btrfs: [] on the end of a struct field is a variable length array.
[haiku.git] / headers / private / print / Jobs.h
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1 /*****************************************************************************/
2 // Jobs
3 //
4 // Author
5 // Michael Pfeiffer
6 //
7 // This application and all source files used in its construction, except
8 // where noted, are licensed under the MIT License, and have been written
9 // and are:
11 // Copyright (c) 2002 OpenBeOS Project
13 // Permission is hereby granted, free of charge, to any person obtaining a
14 // copy of this software and associated documentation files (the "Software"),
15 // to deal in the Software without restriction, including without limitation
16 // the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 // and/or sell copies of the Software, and to permit persons to whom the
18 // Software is furnished to do so, subject to the following conditions:
20 // The above copyright notice and this permission notice shall be included
21 // in all copies or substantial portions of the Software.
23 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
27 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
28 // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
29 // DEALINGS IN THE SOFTWARE.
30 /*****************************************************************************/
32 #ifndef _JOBS_H
33 #define _JOBS_H
35 #include "BeUtils.h"
36 #include "ObjectList.h"
37 #include "FolderWatcher.h"
39 #include <Directory.h>
40 #include <Entry.h>
41 #include <Handler.h>
42 #include <Locker.h>
43 #include <String.h>
44 #include <StorageDefs.h>
47 enum JobStatus { // job file
48 kWaiting, // to be processed
49 kProcessing, // processed by a printer add-on
50 kFailed, // failed to process the job file
51 kCompleted, // successfully processed
52 kUnknown, // other
55 class Printer;
56 class Folder;
58 // Job file in printer folder
59 class Job : public Object {
60 private:
61 Folder* fFolder; // the handler that watches the node of the job file
62 BString fName; // the name of the job file
63 long fTime; // the time encoded in the file name
64 node_ref fNode; // the node of the job file
65 entry_ref fEntry; // the entry of the job file
66 JobStatus fStatus; // the status of the job file
67 bool fValid; // is this a valid job file?
68 Printer* fPrinter; // the printer that processes this job
70 void UpdateStatus(const char* status);
71 void UpdateStatusAttribute(const char* status);
72 bool HasAttribute(BNode* node, const char* name);
73 bool IsValidJobFile();
75 public:
76 Job(const BEntry& entry, Folder* folder);
78 status_t InitCheck() const { return fTime >= 0 ? B_OK : B_ERROR; }
80 // accessors
81 const BString& Name() const { return fName; }
82 JobStatus Status() const { return fStatus; }
83 bool IsValid() const { return fValid; }
84 long Time() const { return fTime; }
85 const node_ref& NodeRef() const { return fNode; }
86 const entry_ref& EntryRef() const { return fEntry; }
87 bool IsWaiting() const { return fStatus == kWaiting; }
88 Printer* GetPrinter() const { return fPrinter; }
90 // modifiers
91 void SetPrinter(Printer* p) { fPrinter = p; }
92 void SetStatus(JobStatus s, bool writeToNode = true);
93 void UpdateAttribute();
94 void Remove();
98 // Printer folder watches creation, deletion and attribute changes of job files
99 // and notifies print_server if a job is waiting for processing
100 class Folder : public FolderWatcher, public FolderListener {
101 typedef FolderWatcher inherited;
103 private:
104 BLocker* fLocker;
105 BObjectList<Job> fJobs;
107 static int AscendingByTime(const Job* a, const Job* b);
109 bool AddJob(BEntry& entry, bool notify = true);
110 Job* Find(node_ref* node);
112 // FolderListener
113 void EntryCreated(node_ref* node, entry_ref* entry);
114 void EntryRemoved(node_ref* node);
115 void AttributeChanged(node_ref* node);
117 void SetupJobList();
119 protected:
120 enum {
121 kJobAdded,
122 kJobRemoved,
123 kJobAttrChanged,
125 virtual void Notify(Job* job, int kind) = 0;
127 public:
128 Folder(BLocker* fLocker, BLooper* looper, const BDirectory& spoolDir);
129 ~Folder();
131 BDirectory* GetSpoolDir() { return inherited::Folder(); }
133 BLocker* Locker() const { return fLocker; }
134 bool Lock() const { return fLocker != NULL ? fLocker->Lock() : true; }
135 void Unlock() const { if (fLocker) fLocker->Unlock(); }
137 int32 CountJobs() const { return fJobs.CountItems(); }
138 Job* JobAt(int i) const { return fJobs.ItemAt(i); }
140 // Caller is responsible to set the status of the job appropriately
141 // and to release the object when done
142 Job* GetNextJob();
144 #endif