3 #ifndef RENDERING_BUFFER_H
4 #define RENDERING_BUFFER_H
6 #include <GraphicsDefs.h>
9 class RenderingBuffer
{
12 virtual ~RenderingBuffer() {}
14 virtual status_t
InitCheck() const = 0;
16 virtual color_space
ColorSpace() const = 0;
17 virtual void* Bits() const = 0;
18 virtual uint32
BytesPerRow() const = 0;
19 // the *count* of the pixels per line
20 virtual uint32
Width() const = 0;
21 // the *count* of lines
22 virtual uint32
Height() const = 0;
24 inline uint32
BitsLength() const
25 { return Height() * BytesPerRow(); }
27 inline IntRect
Bounds() const
28 { return IntRect(0, 0, Width() - 1,
32 #endif // RENDERING_BUFFER_H