4 void initSDL(unsigned int, unsigned int, unsigned int);
6 void sLock(SDL_Surface
*);
8 void sUlock(SDL_Surface
*);
10 void drawSurface(SDL_Surface
*, unsigned int, unsigned int, unsigned int,
11 unsigned int, unsigned int, unsigned int);
13 void drawSurface(SDL_Surface
*, unsigned int, unsigned int);
15 void drawSurface(SDL_Surface
*, unsigned int, unsigned int, unsigned char);
17 void drawToTile(SDL_Surface
* surface
, unsigned int x
, unsigned int y
,
20 void drawToTile(SDL_Surface
* surface
, unsigned int x
, unsigned int y
);
22 SDL_Surface
* loadBitmap(const char*);
24 Uint32
getPixel(SDL_Surface
*, unsigned int, unsigned int);
26 void putPixel(SDL_Surface
*, unsigned int, unsigned int, Uint32
);
28 void fillRect(SDL_Surface
*, unsigned int, unsigned int, unsigned int,
29 unsigned int, unsigned int);
31 SDL_Surface
* tint (signed char, signed char, signed char, SDL_Surface
*);
35 SDL_Surface
* tint (SDL_Surface
*, signed char, signed char, signed char);
37 void tintTile(unsigned int, unsigned int);