLint rings)
230 glPushAttrib(GL_POLYGON_BIT);
231 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
232 doughnut(innerRadius, outerRadius, nsides, rings);
233 glPopAttrib();
236 void APIENTRY
237 glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius,
238 GLint nsides, GLint rings)
240 doughnut(innerRadius, outerRadius, nsides, rings);
243 /* ENDCENTRY */
245 static GLfloat dodec[20][3];
247 static void
248 initDodecahedron(void)
250 GLfloat alpha, beta;
252 alpha = sqrt(2.0 / (3.0 + sqrt(5.0)));
253 beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) -
254 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0))));
255 /* *INDENT-OFF* */
256 dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta;
257 dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta;
258 dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1;
259 dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1;
260 dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1;
261 dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1;
262 dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1;
263 dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1;
264 dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1;
265 dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1;
266 dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0;
267 dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0;
268 dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0;
269 dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0;
270 dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta;
271 dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta;
272 dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha;
273 dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha;
274 dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha;
275 dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha;
276 /* *INDENT-ON* */
280 #define DIFF3(_a,_b,_c) { \
281 (_c)[0] = (_a)[0] - (_b)[0]; \
282 (_c)[1] = (_a)[1] - (_b)[1]; \
283 (_c)[2] = (_a)[2] - (_b)[2]; \
286 static void
287 crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
289 GLfloat p[3]; /* in case prod == v1 or v2 */
291 p[0] = v1[1] * v2[2] - v2[1] * v1[2];
292 p[1] = v1[2] * v2[0] - v2[2] * v1[0];
293 p[2] = v1[0] * v2[1] - v2[0] * v1[1];
294 prod[0] = p[0];
295 prod[1] = p[1];
296 prod[2] = p[2];
299 static void
300 normalize(GLfloat v[3])
302 GLfloat d;
304 d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
305 if (d == 0.0) {
306 __glutWarning("normalize: zero length vector");
307 v[0] = d = 1.0;
309 d = 1 / d;
310 v[0] *= d;
311 v[1] *= d;
312 v[2] *= d;
315 static void
316 pentagon(int a, int b, int c, int d, int e, GLenum shadeType)
318 GLfloat n0[3], d1[3], d2[3];
320 DIFF3(dodec[a], dodec[b], d1);
321 DIFF3(dodec[b], dodec[c], d2);
322 crossprod(d1, d2, n0);
323 normalize(n0);
325 glBegin(shadeType);
326 glNormal3fv(n0);
327 glVertex3fv(&dodec[a][0]);
328 glVertex3fv(&dodec[b][0]);
329 glVertex3fv(&dodec[c][0]);
330 glVertex3fv(&dodec[d][0]);
331 glVertex3fv(&dodec[e][0]);
332 glEnd();
335 static void
336 dodecahedron(GLenum type)
338 static int inited = 0;
340 if (inited == 0) {
341 inited = 1;
342 initDodecahedron();
344 pentagon(0, 1, 9, 16, 5, type);
345 pentagon(1, 0, 3, 18, 7, type);
346 pentagon(1, 7, 11, 10, 9, type);
347 pentagon(11, 7, 18, 19, 6, type);
348 pentagon(8, 17, 16, 9, 10, type);
349 pentagon(2, 14, 15, 6, 19, type);
350 pentagon(2, 13, 12, 4, 14, type);
351 pentagon(2, 19, 18, 3, 13, type);
352 pentagon(3, 0, 5, 12, 13, type);
353 pentagon(6, 15, 8, 10, 11, type);
354 pentagon(4, 17, 8, 15, 14, type);
355 pentagon(4, 12, 5, 16, 17, type);
358 /* CENTRY */
359 void APIENTRY
360 glutWireDodecahedron(void)
362 dodecahedron(GL_LINE_LOOP);
365 void APIENTRY
366 glutSolidDodecahedron(void)
368 dodecahedron(GL_TRIANGLE_FAN);
371 /* ENDCENTRY */
373 static void
374 recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3,
375 GLenum shadeType)
377 GLfloat q0[3], q1[3];
379 DIFF3(n1, n2, q0);
380 DIFF3(n2, n3, q1);
381 crossprod(q0, q1, q1);
382 normalize(q1);
384 glBegin(shadeType);
385 glNormal3fv(q1);
386 glVertex3fv(n1);
387 glVertex3fv(n2);
388 glVertex3fv(n3);
389 glEnd();
392 static void
393 subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
394 GLenum shadeType)
396 int depth;
397 GLfloat w0[3], w1[3], w2[3];
398 GLfloat l;
399 int i, j, k, n;
401 depth = 1;
402 for (i = 0; i < depth; i++) {
403 for (j = 0; i + j < depth; j++) {
404 k = depth - i - j;
405 for (n = 0; n < 3; n++) {
406 w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
407 w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
408 / depth;
409 w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])
410 / depth;
412 l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]);
413 w0[0] /= l;
414 w0[1] /= l;
415 w0[2] /= l;
416 l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]);
417 w1[0] /= l;
418 w1[1] /= l;
419 w1[2] /= l;
420 l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]);
421 w2[0] /= l;
422 w2[1] /= l;
423 w2[2] /= l;
424 recorditem(w1, w0, w2, shadeType);
429 static void
430 drawtriangle(int i, GLfloat data[][3], int ndx[][3],
431 GLenum shadeType)
433 GLfloat *x0, *x1, *x2;
435 x0 = data[ndx[i][0]];
436 x1 = data[ndx[i][1]];
437 x2 = data[ndx[i][2]];
438 subdivide(x0, x1, x2, shadeType);
441 /* octahedron data: The octahedron produced is centered at the
442 origin and has radius 1.0 */
443 static GLfloat odata[6][3] =
445 {1.0, 0.0, 0.0},
446 {-1.0, 0.0, 0.0},
447 {0.0, 1.0, 0.0},
448 {0.0, -1.0, 0.0},
449 {0.0, 0.0, 1.0},
450 {0.0, 0.0, -1.0}
453 static int ondex[8][3] =
455 {0, 4, 2},
456 {1, 2, 4},
457 {0, 3, 4},
458 {1, 4, 3},
459 {0, 2, 5},
460 {1, 5, 2},
461 {0, 5, 3},
462 {1, 3, 5}
465 static void
466 octahedron(GLenum shadeType)
468 int i;
470 for (i = 7; i >= 0; i--) {
471 drawtriangle(i, odata, ondex, shadeType);
475 /* CENTRY */
476 void APIENTRY
477 glutWireOctahedron(void)
479 octahedron(GL_LINE_LOOP);
482 void APIENTRY
483 glutSolidOctahedron(void)
485 octahedron(GL_TRIANGLES);
488 /* ENDCENTRY */
490 /* icosahedron data: These numbers are rigged to make an
491 icosahedron of radius 1.0 */
493 #define X .525731112119133606
494 #define Z .850650808352039932
496 static GLfloat idata[12][3] =
498 {-X, 0, Z},
499 {X, 0, Z},
500 {-X, 0, -Z},
501 {X, 0, -Z},
502 {0, Z, X},
503 {0, Z, -X},
504 {0, -Z, X},
505 {0, -Z, -X},
506 {Z, X, 0},
507 {-Z, X, 0},
508 {Z, -X, 0},
509 {-Z, -X, 0}
512 static int iIndex[20][3] =
514 {0, 4, 1},
515 {0, 9, 4},
516 {9, 5, 4},
517 {4, 5, 8},
518 {4, 8, 1},
519 {8, 10, 1},
520 {8, 3, 10},
521 {5, 3, 8},
522 {5, 2, 3},
523 {2, 7, 3},
524 {7, 10, 3},
525 {7, 6, 10},
526 {7, 11, 6},
527 {11, 0, 6},
528 {0, 1, 6},
529 {6, 1, 10},
530 {9, 0, 11},
531 {9, 11, 2},
532 {9, 2, 5},
533 {7, 2, 11},
536 static void
537 icosahedron(GLenum shadeType)
539 int i;
541 for (i = 19; i >= 0; i--) {
542 drawtriangle(i, idata, iIndex, shadeType);
546 /* CENTRY */
547 void APIENTRY
548 glutWireIcosahedron(void)
550 icosahedron(GL_LINE_LOOP);
553 void APIENTRY
554 glutSolidIcosahedron(void)
556 icosahedron(GL_TRIANGLES);
559 /* ENDCENTRY */
561 /* tetrahedron data: */
563 #define T 1.73205080756887729
565 static GLfloat tdata[4][3] =
567 {T, T, T},
568 {T, -T, -T},
569 {-T, T, -T},
570 {-T, -T, T}
573 static int tndex[4][3] =
575 {0, 1, 3},
576 {2, 1, 0},
577 {3, 2, 0},
578 {1, 2, 3}
581 static void
582 tetrahedron(GLenum shadeType)
584 int i;
586 for (i = 3; i >= 0; i--)
587 drawtriangle(i, tdata, tndex, shadeType);
590 /* CENTRY */
591 void APIENTRY
592 glutWireTetrahedron(void)
594 tetrahedron(GL_LINE_LOOP);
597 void APIENTRY
598 glutSolidTetrahedron(void)
600 tetrahedron(GL_TRIANGLES);
603 /* ENDCENTRY */