2 ==============================================================================
4 This file is part of the JUCE library - "Jules' Utility Class Extensions"
5 Copyright 2004-7 by Raw Material Software ltd.
7 ------------------------------------------------------------------------------
9 JUCE can be redistributed and/or modified under the terms of the
10 GNU General Public License, as published by the Free Software Foundation;
11 either version 2 of the License, or (at your option) any later version.
13 JUCE is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with JUCE; if not, visit www.gnu.org/licenses or write to the
20 Free Software Foundation, Inc., 59 Temple Place, Suite 330,
21 Boston, MA 02111-1307 USA
23 ------------------------------------------------------------------------------
25 If you'd like to release a closed-source product which uses JUCE, commercial
26 licenses are also available: visit www.rawmaterialsoftware.com/juce for
29 ==============================================================================
35 #include "./engine/ReverbEngine.h"
36 #include "./engine/Params.h"
37 #include "TalPreset.h"
39 //==============================================================================
41 A simple plugin filter that just applies a gain change to the audio
46 class TalCore
: public AudioProcessor
,
47 public ChangeBroadcaster
50 //==============================================================================
54 bool hasEditor() const { return true; }
56 //==============================================================================
57 void prepareToPlay (double sampleRate
, int samplesPerBlock
);
58 void releaseResources();
60 void processBlock (AudioSampleBuffer
& buffer
,
61 MidiBuffer
& midiMessages
);
63 //==============================================================================
64 AudioProcessorEditor
* createEditor();
66 //==============================================================================
67 const String
getName() const;
69 int getNumParameters();
71 float getParameter (int index
);
72 void setParameter (int index
, float newValue
);
74 const String
getParameterName (int index
);
75 const String
getParameterText (int index
);
77 const String
getInputChannelName (const int channelIndex
) const;
78 const String
getOutputChannelName (const int channelIndex
) const;
79 bool isInputChannelStereoPair (int index
) const;
80 bool isOutputChannelStereoPair (int index
) const;
82 bool acceptsMidi() const;
83 bool producesMidi() const;
85 //==============================================================================
87 int getCurrentProgram();
88 void setCurrentProgram (int index
);
89 const String
getProgramName (int index
);
90 void changeProgramName (int index
, const String
& newName
);
92 //==============================================================================
93 void getStateInformation (MemoryBlock
& destData
);
94 void setStateInformation (const void* data
, int sizeInBytes
);
96 void handleController (const int controllerNumber
,
97 const int controllerValue
);
99 void processMidiPerSample (MidiBuffer::Iterator
*midiIterator
,
100 MidiMessage controllerMidiMessage
, int samplePos
);
103 //==============================================================================
104 // These properties are public so that our editor component can access them
105 // - a bit of a hacky way to do it, but it's only a demo!
107 // this is kept up to date with the midi messages that arrive, and the UI component
108 // registers with it so it can represent the incoming messages
109 // MidiKeyboardState keyboardState;
111 // this keeps a copy of the last set of time info that was acquired during an audio
112 // callback - the UI component will read this and display it.
113 // AudioPlayHead::CurrentPositionInfo lastPosInfo;
115 // these are used to persist the UI's size - the values are stored along with the
116 // filter's other parameters, and the UI component will update them when it gets
118 //int lastUIWidth, lastUIHeight;
120 //==============================================================================
121 juce_UseDebuggingNewOperator
126 ReverbEngine
*engine
;
129 TalPreset
**talPresets
;
134 bool hasMoreMidiMessages
;
136 int lastMovedController
;