1 // SPDX-License-Identifier: GPL-2.0-or-later
3 * \file src/snapped-point.cpp
7 * Mathieu Dimanche <mdimanche@free.fr>
8 * Diederik van Lierop <mail@diedenrezi.nl>
10 * Released under GNU GPL v2+, read the file 'COPYING' for more information.
14 #include "snapped-point.h"
15 #include "preferences.h"
17 // overloaded constructor
18 Inkscape::SnappedPoint::SnappedPoint(Geom::Point
const &p
, SnapSourceType
const &source
, long source_num
, SnapTargetType
const &target
, Geom::Coord
const &d
, Geom::Coord
const &t
, bool const &a
, bool const &constrained_snap
, bool const &fully_constrained
, Geom::OptRect target_bbox
) :
20 //_alignment_target(Geom::Point(0,0)),
21 //_alignment_target2(Geom::Point(0,0)),
22 _equal_distance(Geom::infinity()),
23 _tangent(Geom::Point(0,0)),
25 _source_num(source_num
),
27 _at_intersection (false),
28 _constrained_snap (constrained_snap
),
29 _fully_constrained (fully_constrained
),
31 _tolerance(std::max(t
,1.0)),// tolerance should never be smaller than 1 px, as it is used for normalization in isOtherSnapBetter. We don't want a division by zero.
33 _second_distance (Geom::infinity()),
34 _second_tolerance (1),
35 _second_always_snap (false),
36 _target_bbox(std::move(target_bbox
)),
37 _pointer_distance (Geom::infinity())
41 Inkscape::SnappedPoint::SnappedPoint(Geom::Point
const &p
, Geom::Point
const &ap
, SnapSourceType
const &source
, long source_num
, SnapTargetType
const &target
, Geom::Coord
const &d
, Geom::Coord
const &t
, bool const &a
, bool const &constrained_snap
, bool const &fully_constrained
, Geom::OptRect target_bbox
) :
43 _alignment_target(ap
),
44 //_alignment_target2(Geom::Point(0,0)),
45 _alignment_target_type(target
),
46 _equal_distance(Geom::infinity()),
47 _tangent(Geom::Point(0,0)),
49 _source_num(source_num
),
51 _at_intersection (false),
52 _constrained_snap (constrained_snap
),
53 _fully_constrained (fully_constrained
),
55 _tolerance(std::max(t
,1.0)),// tolerance should never be smaller than 1 px, as it is used for normalization in isOtherSnapBetter. We don't want a division by zero.
57 _second_distance (Geom::infinity()),
58 _second_tolerance (1),
59 _second_always_snap (false),
60 _target_bbox(std::move(target_bbox
)),
61 _pointer_distance (Geom::infinity())
65 Inkscape::SnappedPoint::SnappedPoint(Geom::Point
const &p
, Geom::Point
const &ap
, Geom::Point
const &ap2
, SnapSourceType
const &source
, long source_num
, SnapTargetType
const &target
, Geom::Coord
const &d
, Geom::Coord
const &t
, bool const &a
, bool const &constrained_snap
, bool const &fully_constrained
, Geom::OptRect target_bbox
) :
67 _alignment_target(ap
),
68 _alignment_target2(ap2
),
69 _alignment_target_type(target
),
70 _equal_distance(Geom::infinity()),
71 _tangent(Geom::Point(0,0)),
73 _source_num(source_num
),
75 _at_intersection (false),
76 _constrained_snap (constrained_snap
),
77 _fully_constrained (fully_constrained
),
79 _tolerance(std::max(t
,1.0)),// tolerance should never be smaller than 1 px, as it is used for normalization in isOtherSnapBetter. We don't want a division by zero.
81 _second_distance (Geom::infinity()),
82 _second_tolerance (1),
83 _second_always_snap (false),
84 _target_bbox(std::move(target_bbox
)),
85 _pointer_distance (Geom::infinity())
89 Inkscape::SnappedPoint::SnappedPoint(Geom::Point
const &p
, std::vector
<Geom::Rect
> const &bboxes
, Geom::Rect
const &source_bbox
, Geom::Coord equal_dist
, SnapSourceType
const &source
, long source_num
, SnapTargetType
const &target
, Geom::Coord
const &d
, Geom::Coord
const &t
, bool const &a
, bool const &constrained_snap
, bool const &fully_constrained
) :
91 _equal_distance(equal_dist
),
92 _distribution_bboxes(std::move(bboxes
)),
93 _source_bbox(source_bbox
),
94 _tangent(Geom::Point(0,0)),
96 _source_num(source_num
),
98 _at_intersection (false),
99 _constrained_snap (constrained_snap
),
100 _fully_constrained (fully_constrained
),
102 _tolerance(std::max(t
,1.0)),// tolerance should never be smaller than 1 px, as it is used for normalization in isOtherSnapBetter. We don't want a division by zero.
104 _second_distance (Geom::infinity()),
105 _second_tolerance (1),
106 _second_always_snap (false),
107 //_target_bbox(std::move(target_bbox)),
108 _pointer_distance (Geom::infinity())
112 Inkscape::SnappedPoint::SnappedPoint(Geom::Point
const &p
, std::vector
<Geom::Rect
> const &bboxes
, std::vector
<Geom::Rect
> const &bboxes2
, Geom::Rect
const &source_bbox
, Geom::Coord equal_dist
, Geom::Coord equal_dist2
, SnapSourceType
const &source
, long source_num
, SnapTargetType
const &target
, Geom::Coord
const &d
, Geom::Coord
const &t
, bool const &a
, bool const &constrained_snap
, bool const &fully_constrained
) :
114 _equal_distance(equal_dist
),
115 _equal_distance2(equal_dist2
),
116 _distribution_bboxes(std::move(bboxes
)),
117 _distribution_bboxes2(std::move(bboxes2
)),
118 _source_bbox(source_bbox
),
119 _tangent(Geom::Point(0,0)),
121 _source_num(source_num
),
123 _at_intersection (false),
124 _constrained_snap (constrained_snap
),
125 _fully_constrained (fully_constrained
),
127 _tolerance(std::max(t
,1.0)),// tolerance should never be smaller than 1 px, as it is used for normalization in isOtherSnapBetter. We don't want a division by zero.
129 _second_distance (Geom::infinity()),
130 _second_tolerance (1),
131 _second_always_snap (false),
132 //_target_bbox(std::move(target_bbox)),
133 _pointer_distance (Geom::infinity())
137 Inkscape::SnappedPoint::SnappedPoint(Inkscape::SnapCandidatePoint
const &p
, SnapTargetType
const &target
, Geom::Coord
const &d
, Geom::Coord
const &t
, bool const &a
, bool const &constrained_snap
, bool const &fully_constrained
) :
138 _point (p
.getPoint()),
139 _equal_distance(Geom::infinity()),
140 _tangent (Geom::Point(0,0)),
141 _source (p
.getSourceType()),
142 _source_num (p
.getSourceNum()),
144 _at_intersection (false),
145 _constrained_snap (constrained_snap
),
146 _fully_constrained (fully_constrained
),
148 _tolerance(std::max(t
,1.0)),
150 _second_distance (Geom::infinity()),
151 _second_tolerance (1),
152 _second_always_snap (false),
153 _target_bbox (p
.getTargetBBox()),
154 _pointer_distance (Geom::infinity())
158 Inkscape::SnappedPoint::SnappedPoint(Geom::Point
const &p
, SnapSourceType
const &source
, long source_num
, SnapTargetType
const &target
, Geom::Coord
const &d
, Geom::Coord
const &t
, bool const &a
, bool const &at_intersection
, bool const &constrained_snap
, bool const &fully_constrained
, Geom::Coord
const &d2
, Geom::Coord
const &t2
, bool const &a2
) :
160 _equal_distance(Geom::infinity()),
161 _tangent (Geom::Point(0,0)),
163 _source_num(source_num
),
165 _at_intersection(at_intersection
),
166 _constrained_snap(constrained_snap
),
167 _fully_constrained(fully_constrained
),
169 _tolerance(std::max(t
,1.0)),
171 _second_distance(d2
),
172 _second_tolerance(std::max(t2
,1.0)),
173 _second_always_snap(a2
),
174 // tolerance should never be smaller than 1 px, as it is used for normalization in
175 // isOtherSnapBetter. We don't want a division by zero.
176 _target_bbox (Geom::OptRect()),
177 _pointer_distance (Geom::infinity())
181 Inkscape::SnappedPoint::SnappedPoint():
182 _point (Geom::Point(0,0)),
183 _equal_distance(Geom::infinity()),
184 _tangent (Geom::Point(0,0)),
185 _source (SNAPSOURCE_UNDEFINED
),
187 _target (SNAPTARGET_UNDEFINED
),
188 _at_intersection (false),
189 _constrained_snap (false),
190 _fully_constrained (false),
191 _distance (Geom::infinity()),
193 _always_snap (false),
194 _second_distance (Geom::infinity()),
195 _second_tolerance (1),
196 _second_always_snap (false),
197 _target_bbox (Geom::OptRect()),
198 _pointer_distance (Geom::infinity())
202 Inkscape::SnappedPoint::SnappedPoint(Geom::Point
const &p
):
204 _equal_distance(Geom::infinity()),
205 _tangent (Geom::Point(0,0)),
206 _source (SNAPSOURCE_UNDEFINED
),
208 _target (SNAPTARGET_UNDEFINED
),
209 _at_intersection (false),
210 _constrained_snap (false),
211 _fully_constrained (false),
212 _distance (Geom::infinity()),
214 _always_snap (false),
215 _second_distance (Geom::infinity()),
216 _second_tolerance (1),
217 _second_always_snap (false),
218 _target_bbox (Geom::OptRect()),
219 _pointer_distance (Geom::infinity())
223 Inkscape::SnappedPoint::~SnappedPoint()
226 void Inkscape::SnappedPoint::getPointIfSnapped(Geom::Point
&p
) const
228 // When we have snapped
230 // then return the snapped point by overwriting p
232 } //otherwise p will be left untouched; this way the caller doesn't have to check whether we've snapped
235 // search for the closest snapped point
236 // This function give preference to the snapped points that are not in SNAPTARGET_ALIGNMENT_CATEGORY
237 // ie. for example, a longer Corner to Corner snap will be given prefrence over
238 // a Corner to alignment snap with lesser snapDistance.
240 // Incase there is an alignment snap along with a distribution snap possible, this
241 // function returns a new SnappedPoint that is are mix of the both
242 bool getClosestSP(std::list
<Inkscape::SnappedPoint
> const &list
, Inkscape::SnappedPoint
&result
)
244 bool success
= false;
245 bool aligned_success
= false;
247 Inkscape::SnappedPoint aligned
;
249 for (std::list
<Inkscape::SnappedPoint
>::const_iterator i
= list
.begin(); i
!= list
.end(); ++i
) {
250 bool alignment
= (*i
).getTarget() & Inkscape::SNAPTARGET_ALIGNMENT_CATEGORY
;
251 if (i
== list
.begin()) {
253 success
= !alignment
;
255 aligned_success
= alignment
;
256 } else if (alignment
) {
257 if (!aligned_success
|| (*i
).getSnapDistance() <= aligned
.getSnapDistance()) {
258 if ((*i
).getSnapDistance() == aligned
.getSnapDistance()) {
259 if ((*i
).getDistanceToAlignTarget() < aligned
.getDistanceToAlignTarget()) {
261 aligned_success
= true;
265 aligned_success
= true;
268 } else if (!success
|| (*i
).getSnapDistance() < result
.getSnapDistance()){
275 if (!success
&& aligned_success
)
278 // the following code merges an alignment snap and a distribution snap
279 if (success
&& aligned_success
) {
280 bool align_intersection
= aligned
.getTarget() == Inkscape::SNAPTARGET_ALIGNMENT_INTERSECTION
;
281 auto type
= result
.getTarget();
283 if (type
& Inkscape::SNAPTARGET_DISTRIBUTION_CATEGORY
) {
285 case Inkscape::SNAPTARGET_DISTRIBUTION_X
:
286 case Inkscape::SNAPTARGET_DISTRIBUTION_RIGHT
:
287 case Inkscape::SNAPTARGET_DISTRIBUTION_LEFT
:
288 if (aligned
.getPoint().y() == aligned
.getAlignmentTarget()->y()) {
289 result
.setPoint({result
.getPoint().x(), aligned
.getPoint().y()});
290 result
.setAlignmentTargetType(Inkscape::SNAPTARGET_ALIGNMENT_BBOX_CORNER
);
291 result
.setAlignmentTarget(aligned
.getAlignmentTarget());
293 if (align_intersection
&& abs(result
.getPoint().x() - aligned
.getAlignmentTarget2()->x()) <1e-4) {
294 result
.setPoint(aligned
.getPoint());
295 result
.setAlignmentTarget2(aligned
.getAlignmentTarget2());
296 result
.setAlignmentTargetType(aligned
.getAlignmentTargetType());
301 case Inkscape::SNAPTARGET_DISTRIBUTION_Y
:
302 case Inkscape::SNAPTARGET_DISTRIBUTION_UP
:
303 case Inkscape::SNAPTARGET_DISTRIBUTION_DOWN
:
304 if (!align_intersection
) {
305 if (aligned
.getPoint().x() == aligned
.getAlignmentTarget()->x()) {
306 result
.setPoint({aligned
.getPoint().x(), result
.getPoint().y()});
307 result
.setAlignmentTargetType(aligned
.getAlignmentTargetType());
308 result
.setAlignmentTarget(aligned
.getAlignmentTarget());
310 } else if (aligned
.getPoint().x() == aligned
.getAlignmentTarget2()->x()) {
311 result
.setPoint({aligned
.getPoint().x(), result
.getPoint().y()});
312 result
.setAlignmentTargetType(Inkscape::SNAPTARGET_ALIGNMENT_BBOX_CORNER
);
313 result
.setAlignmentTarget(aligned
.getAlignmentTarget2());
315 if (abs(result
.getPoint().y() - aligned
.getAlignmentTarget()->y()) <1e-4) {
316 result
.setPoint(aligned
.getPoint());
317 result
.setAlignmentTarget2(aligned
.getAlignmentTarget());
318 result
.setAlignmentTargetType(aligned
.getAlignmentTargetType());
323 case Inkscape::SNAPTARGET_DISTRIBUTION_XY
:
324 if (Geom::L2(result
.getPoint() - aligned
.getPoint()) < 1e-4) {
325 result
.setPoint(aligned
.getPoint());
326 result
.setAlignmentTargetType(aligned
.getAlignmentTargetType());
327 result
.setAlignmentTarget(aligned
.getAlignmentTarget());
328 result
.setAlignmentTarget2(aligned
.getAlignmentTarget2());
333 g_warning("getClosestSP(): unknown distribution snap target %i", result
.getTarget());
341 return success
? success
: aligned_success
;
344 bool Inkscape::SnappedPoint::isOtherSnapBetter(Inkscape::SnappedPoint
const &other_one
, bool weighted
) const
347 if (getSnapped() && !other_one
.getSnapped()) {
351 if (!getSnapped() && other_one
.getSnapped()) {
355 double dist_other
= other_one
.getSnapDistance();
356 double dist_this
= getSnapDistance();
358 // The distance to the pointer should only be taken into account when finding the best snapped source node (when
359 // there's more than one). It is not useful when trying to find the best snapped target point.
360 // (both the snap distance and the pointer distance are measured in document pixels, not in screen pixels)
362 Geom::Coord
const dist_pointer_other
= other_one
.getPointerDistance();
363 Geom::Coord
const dist_pointer_this
= getPointerDistance();
364 // Weight factor: controls which node should be preferred for snapping, which is either
365 // the node with the closest snap (w = 0), or the node closest to the mousepointer (w = 1)
366 Inkscape::Preferences
*prefs
= Inkscape::Preferences::get();
367 double w
= prefs
->getDoubleLimited("/options/snapweight/value", 0.5, 0, 1);
368 if (prefs
->getBool("/options/snapclosestonly/value", false)) {
372 if (!(w
== 1 && dist_pointer_this
== dist_pointer_other
)) {
373 // When accounting for the distance to the mouse pointer, then at least one of the snapped points should
374 // have that distance set. If not, then this is a bug. Either "weighted" must be set to false, or the
375 // mouse pointer distance must be set.
376 g_assert(dist_pointer_this
!= Geom::infinity() || dist_pointer_other
!= Geom::infinity());
377 // The snap distance will always be smaller than the tolerance set for the snapper. The pointer distance can
378 // however be very large. To compare these in a fair way, we will have to normalize these metrics first
379 // The closest pointer distance will be normalized to 1.0; the other one will be > 1.0
380 // The snap distance will be normalized to 1.0 if it's equal to the snapper tolerance
381 double const norm_p
= std::min(dist_pointer_this
, dist_pointer_other
) + 1;
382 // make sure norm_p is never too close to zero (e.g. when snapping the bbox-corner that was grabbed), by incr. with 1
383 double const norm_t_other
= std::min(50.0, other_one
.getTolerance());
384 double const norm_t_this
= std::min(50.0, getTolerance());
385 dist_other
= w
* dist_pointer_other
/ norm_p
+ (1-w
) * dist_other
/ norm_t_other
;
386 dist_this
= w
* dist_pointer_this
/ norm_p
+ (1-w
) * dist_this
/ norm_t_this
;
391 // When snapping to a constraint line only, which is not really a snap but merely a projection
392 // to the constraint line, then give this snap a very low priority. Basically, any other snap will do
393 if (other_one
.getTarget() == SNAPTARGET_CONSTRAINT
) {
396 if (getTarget() == SNAPTARGET_CONSTRAINT
) {
401 bool c1
= dist_other
< dist_this
;
402 // or, if it's for a snapper with "always snap" turned on, and the previous wasn't
403 bool c2
= other_one
.getAlwaysSnap() && !getAlwaysSnap();
404 // But in no case fall back from a snapper with "always snap" on to one with "always snap" off
405 bool c2n
= !other_one
.getAlwaysSnap() && getAlwaysSnap();
406 // or, if we have a fully constrained snappoint (e.g. to a node or an intersection), while the previous one was only partly constrained (e.g. to a line)
407 bool c3
= (other_one
.getFullyConstrained() && !other_one
.getConstrainedSnap()) && !getFullyConstrained(); // Do not consider constrained snaps here, because these will always be fully constrained anyway
408 // But in no case fall back; (has less priority than c3n, so it is allowed to fall back when c3 is true, see below)
409 bool c3n
= !other_one
.getFullyConstrained() && (getFullyConstrained() && !getConstrainedSnap());
411 // When both are fully constrained AND coincident, then prefer nodes over intersections
412 bool d
= other_one
.getFullyConstrained() && getFullyConstrained() && (Geom::L2(other_one
.getPoint() - getPoint()) < 1e-9);
413 bool c4
= d
&& !other_one
.getAtIntersection() && getAtIntersection();
414 // But don't fall back...
415 bool c4n
= d
&& other_one
.getAtIntersection() && !getAtIntersection();
417 // or, if it's just as close then consider the second distance ...
418 bool c5a
= (dist_other
== dist_this
);
419 bool c5b
= (other_one
.getSecondSnapDistance() < getSecondSnapDistance()) && (getSecondSnapDistance() < Geom::infinity());
420 // ... or prefer free snaps over constrained snaps
421 bool c5c
= !other_one
.getConstrainedSnap() && getConstrainedSnap();
423 bool other_is_better
= (c1
|| c2
|| c3
|| c4
|| (c5a
&& (c5b
|| c5c
))) && !c2n
&& (!c3n
|| c2
) && !c4n
;
426 std::cout << other_one.getPoint() << " (Other one, dist = " << dist_other << ") vs. " << getPoint() << " (this one, dist = " << dist_this << ") ---> ";
427 std::cout << "c1 = " << c1 << " | c2 = " << c2 << " | c2n = " << c2n << " | c3 = " << c3 << " | c3n = " << c3n << " | c4 = " << c4 << " | c4n = " << c4n << " | c5a = " << c5a << " | c5b = " << c5b << " | c5c = " << c5c << std::endl;
428 std::cout << "Other one provides a better snap: " << other_is_better << std::endl;
431 return other_is_better
;
434 // Returns true if the snapped point is on a path (or on a line); returns false for e.g. bounding box edges, page border, and text baseline
435 bool Inkscape::SnappedPoint::getOnPath() const {
436 std::vector
<Inkscape::SnapTargetType
> snaptargets_on_path
{
437 Inkscape::SNAPTARGET_LINE_MIDPOINT
,
438 Inkscape::SNAPTARGET_PATH
,
439 Inkscape::SNAPTARGET_PATH_PERPENDICULAR
,
440 Inkscape::SNAPTARGET_PATH_TANGENTIAL
,
441 Inkscape::SNAPTARGET_PATH_INTERSECTION
,
442 Inkscape::SNAPTARGET_PATH_GUIDE_INTERSECTION
,
443 Inkscape::SNAPTARGET_PATH_CLIP
,
444 Inkscape::SNAPTARGET_PATH_MASK
,
445 Inkscape::SNAPTARGET_ELLIPSE_QUADRANT_POINT
448 return std::find(snaptargets_on_path
.begin(), snaptargets_on_path
.end(), _target
) != snaptargets_on_path
.end();
455 c-file-style:"stroustrup"
456 c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
461 // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :