egra: draw ttf glyph with vertical gradient
[iv.d.git] / vmath_tests / sweeps_1.d
blob39c49c815aea24b5837c4c2ff981cd9331a9bce6
1 import iv.vfs.io;
2 import iv.vmath;
4 alias AABB = AABBImpl!vec3;
7 void main () {
8 auto a = AABB(vec3(0, 0, 0), vec3(3, 3, 3));
9 auto b = AABB(vec3(5, 5, 5), vec3(8, 8, 8));
10 VFloat u0, u1;
11 immutable amove = vec3(10, 10, 10);
12 immutable bmove = vec3(0.1, 0.1, 0.1);
13 vec3 hitnorm;
14 if (a.sweep(amove, b, &u0, &hitnorm, &u1)) {
15 writeln("COLLIDE; u0=", u0, "; u1=", u1, "; hitnorm=", hitnorm);
16 writeln("u0v for a: ", a.min+amove*u0, " : ", a.max+amove*u0);
17 writeln("u1v for a: ", a.min+amove*u1, " : ", a.max+amove*u1);
18 writeln(" b: ", b.min, " : ", b.max);
22 writeln(a.overlapsSphere(vec3(1, 1, 1), 1));
23 writeln(a.overlapsSphere(vec3(2.5, 2.5, 2.5), 2));
24 writeln(a.overlapsSphere(vec3(3.5, 3.5, 2.5), 2));
25 writeln(a.overlapsSphere(vec3(4.5, 3.5, 2.5), 2));
26 writeln(a.overlapsSphere(vec3(4.5, 5.5, 2.5), 2));
30 writeln(a.overlaps(Sphere!vec3(vec3(1, 1, 1), 1)));
31 writeln(a.overlaps(Sphere!vec3(vec3(2.5, 2.5, 2.5), 2)));
32 writeln(a.overlaps(Sphere!vec3(vec3(3.5, 3.5, 2.5), 2)));
33 writeln(a.overlaps(Sphere!vec3(vec3(4.5, 3.5, 2.5), 2)));
34 writeln(a.overlaps(Sphere!vec3(vec3(4.5, 5.5, 2.5), 2)));
37 auto s0 = Sphere!vec3(vec3(1, 1, 1), 3);
38 auto s1 = Sphere!vec3(vec3(5, 5, 5), 3);
40 if (s0.sweep(amove, s1, &u0, &u1)) {
41 writeln("COLLIDE; u0=", u0, "; u1=", u1);
42 writeln("u0v for s0: ", s0.orig*u0, " : ", s0.orig*u0+s0.radius);
43 writeln("u0v for s1: ", s1.orig*u0, " : ", s0.orig*u0+s1.radius);
44 writeln("u1v for s0: ", s0.orig*u1, " : ", s0.orig*u1+s0.radius);
45 writeln("u1v for s1: ", s1.orig*u1, " : ", s1.orig*u1+s1.radius);
48 auto pl = Plane3!VFloat(vec3(0, 0, 1), vec3(0, -1, 1), vec3(0.5, 0.5, 1));
49 pl.normalize;
50 //pl.normal = vec3(0, 0, 1);
51 //pl.w = 1;
52 writeln("plane: ", pl.normal, "; w=", pl.w);
53 vec3 hitpos;
54 if (s1.sweep(pl, vec3(-5, -5, -5), &hitpos, &u0)) {
55 writeln("COLLIDE; hitpos=", hitpos, "; u0=", u0);