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11 * This file is free software: you may copy, redistribute and/or modify
12 * it under the terms of the GNU General Public License as published by the
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14 * option) any later version.
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
19 * Public License for more details.
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29 #include "common/quaternion.h"
31 #include "target/SITL/sim/simHelper.h"
33 inline int16_t constrainToInt16(float value
)
35 return (int16_t)round(constrain(value
, INT16_MIN
, INT16_MAX
));
38 // Move to quaternion.h ?
39 void computeQuaternionFromRPY(fpQuaternion_t
*quat
, int16_t initialRoll
, int16_t initialPitch
, int16_t initialYaw
)
41 if (initialRoll
> 1800) initialRoll
-= 3600;
42 if (initialPitch
> 1800) initialPitch
-= 3600;
43 if (initialYaw
> 1800) initialYaw
-= 3600;
45 const float cosRoll
= cos_approx(DECIDEGREES_TO_RADIANS(initialRoll
) * 0.5f
);
46 const float sinRoll
= sin_approx(DECIDEGREES_TO_RADIANS(initialRoll
) * 0.5f
);
48 const float cosPitch
= cos_approx(DECIDEGREES_TO_RADIANS(initialPitch
) * 0.5f
);
49 const float sinPitch
= sin_approx(DECIDEGREES_TO_RADIANS(initialPitch
) * 0.5f
);
51 const float cosYaw
= cos_approx(DECIDEGREES_TO_RADIANS(-initialYaw
) * 0.5f
);
52 const float sinYaw
= sin_approx(DECIDEGREES_TO_RADIANS(-initialYaw
) * 0.5f
);
54 quat
->q0
= cosRoll
* cosPitch
* cosYaw
+ sinRoll
* sinPitch
* sinYaw
;
55 quat
->q1
= sinRoll
* cosPitch
* cosYaw
- cosRoll
* sinPitch
* sinYaw
;
56 quat
->q2
= cosRoll
* sinPitch
* cosYaw
+ sinRoll
* cosPitch
* sinYaw
;
57 quat
->q3
= cosRoll
* cosPitch
* sinYaw
- sinRoll
* sinPitch
* cosYaw
;
60 void transformVectorEarthToBody(fpVector3_t
*v
, const fpQuaternion_t
*quat
)
62 // HACK: This is needed to correctly transform from NED (sensor frame) to NEU (navigation)
65 // From earth frame to body frame
66 quaternionRotateVector(v
, v
, quat
);