tcp: Add APICall trace entry and move TRACEs into locked parts.
[haiku.git] / src / add-ons / screen_savers / flurry / Spark.cpp
blob342f57819a83e979ecf68693c56ce5316dff6ae0
1 /*
3 Copyright (c) 2002, Calum Robinson
4 All rights reserved.
6 Redistribution and use in source and binary forms, with or without
7 modification, are permitted provided that the following conditions are met:
9 * Redistributions of source code must retain the above copyright notice, this
10 list of conditions and the following disclaimer.
12 * Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
16 * Neither the name of the author nor the names of its contributors may be used
17 to endorse or promote products derived from this software without specific
18 prior written permission.
20 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
21 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
22 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
23 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
24 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
25 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
26 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
27 ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
29 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34 #include "Spark.h"
35 #include "Shared.h"
38 #define BIGMYSTERY 1800.0
39 #define MAXANGLES 16384
41 #define fieldCoherence 0
42 #define fieldSpeed 12.0f
43 #define fieldRange 1000.0f
46 void
47 InitSpark(Spark* s)
49 for (int i = 0; i < 3; i++)
50 s->position[i] = RandFlt(-100.0, 100.0);
54 void DrawSpark(flurry_info_t* info, Spark* s)
56 const float black[4] = {0.0f, 0.0f, 0.0f, 1.0f};
57 float width;
58 float sx;
59 float sy;
60 float a;
61 float c = 0.0625f;
62 float screenx;
63 float screeny;
64 float w;
65 float z;
66 float scale;
67 width = 60000.0f * info->sys_glWidth / 1024.0f;
69 z = s->position[2];
70 sx = s->position[0] * info->sys_glWidth / z + info->sys_glWidth * 0.5f;
71 sy = s->position[1] * info->sys_glWidth / z + info->sys_glHeight * 0.5f;
72 w = width*4.0f / z;
74 screenx = sx;
75 screeny = sy;
77 glPushMatrix();
78 glTranslatef(screenx,screeny,0.0f);
79 scale = w/50.0f;
80 glScalef(scale,scale,0.0f);
81 for (int k = 0; k < 12; k++) {
82 a = ((float)(random() % 3600)) / 10.0f;
83 glRotatef(a,0.0f,0.0f,1.0f);
84 glBegin(GL_QUAD_STRIP);
85 glColor4fv(black);
86 glVertex2f(-3.0f,0.0f);
87 a = 2.0f + (float) (random() & 255) * c;
88 glVertex2f(-3.0f,a);
89 glColor4fv(s->color);
90 glVertex2f(0.0f,0.0f);
91 glColor4fv(black);
92 glVertex2f(0.0f,a);
93 glVertex2f(3.0f,0.0f);
94 glVertex2f(3.0f,a);
95 glEnd();
98 glPopMatrix();
102 void
103 UpdateSparkColour(flurry_info_t* info, Spark* s)
105 const float rotationsPerSecond = (float)(2.0 * M_PI * fieldSpeed
106 / MAXANGLES);
107 double thisPointInRadians;
108 double thisAngle = info->fTime*rotationsPerSecond;
109 float cf;
110 float cycleTime = 20.0f;
111 float colorRot;
112 float redPhaseShift;
113 float greenPhaseShift;
114 float bluePhaseShift;
115 float baseRed;
116 float baseGreen;
117 float baseBlue;
118 float colorTime;
120 if (info->currentColorMode == rainbowColorMode)
121 cycleTime = 1.5f;
122 else if (info->currentColorMode == tiedyeColorMode)
123 cycleTime = 4.5f;
124 else if (info->currentColorMode == cyclicColorMode)
125 cycleTime = 20.0f;
126 else if (info->currentColorMode == slowCyclicColorMode)
127 cycleTime = 120.0f;
129 colorRot = (float)(2.0 * M_PI / cycleTime);
130 redPhaseShift = 0.0f; /* cycleTime * 0.0f / 3.0f */
131 greenPhaseShift = cycleTime / 3.0f;
132 bluePhaseShift = cycleTime * 2.0f / 3.0f;
133 colorTime = info->fTime;
134 if (info->currentColorMode == whiteColorMode) {
135 baseRed = 0.1875f;
136 baseGreen = 0.1875f;
137 baseBlue = 0.1875f;
138 } else if (info->currentColorMode == multiColorMode) {
139 baseRed = 0.0625f;
140 baseGreen = 0.0625f;
141 baseBlue = 0.0625f;
142 } else if (info->currentColorMode == darkColorMode) {
143 baseRed = 0.0f;
144 baseGreen = 0.0f;
145 baseBlue = 0.0f;
146 } else {
147 if (info->currentColorMode < slowCyclicColorMode)
148 colorTime = (info->currentColorMode / 6.0f) * cycleTime;
149 else
150 colorTime = info->fTime + info->randomSeed;
152 baseRed = 0.109375f
153 * ((float)cos((colorTime + redPhaseShift) * colorRot) + 1.0f);
154 baseGreen = 0.109375f
155 * ((float)cos((colorTime + greenPhaseShift) * colorRot) + 1.0f);
156 baseBlue = 0.109375f
157 * ((float)cos((colorTime + bluePhaseShift) * colorRot) + 1.0f);
160 cf = ((float)(cos(7.0 * ((info->fTime) * rotationsPerSecond))
161 + cos(3.0 * ((info->fTime) * rotationsPerSecond))
162 + cos(13.0 * ((info->fTime) * rotationsPerSecond))));
163 cf /= 6.0f;
164 cf += 2.0f;
165 thisPointInRadians = 2.0 * M_PI * (double) s->mystery / (double) BIGMYSTERY;
167 s->color[0] = baseRed + 0.0625f
168 * (0.5f + (float)cos((15.0 * (thisPointInRadians + 3.0*thisAngle)))
169 + (float)sin((7.0 * (thisPointInRadians + thisAngle))));
170 s->color[1] = baseGreen + 0.0625f
171 * (0.5f + (float)sin(((thisPointInRadians) + thisAngle)));
172 s->color[2] = baseBlue + 0.0625f
173 * (0.5f + (float)cos((37.0 * (thisPointInRadians + thisAngle))));
177 void
178 UpdateSpark(flurry_info_t* info, Spark* s)
180 const float rotationsPerSecond = (float) (2.0*M_PI*fieldSpeed/MAXANGLES);
181 double thisPointInRadians;
182 double thisAngle = info->fTime*rotationsPerSecond;
183 float cf;
184 double tmpX1,tmpY1,tmpZ1;
185 double tmpX2,tmpY2,tmpZ2;
186 double tmpX3,tmpY3,tmpZ3;
187 double tmpX4,tmpY4,tmpZ4;
188 double rotation;
189 double cr;
190 double sr;
191 float cycleTime = 20.0f;
192 float colorRot;
193 float redPhaseShift;
194 float greenPhaseShift;
195 float bluePhaseShift;
196 float baseRed;
197 float baseGreen;
198 float baseBlue;
199 float colorTime;
201 float old[3];
203 if (info->currentColorMode == rainbowColorMode)
204 cycleTime = 1.5f;
205 else if (info->currentColorMode == tiedyeColorMode)
206 cycleTime = 4.5f;
207 else if (info->currentColorMode == cyclicColorMode)
208 cycleTime = 20.0f;
209 else if (info->currentColorMode == slowCyclicColorMode)
210 cycleTime = 120.0f;
212 colorRot = (float)(2.0 * M_PI / cycleTime);
213 redPhaseShift = 0.0f; /* cycleTime * 0.0f / 3.0f */
214 greenPhaseShift = cycleTime / 3.0f;
215 bluePhaseShift = cycleTime * 2.0f / 3.0f ;
216 colorTime = info->fTime;
217 if (info->currentColorMode == whiteColorMode) {
218 baseRed = 0.1875f;
219 baseGreen = 0.1875f;
220 baseBlue = 0.1875f;
221 } else if (info->currentColorMode == multiColorMode) {
222 baseRed = 0.0625f;
223 baseGreen = 0.0625f;
224 baseBlue = 0.0625f;
225 } else if (info->currentColorMode == darkColorMode) {
226 baseRed = 0.0f;
227 baseGreen = 0.0f;
228 baseBlue = 0.0f;
229 } else {
230 if (info->currentColorMode < slowCyclicColorMode)
231 colorTime = (info->currentColorMode / 6.0f) * cycleTime;
232 else
233 colorTime = info->fTime + info->randomSeed;
235 baseRed = 0.109375f
236 * ((float)cos((colorTime + redPhaseShift) * colorRot) + 1.0f);
237 baseGreen = 0.109375f
238 * ((float)cos((colorTime + greenPhaseShift) * colorRot) + 1.0f);
239 baseBlue = 0.109375f
240 * ((float)cos((colorTime + bluePhaseShift) * colorRot) + 1.0f);
243 for (int i = 0; i < 3; i++)
244 old[i] = s->position[i];
246 cf = ((float)cos(7.0 * ((info->fTime) * rotationsPerSecond)
247 + (float)cos(3.0 * ((info->fTime) * rotationsPerSecond))
248 + (float)cos(13.0 * ((info->fTime) * rotationsPerSecond))));
249 cf /= 6.0f;
250 cf += 2.0f;
251 thisPointInRadians = 2.0 * M_PI * (double)s->mystery / (double)BIGMYSTERY;
253 s->color[0] = baseRed + 0.0625f
254 * (0.5f + (float) cos((15.0 * (thisPointInRadians + 3.0*thisAngle)))
255 + (float) sin((7.0 * (thisPointInRadians + thisAngle))));
256 s->color[1] = baseGreen + 0.0625f
257 * (0.5f + (float) sin(((thisPointInRadians) + thisAngle)));
258 s->color[2] = baseBlue + 0.0625f
259 * (0.5f + (float) cos((37.0 * (thisPointInRadians + thisAngle))));
260 s->position[0] = fieldRange * cf
261 * (float)cos(11.0 * (thisPointInRadians + (3.0*thisAngle)));
262 s->position[1] = fieldRange * cf *
263 (float) sin(12.0 * (thisPointInRadians + (4.0*thisAngle)));
264 s->position[2] = fieldRange *
265 (float) cos((23.0 * (thisPointInRadians + (12.0*thisAngle))));
267 rotation = thisAngle * 0.501 + 5.01 * (double)s->mystery
268 / (double)BIGMYSTERY;
269 cr = cos(rotation);
270 sr = sin(rotation);
271 tmpX1 = s->position[0] * cr - s->position[1] * sr;
272 tmpY1 = s->position[1] * cr + s->position[0] * sr;
273 tmpZ1 = s->position[2];
275 tmpX2 = tmpX1 * cr - tmpZ1 * sr;
276 tmpY2 = tmpY1;
277 tmpZ2 = tmpZ1 * cr + tmpX1 * sr;
279 tmpX3 = tmpX2;
280 tmpY3 = tmpY2 * cr - tmpZ2 * sr;
281 tmpZ3 = tmpZ2 * cr + tmpY2 * sr + seraphDistance;
283 rotation = thisAngle * 2.501 + 85.01 * (double)s->mystery
284 / (double)BIGMYSTERY;
285 cr = cos(rotation);
286 sr = sin(rotation);
287 tmpX4 = tmpX3 * cr - tmpY3 * sr;
288 tmpY4 = tmpY3 * cr + tmpX3 * sr;
289 tmpZ4 = tmpZ3;
291 s->position[0] = (float) tmpX4 + RandBell(5.0f*fieldCoherence);
292 s->position[1] = (float) tmpY4 + RandBell(5.0f*fieldCoherence);
293 s->position[2] = (float) tmpZ4 + RandBell(5.0f*fieldCoherence);
295 for (int i = 0;i < 3; i++)
296 s->delta[i] = (s->position[i] - old[i]) / info->fDeltaTime;