libroot/posix/stdio: Remove unused portions.
[haiku.git] / src / system / libroot / posix / glibc / include / arch / x86_64 / math_ldbl.h
blobb9ff8dadafe8247bc8419c4913501e9ba303cec5
1 #ifndef _MATH_PRIVATE_H_
2 #error "Never use <math_ldbl.h> directly; include <math_private.h> instead."
3 #endif
5 /* A union which permits us to convert between a long double and
6 three 32 bit ints. */
8 typedef union
10 long double value;
11 struct
13 u_int32_t lsw;
14 u_int32_t msw;
15 int sign_exponent:16;
16 unsigned int empty1:16;
17 unsigned int empty0:32;
18 } parts;
19 } ieee_long_double_shape_type;
21 /* Get three 32 bit ints from a double. */
23 #define GET_LDOUBLE_WORDS(exp,ix0,ix1,d) \
24 do { \
25 ieee_long_double_shape_type ew_u; \
26 ew_u.value = (d); \
27 (exp) = ew_u.parts.sign_exponent; \
28 (ix0) = ew_u.parts.msw; \
29 (ix1) = ew_u.parts.lsw; \
30 } while (0)
32 /* Set a double from two 32 bit ints. */
34 #define SET_LDOUBLE_WORDS(d,exp,ix0,ix1) \
35 do { \
36 ieee_long_double_shape_type iw_u; \
37 iw_u.parts.sign_exponent = (exp); \
38 iw_u.parts.msw = (ix0); \
39 iw_u.parts.lsw = (ix1); \
40 (d) = iw_u.value; \
41 } while (0)
43 /* Get the more significant 32 bits of a long double mantissa. */
45 #define GET_LDOUBLE_MSW(v,d) \
46 do { \
47 ieee_long_double_shape_type sh_u; \
48 sh_u.value = (d); \
49 (v) = sh_u.parts.msw; \
50 } while (0)
52 /* Set the more significant 32 bits of a long double mantissa from an int. */
54 #define SET_LDOUBLE_MSW(d,v) \
55 do { \
56 ieee_long_double_shape_type sh_u; \
57 sh_u.value = (d); \
58 sh_u.parts.msw = (v); \
59 (d) = sh_u.value; \
60 } while (0)
62 /* Get int from the exponent of a long double. */
64 #define GET_LDOUBLE_EXP(exp,d) \
65 do { \
66 ieee_long_double_shape_type ge_u; \
67 ge_u.value = (d); \
68 (exp) = ge_u.parts.sign_exponent; \
69 } while (0)
71 /* Set exponent of a long double from an int. */
73 #define SET_LDOUBLE_EXP(d,exp) \
74 do { \
75 ieee_long_double_shape_type se_u; \
76 se_u.value = (d); \
77 se_u.parts.sign_exponent = (exp); \
78 (d) = se_u.value; \
79 } while (0)