draw missing gates
[intricacy.git] / SDLRender.hs
blobc4d7d81adf9172135e4131769ed88ab2097d563f
1 -- This file is part of Intricacy
2 -- Copyright (C) 2013 Martin Bays <mbays@sdf.org>
3 --
4 -- This program is free software: you can redistribute it and/or modify
5 -- it under the terms of version 3 of the GNU General Public License as
6 -- published by the Free Software Foundation, or any later version.
7 --
8 -- You should have received a copy of the GNU General Public License
9 -- along with this program. If not, see http://www.gnu.org/licenses/.
11 -- |SDLRender: generic wrapper around sdl-gfx for drawing on hex grids
12 module SDLRender where
14 import Control.Applicative
15 import Control.Monad
16 import Control.Monad.IO.Class
17 import Control.Monad.Trans.Class
18 import Control.Monad.Trans.Maybe
19 import Control.Monad.Trans.Reader
20 import Data.Function (on)
21 import Data.List (maximumBy)
22 import Data.Map (Map)
23 import qualified Data.Map as Map
24 import Data.Monoid
25 import Data.Semigroup as Sem
26 import GHC.Int (Int16)
27 import Graphics.UI.SDL
28 import Graphics.UI.SDL.Primitives
29 import qualified Graphics.UI.SDL.TTF as TTF
31 import Hex
32 import Util
34 -- |SVec: screen vectors, in pixels
35 data SVec = SVec { cx, cy :: Int }
36 deriving (Eq, Ord, Show)
37 instance Sem.Semigroup SVec where
38 (SVec x y) <> (SVec x' y') = SVec (x+x') (y+y')
39 instance Monoid SVec where
40 mempty = SVec 0 0
41 mappend = (Sem.<>)
42 instance Grp SVec where
43 neg (SVec x y) = SVec (-x) (-y)
44 type CCoord = PHS SVec
46 -- |FVec: floating point screen vectors, multiplied by 'size' to get SVecs.
47 data FVec = FVec { rcx, rcy :: Float }
48 deriving (Eq, Ord, Show)
49 instance Sem.Semigroup FVec where
50 (FVec x y) <> (FVec x' y') = FVec (x+x') (y+y')
51 instance Monoid FVec where
52 mempty = FVec 0 0
53 mappend = (Sem.<>)
54 instance Grp FVec where
55 neg (FVec x y) = FVec (-x) (-y)
57 -- The following leads to overlapping instances (not sure why):
58 --instance MultAction Float FVec where
59 -- r *^ FVec x y = FVec (r*x) (r*y)
60 -- So instead, we define a new operator:
61 (**^) :: Float -> FVec -> FVec
62 r **^ FVec x y = FVec (r*x) (r*y)
65 hexVec2SVec :: Int -> HexVec -> SVec
66 hexVec2SVec size (HexVec x y z) =
67 SVec ((x-z) * size) (-y * 3 * ysize size)
69 hexVec2FVec :: HexVec -> FVec
70 hexVec2FVec (HexVec x y z) =
71 FVec (fi $ x-z) (-fi y * 3 * ylen)
73 fVec2SVec :: Int -> FVec -> SVec
74 fVec2SVec size (FVec x y) = SVec
75 (round $ fi size * x)
76 (round $ fi size * y)
78 sVec2dHV :: Int -> SVec -> (Double,Double,Double)
79 sVec2dHV size (SVec sx sy) =
80 let sx',sy',size' :: Double
81 [sx',sy',size',ysize'] = map fi [sx,sy,size,ysize size]
82 y' = -sy' / ysize' / 3
83 x' = ((sx' / size') - y') / 2
84 z' = -((sx' / size') + y') / 2
85 in (x',y',z')
87 sVec2HexVec :: Int -> SVec -> HexVec
88 sVec2HexVec size sv =
89 let (x',y',z') = sVec2dHV size sv
90 unrounded = Map.fromList [(1,x'),(2,y'),(3,z')]
91 rounded = Map.map round unrounded
92 maxdiff = fst $ maximumBy (compare `on` snd) $
93 [ (i, abs $ c'-c) | i <- [1..3],
94 let c' = unrounded Map.! i, let c = fi $ rounded Map.! i]
95 [x,y,z] = map snd $ Map.toList $
96 Map.adjust (\x -> x - sum (Map.elems rounded)) maxdiff rounded
97 in HexVec x y z
100 data RenderContext = RenderContext
101 { renderSurf :: Surface
102 , renderBGSurf :: Maybe Surface
103 , renderHCentre :: HexPos
104 , renderSCentre :: SVec
105 , renderOffset :: FVec
106 , renderSize :: Int
107 , renderFont :: Maybe TTF.Font
109 type RenderT = ReaderT RenderContext
111 runRenderT = runReaderT
113 applyOffset :: RenderContext -> RenderContext
114 applyOffset rc = rc
115 { renderSCentre = renderSCentre rc +^ fVec2SVec (renderSize rc) (renderOffset rc)
116 , renderOffset = zero
119 displaceRender :: Monad m => FVec -> RenderT m a -> RenderT m a
120 displaceRender d =
121 local $ \rc -> rc { renderOffset = renderOffset rc +^ d }
123 recentreAt :: Monad m => HexVec -> RenderT m a -> RenderT m a
124 recentreAt v = displaceRender (hexVec2FVec v)
126 rescaleRender :: Monad m => Float -> RenderT m a -> RenderT m a
127 rescaleRender r = local $ (\rc -> rc
128 { renderSize = round $ r * fi (renderSize rc) } ) . applyOffset
130 withFont :: Monad m => Maybe TTF.Font -> RenderT m a -> RenderT m a
131 withFont font = local $ \rc -> rc { renderFont = font }
133 renderPos :: Monad m => Integral i => FVec -> RenderT m (i,i)
134 renderPos v = do
135 size <- asks renderSize
136 c <- asks renderSCentre
137 off <- asks renderOffset
138 let SVec x y = c +^ fVec2SVec size (v +^ off)
139 return (fi x, fi y)
140 renderLen :: Monad m => Integral i => Float -> RenderT m i
141 renderLen l = do
142 size <- asks renderSize
143 return $ round $ l * fi size
146 -- wrappers around sdl-gfx functions
147 pixelR v col = do
148 (x,y) <- renderPos v
149 surf <- asks renderSurf
150 void.liftIO $ pixel surf x y col
152 aaLineR v v' col = do
153 (x,y) <- renderPos v
154 (x',y') <- renderPos v'
155 surf <- asks renderSurf
156 void.liftIO $ aaLine surf x y x' y' col
158 filledPolygonR verts fillCol = do
159 ps <- mapM renderPos verts
160 surf <- asks renderSurf
161 void.liftIO $ filledPolygon surf ps fillCol
163 arcR v rad a1 a2 col = do
164 (x,y) <- renderPos v
165 r <- renderLen rad
166 surf <- asks renderSurf
167 void.liftIO $ arc surf x y r a1 a2 col
169 filledCircleR v rad col = do
170 (x,y) <- renderPos v
171 r <- renderLen rad
172 surf <- asks renderSurf
173 void.liftIO $ filledCircle surf x y r col
175 -- aaPolygon seems to be a bit buggy in sdl-gfx-0.6.0
176 aaPolygonR verts = aaLinesR (verts ++ take 1 verts)
178 -- aaCircle too
179 aaCircleR v rad col = do
180 (x,y) <- renderPos v
181 r <- renderLen rad
182 surf <- asks renderSurf
183 if r <= 1 then void.liftIO $ pixel surf x y col
184 else void.liftIO $ aaCircle surf x y r col
187 aaLinesR verts col =
188 sequence_ [ aaLineR v v' col |
189 (v,v') <- zip (take (length verts - 1) verts) (drop 1 verts) ]
191 rimmedPolygonR verts fillCol rimCol = do
192 filledPolygonR verts fillCol
193 aaPolygonR verts $ opaquify rimCol
194 return ()
196 rimmedCircleR v rad fillCol rimCol = void $ do
197 filledCircleR v rad fillCol
198 aaCircleR v rad $ opaquify rimCol
200 thickLineR :: (Functor m, MonadIO m) => FVec -> FVec -> Float -> Pixel -> RenderT m ()
201 thickLineR from to thickness col =
202 let FVec dx dy = to -^ from
203 baseThickness = (1/16)
204 s = baseThickness * thickness / sqrt (dx^2 + dy^2)
205 perp = (s/2) **^ FVec dy (-dx)
206 in rimmedPolygonR
207 [ from +^ perp, to +^ perp
208 , to +^ neg perp, from +^ neg perp]
209 col (bright col)
211 thickLinesR verts thickness col =
212 sequence_ [ thickLineR v v' thickness col |
213 (v,v') <- zip (take (length verts - 1) verts) (drop 1 verts) ]
215 thickPolygonR verts = thickLinesR (verts ++ take 1 verts)
218 ylen = 1 / sqrt 3
219 ysize :: Int -> Int
220 ysize = (map (\size -> round $ fi size * ylen) [0..] !!)
222 corner :: Int -> FVec
223 corner hextant = FVec x y
224 where
225 [x,y] = f hextant
226 f 0 = [1, -ylen]
227 f 1 = [0, -2*ylen]
228 f 2 = [-1, -ylen]
229 f n | n < 6 = let [x,y] = f (5-n) in [x,-y]
230 | n < 0 = f (6-n)
231 | otherwise = f (n`mod`6)
233 innerCorner :: HexDir -> FVec
234 innerCorner dir = FVec x y
235 where
236 [x,y] = f dir
237 f dir
238 | dir == hu = [2/3, 0]
239 | dir == hv = [-1/3, -ylen]
240 | dir == hw = [-1/3, ylen]
241 | dir == zero = [0,0]
242 | not (isHexDir dir) = error "innerCorner: not a hexdir"
243 | otherwise = map (\z -> -z) $ f $ neg dir
245 edge :: HexDir -> FVec
246 edge dir = FVec x y
247 where
248 [x,y] = f dir
249 f dir
250 | dir == hu = [1, 0]
251 | dir == hv = [-1/2, -3*ylen/2]
252 | dir == hw = [-1/2, 3*ylen/2]
253 | not (isHexDir dir) = error "edge: not a hexdir"
254 | otherwise = map (\z -> -z) $ f $ neg dir
256 rotFVec :: Float -> FVec -> FVec -> FVec
257 rotFVec th (FVec cx cy) v@(FVec x y)
258 | th == 0 = v
259 | otherwise = FVec (cx + c*dx-s*dy) (cy + s*dx+c*dy)
260 where
261 dx = x-cx
262 dy = y-cy
263 c = cos th
264 s = sin th
266 black = Pixel 0x01000000
267 white = Pixel 0xffffff00
268 orange = Pixel 0xff7f0000
270 colourWheel :: Int -> Pixel
271 colourWheel n = Pixel $ (((((r * 0x100) + g) * 0x100) + b) * 0x100) + a
272 where [r,g,b] = map (\on -> if on then 0xff else 0) $ colourWheel' n
273 a = 0x00
274 colourWheel' 0 = [True, False, False]
275 colourWheel' 1 = [True, True, False]
276 colourWheel' n = let [a,b,c] = colourWheel' $ n-2 in [c,a,b]
278 red = colourWheel 0
279 yellow = colourWheel 1
280 green = colourWheel 2
281 cyan = colourWheel 3
282 blue = colourWheel 4
283 purple = colourWheel 5
285 colourOf :: Ord i => Map i Int -> i -> Pixel
286 colourOf colouring idx =
287 maybe white colourWheel (Map.lookup idx colouring)
289 setPixelAlpha alpha (Pixel v) = Pixel $ v `div` 0x100 * 0x100 + alpha
290 bright = setPixelAlpha 0xff
291 brightish = setPixelAlpha 0xc0
292 dim = setPixelAlpha 0xa0
293 obscure = setPixelAlpha 0x80
294 faint = setPixelAlpha 0x40
295 invisible = setPixelAlpha 0x00
297 pixelToRGBA (Pixel v) =
298 let (r,v') = divMod v 0x1000000
299 (g,v'') = divMod v' 0x10000
300 (b,a) = divMod v'' 0x100
301 in (r,g,b,a)
302 rgbaToPixel (r,g,b,a) = Pixel $ a+0x100*(b+0x100*(g+0x100*r))
303 opaquify p =
304 let (r,g,b,a) = pixelToRGBA p
305 [r',g',b'] = map (\v -> (v*a)`div`0xff) [r,g,b]
306 in rgbaToPixel (r',g',b',0xff)
308 messageCol = white
309 dimWhiteCol = Pixel 0xa0a0a000
310 buttonTextCol = white
311 errorCol = red
314 pixelToColor p =
315 let (r,g,b,_) = pixelToRGBA p
316 in Color (fi r) (fi g) (fi b)
318 data Alignment = Centred | LeftAligned | ScreenCentred
319 renderStrColAt,renderStrColAtLeft,renderStrColAtCentre ::
320 (Functor m, MonadIO m) => Pixel -> String -> HexVec -> RenderT m ()
321 renderStrColAt = renderStrColAt' Centred
322 renderStrColAtLeft = renderStrColAt' LeftAligned
323 renderStrColAtCentre = renderStrColAt' ScreenCentred
324 renderStrColAt' :: (Functor m, MonadIO m) => Alignment -> Pixel -> String -> HexVec -> RenderT m ()
325 renderStrColAt' align c str v = void $ runMaybeT $ do
326 font <- MaybeT $ asks renderFont
327 fsurf <- MaybeT $ liftIO $ TTF.tryRenderTextBlended font str $ pixelToColor c
328 (surf, scrCentre, off, size) <- lift $ asks $ liftM4 (,,,) renderSurf renderSCentre renderOffset renderSize
329 let SVec x y = scrCentre +^ fVec2SVec size (off +^ hexVec2FVec v)
330 +^ neg (SVec 0 ((surfaceGetHeight fsurf-1)`div`2) +^
331 case align of
332 Centred -> SVec (surfaceGetWidth fsurf`div`2) 0
333 _ -> SVec 0 0)
334 x' = case align of
335 ScreenCentred -> cx scrCentre - (surfaceGetWidth fsurf `div` 2)
336 _ -> x
337 void $ liftIO $ blitSurface fsurf Nothing surf (Just $ Rect x' y 0 0)
339 renderStrColAbove,renderStrColBelow :: (Functor m, MonadIO m) => Pixel -> String -> HexVec -> RenderT m ()
340 renderStrColAbove = renderStrColVShifted True
341 renderStrColBelow = renderStrColVShifted False
342 renderStrColVShifted :: (Functor m, MonadIO m) => Bool -> Pixel -> String -> HexVec -> RenderT m ()
343 renderStrColVShifted up c str v =
344 displaceRender (FVec 1 0) $ renderStrColAt c str $ v +^ (if up then hv else hw)
346 erase :: (Functor m, MonadIO m) => RenderT m ()
347 erase = fillRectBG Nothing
349 fillRectBG :: (Functor m, MonadIO m) => Maybe Rect -> RenderT m ()
350 fillRectBG mrect = do
351 surf <- asks renderSurf
352 mbgsurf <- asks renderBGSurf
353 void $ liftIO $ maybe
354 (fillRect surf mrect black)
355 (\bgsurf -> blitSurface bgsurf mrect surf mrect)
356 mbgsurf
358 blankRow v = do
359 (surf, scrCentre, off, size) <- asks $ liftM4 (,,,) renderSurf renderSCentre renderOffset renderSize
360 let SVec _ y = scrCentre +^ fVec2SVec size (off +^ hexVec2FVec v)
361 w = surfaceGetWidth surf
362 h = ceiling $ fi (size * 3 `div` 2) * 2 / sqrt 3
363 fillRectBG $ Just $ Rect 0 (y-h`div`2) w h
365 blitAt :: (Functor m, MonadIO m) => Surface -> HexVec -> RenderT m ()
366 blitAt surface v = do
367 (surf, scrCentre, off, size) <- asks $ liftM4 (,,,) renderSurf renderSCentre renderOffset renderSize
368 let SVec x y = scrCentre +^ fVec2SVec size (off +^ hexVec2FVec v)
369 w = surfaceGetWidth surface
370 h = surfaceGetHeight surface
371 void $ liftIO $ blitSurface surface Nothing surf $ Just $
372 Rect (x-w`div`2) (y-h`div`2) (w+1) (h+1)