Merge pull request #10558 from iNavFlight/MrD_Correct-comments-on-OSD-symbols
[inav.git] / src / main / flight / wind_estimator.c
blob7567d0ad25780cf6946b9bef0fe37bd058c77389
1 /*
2 * This file is part of Cleanflight.
4 * Cleanflight is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 3 of the License, or
7 * (at your option) any later version.
9 * Cleanflight is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with Cleanflight. If not, see <http://www.gnu.org/licenses/>.
18 #include "platform.h"
20 #if defined(USE_WIND_ESTIMATOR)
22 #include <stdbool.h>
23 #include <stdint.h>
24 #include <string.h>
25 #include <math.h>
27 #include "build/build_config.h"
28 #include "build/debug.h"
30 #include "common/axis.h"
31 #include "common/filter.h"
32 #include "common/maths.h"
34 #include "drivers/time.h"
36 #include "fc/config.h"
37 #include "fc/runtime_config.h"
39 #include "flight/imu.h"
41 #include "navigation/navigation_pos_estimator_private.h"
43 #include "io/gps.h"
46 #define WINDESTIMATOR_TIMEOUT 60*15 // 15min with out altitude change
47 #define WINDESTIMATOR_ALTITUDE_SCALE WINDESTIMATOR_TIMEOUT/500.0f //or 500m altitude change
48 // Based on WindEstimation.pdf paper
50 static bool hasValidWindEstimate = false;
51 static float estimatedWind[XYZ_AXIS_COUNT] = {0, 0, 0}; // wind velocity vectors in cm / sec in earth frame
52 static float lastGroundVelocity[XYZ_AXIS_COUNT];
53 static float lastFuselageDirection[XYZ_AXIS_COUNT];
55 bool isEstimatedWindSpeedValid(void)
57 return hasValidWindEstimate
58 #ifdef USE_GPS_FIX_ESTIMATION
59 || STATE(GPS_ESTIMATED_FIX) //use any wind estimate with GPS fix estimation.
60 #endif
64 float getEstimatedWindSpeed(int axis)
66 return estimatedWind[axis];
69 float getEstimatedHorizontalWindSpeed(uint16_t *angle)
71 float xWindSpeed = getEstimatedWindSpeed(X);
72 float yWindSpeed = getEstimatedWindSpeed(Y);
73 if (angle) {
74 float horizontalWindAngle = atan2_approx(yWindSpeed, xWindSpeed);
75 // atan2 returns [-M_PI, M_PI], with 0 indicating the vector points in the X direction
76 // We want [0, 360) in degrees
77 if (horizontalWindAngle < 0) {
78 horizontalWindAngle += 2 * M_PIf;
80 *angle = RADIANS_TO_CENTIDEGREES(horizontalWindAngle);
82 return calc_length_pythagorean_2D(xWindSpeed, yWindSpeed);
85 void updateWindEstimator(timeUs_t currentTimeUs)
87 static timeUs_t lastUpdateUs = 0;
88 static timeUs_t lastValidWindEstimate = 0;
89 static float lastValidEstimateAltitude = 0.0f;
90 float currentAltitude = gpsSol.llh.alt / 100.0f; // altitude in m
92 if ((US2S(currentTimeUs - lastValidWindEstimate) + WINDESTIMATOR_ALTITUDE_SCALE * fabsf(currentAltitude - lastValidEstimateAltitude)) > WINDESTIMATOR_TIMEOUT) {
93 hasValidWindEstimate = false;
96 if (!STATE(FIXED_WING_LEGACY) ||
97 !isGPSHeadingValid() ||
98 !gpsSol.flags.validVelNE ||
99 !gpsSol.flags.validVelD
100 #ifdef USE_GPS_FIX_ESTIMATION
101 || STATE(GPS_ESTIMATED_FIX)
102 #endif
104 return;
107 float groundVelocity[XYZ_AXIS_COUNT];
108 float groundVelocityDiff[XYZ_AXIS_COUNT];
109 float groundVelocitySum[XYZ_AXIS_COUNT];
111 float fuselageDirection[XYZ_AXIS_COUNT];
112 float fuselageDirectionDiff[XYZ_AXIS_COUNT];
113 float fuselageDirectionSum[XYZ_AXIS_COUNT];
115 // Get current 3D velocity from GPS in cm/s
116 // relative to earth frame
117 groundVelocity[X] = posEstimator.gps.vel.x;
118 groundVelocity[Y] = posEstimator.gps.vel.y;
119 groundVelocity[Z] = posEstimator.gps.vel.z;
121 // Fuselage direction in earth frame
122 fuselageDirection[X] = HeadVecEFFiltered.x;
123 fuselageDirection[Y] = -HeadVecEFFiltered.y;
124 fuselageDirection[Z] = -HeadVecEFFiltered.z;
126 timeDelta_t timeDelta = cmpTimeUs(currentTimeUs, lastUpdateUs);
127 // scrap our data and start over if we're taking too long to get a direction change
128 if (lastUpdateUs == 0 || timeDelta > 10 * USECS_PER_SEC) {
130 lastUpdateUs = currentTimeUs;
132 memcpy(lastFuselageDirection, fuselageDirection, sizeof(lastFuselageDirection));
133 memcpy(lastGroundVelocity, groundVelocity, sizeof(lastGroundVelocity));
134 return;
137 fuselageDirectionDiff[X] = fuselageDirection[X] - lastFuselageDirection[X];
138 fuselageDirectionDiff[Y] = fuselageDirection[Y] - lastFuselageDirection[Y];
139 fuselageDirectionDiff[Z] = fuselageDirection[Z] - lastFuselageDirection[Z];
141 float diffLengthSq = sq(fuselageDirectionDiff[X]) + sq(fuselageDirectionDiff[Y]) + sq(fuselageDirectionDiff[Z]);
143 // Very small changes in attitude will result in a denominator
144 // very close to zero which will introduce too much error in the
145 // estimation.
147 // TODO: Is 0.2f an adequate threshold?
148 if (diffLengthSq > sq(0.2f)) {
149 // when turning, use the attitude response to estimate wind speed
150 groundVelocityDiff[X] = groundVelocity[X] - lastGroundVelocity[X];
151 groundVelocityDiff[Y] = groundVelocity[Y] - lastGroundVelocity[Y];
152 groundVelocityDiff[Z] = groundVelocity[Z] - lastGroundVelocity[Z];
154 // estimate airspeed it using equation 6
155 float V = (calc_length_pythagorean_3D(groundVelocityDiff[X], groundVelocityDiff[Y], groundVelocityDiff[Z])) / fast_fsqrtf(diffLengthSq);
157 fuselageDirectionSum[X] = fuselageDirection[X] + lastFuselageDirection[X];
158 fuselageDirectionSum[Y] = fuselageDirection[Y] + lastFuselageDirection[Y];
159 fuselageDirectionSum[Z] = fuselageDirection[Z] + lastFuselageDirection[Z];
161 groundVelocitySum[X] = groundVelocity[X] + lastGroundVelocity[X];
162 groundVelocitySum[Y] = groundVelocity[Y] + lastGroundVelocity[Y];
163 groundVelocitySum[Z] = groundVelocity[Z] + lastGroundVelocity[Z];
165 memcpy(lastFuselageDirection, fuselageDirection, sizeof(lastFuselageDirection));
166 memcpy(lastGroundVelocity, groundVelocity, sizeof(lastGroundVelocity));
168 float theta = atan2f(groundVelocityDiff[Y], groundVelocityDiff[X]) - atan2f(fuselageDirectionDiff[Y], fuselageDirectionDiff[X]);// equation 9
169 float sintheta = sinf(theta);
170 float costheta = cosf(theta);
172 float wind[XYZ_AXIS_COUNT];
173 wind[X] = (groundVelocitySum[X] - V * (costheta * fuselageDirectionSum[X] - sintheta * fuselageDirectionSum[Y])) * 0.5f;// equation 10
174 wind[Y] = (groundVelocitySum[Y] - V * (sintheta * fuselageDirectionSum[X] + costheta * fuselageDirectionSum[Y])) * 0.5f;// equation 11
175 wind[Z] = (groundVelocitySum[Z] - V * fuselageDirectionSum[Z]) * 0.5f;// equation 12
177 float prevWindLength = calc_length_pythagorean_3D(estimatedWind[X], estimatedWind[Y], estimatedWind[Z]);
178 float windLength = calc_length_pythagorean_3D(wind[X], wind[Y], wind[Z]);
180 //is this really needed? The reason it is here might be above equation was wrong in early implementations
181 if (windLength < prevWindLength + 4000) {
182 // TODO: Better filtering
183 estimatedWind[X] = estimatedWind[X] * 0.98f + wind[X] * 0.02f;
184 estimatedWind[Y] = estimatedWind[Y] * 0.98f + wind[Y] * 0.02f;
185 estimatedWind[Z] = estimatedWind[Z] * 0.98f + wind[Z] * 0.02f;
188 lastUpdateUs = currentTimeUs;
189 lastValidWindEstimate = currentTimeUs;
190 hasValidWindEstimate = true;
191 lastValidEstimateAltitude = currentAltitude;
195 #endif