Making Samples executable. #!/usr/bin/env io and chmod a+x *.io
[io/quag.git] / addons / GLFW / samples / lesson01.io
blob096cbb4ef833c090a377a20482a016cb98597926
1 #!/usr/bin/env io
3 # Port of http://glfw.sourceforge.net/tutorials/lesson01/lesson01.html
5 appendProto(GLFW)
6 appendProto(OpenGL)
8 draw := method(
9 # Get current time
10 t := glfwGetTime()
12 # Get window size
13 size := glfwGetWindowSize
15 # Make sure that height is non-zero to avoid division by zero
16 if(size height < 1, size setHeight(1))
18 # Set viewport
19 glViewport( 0, 0, size width, size height )
21 # Clear color and depth buffers
22 glClearColor( 0, 0, 0, 0 )
23 glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT )
25 # Set up projection matrix
26 glMatrixMode( GL_PROJECTION ) # Select projection matrix
27 glLoadIdentity # Start with an identity matrix
28 gluPerspective( # Set perspective view
29 65, # Field of view = 65 degrees
30 size width / size height, # Window aspect (assumes square pixels)
31 1, # Near Z clipping plane
32 100 # Far Z clippling plane
35 # Set up modelview matrix
36 glMatrixMode( GL_MODELVIEW ) # Select modelview matrix
37 glLoadIdentity # Start with an identity matrix
38 gluLookAt( # Set camera position and orientation
39 0, 0, 10, # Camera position (x,y,z)
40 0, 0, 0, # View point (x,y,z)
41 0, 1, 0 # Up-vector (x,y,z)
44 # Here is where actual OpenGL rendering calls would begin...
47 glfwInit
49 glfwOpenWindow(
50 640, 480, # Width and height of window
51 8, 8, 8, # Number of red, green, and blue bits for color buffer
52 8, # Number of bits for alpha buffer
53 24, # Number of bits for depth buffer (Z-buffer)
54 0, # Number of bits for stencil buffer
55 GLFW_WINDOW # We want a desktop window (could be GLFW_FULLSCREEN)
58 glfwSetWindowTitle( "My OpenGL program" )
59 glfwEnable( GLFW_STICKY_KEYS )
61 while(glfwGetKey(GLFW_KEY_ESC) == 0 and glfwGetWindowParam(GLFW_OPENED) != 0,
62 draw
63 glfwSwapBuffers
66 glfwTerminate