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[juce-lv2.git] / juce / source / src / audio / audio_sources / juce_AudioTransportSource.h
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1 /*
2 ==============================================================================
4 This file is part of the JUCE library - "Jules' Utility Class Extensions"
5 Copyright 2004-11 by Raw Material Software Ltd.
7 ------------------------------------------------------------------------------
9 JUCE can be redistributed and/or modified under the terms of the GNU General
10 Public License (Version 2), as published by the Free Software Foundation.
11 A copy of the license is included in the JUCE distribution, or can be found
12 online at www.gnu.org/licenses.
14 JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
15 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
16 A PARTICULAR PURPOSE. See the GNU General Public License for more details.
18 ------------------------------------------------------------------------------
20 To release a closed-source product which uses JUCE, commercial licenses are
21 available: visit www.rawmaterialsoftware.com/juce for more information.
23 ==============================================================================
26 #ifndef __JUCE_AUDIOTRANSPORTSOURCE_JUCEHEADER__
27 #define __JUCE_AUDIOTRANSPORTSOURCE_JUCEHEADER__
29 #include "juce_BufferingAudioSource.h"
30 #include "juce_ResamplingAudioSource.h"
31 #include "../../events/juce_ChangeBroadcaster.h"
34 //==============================================================================
35 /**
36 An AudioSource that takes a PositionableAudioSource and allows it to be
37 played, stopped, started, etc.
39 This can also be told use a buffer and background thread to read ahead, and
40 if can correct for different sample-rates.
42 You may want to use one of these along with an AudioSourcePlayer and AudioIODevice
43 to control playback of an audio file.
45 @see AudioSource, AudioSourcePlayer
47 class JUCE_API AudioTransportSource : public PositionableAudioSource,
48 public ChangeBroadcaster
50 public:
51 //==============================================================================
52 /** Creates an AudioTransportSource.
54 After creating one of these, use the setSource() method to select an input source.
56 AudioTransportSource();
58 /** Destructor. */
59 ~AudioTransportSource();
61 //==============================================================================
62 /** Sets the reader that is being used as the input source.
64 This will stop playback, reset the position to 0 and change to the new reader.
66 The source passed in will not be deleted by this object, so must be managed by
67 the caller.
69 @param newSource the new input source to use. This may be zero
70 @param readAheadBufferSize a size of buffer to use for reading ahead. If this
71 is zero, no reading ahead will be done; if it's
72 greater than zero, a BufferingAudioSource will be used
73 to do the reading-ahead
74 @param sourceSampleRateToCorrectFor if this is non-zero, it specifies the sample
75 rate of the source, and playback will be sample-rate
76 adjusted to maintain playback at the correct pitch. If
77 this is 0, no sample-rate adjustment will be performed
78 @param maxNumChannels the maximum number of channels that may need to be played
80 void setSource (PositionableAudioSource* newSource,
81 int readAheadBufferSize = 0,
82 double sourceSampleRateToCorrectFor = 0.0,
83 int maxNumChannels = 2);
85 //==============================================================================
86 /** Changes the current playback position in the source stream.
88 The next time the getNextAudioBlock() method is called, this
89 is the time from which it'll read data.
91 @see getPosition
93 void setPosition (double newPosition);
95 /** Returns the position that the next data block will be read from
97 This is a time in seconds.
99 double getCurrentPosition() const;
101 /** Returns the stream's length in seconds. */
102 double getLengthInSeconds() const;
104 /** Returns true if the player has stopped because its input stream ran out of data.
106 bool hasStreamFinished() const noexcept { return inputStreamEOF; }
108 //==============================================================================
109 /** Starts playing (if a source has been selected).
111 If it starts playing, this will send a message to any ChangeListeners
112 that are registered with this object.
114 void start();
116 /** Stops playing.
118 If it's actually playing, this will send a message to any ChangeListeners
119 that are registered with this object.
121 void stop();
123 /** Returns true if it's currently playing. */
124 bool isPlaying() const noexcept { return playing; }
126 //==============================================================================
127 /** Changes the gain to apply to the output.
129 @param newGain a factor by which to multiply the outgoing samples,
130 so 1.0 = 0dB, 0.5 = -6dB, 2.0 = 6dB, etc.
132 void setGain (float newGain) noexcept;
134 /** Returns the current gain setting.
136 @see setGain
138 float getGain() const noexcept { return gain; }
141 //==============================================================================
142 /** Implementation of the AudioSource method. */
143 void prepareToPlay (int samplesPerBlockExpected, double sampleRate);
145 /** Implementation of the AudioSource method. */
146 void releaseResources();
148 /** Implementation of the AudioSource method. */
149 void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill);
151 //==============================================================================
152 /** Implements the PositionableAudioSource method. */
153 void setNextReadPosition (int64 newPosition);
155 /** Implements the PositionableAudioSource method. */
156 int64 getNextReadPosition() const;
158 /** Implements the PositionableAudioSource method. */
159 int64 getTotalLength() const;
161 /** Implements the PositionableAudioSource method. */
162 bool isLooping() const;
164 private:
165 //==============================================================================
166 PositionableAudioSource* source;
167 ResamplingAudioSource* resamplerSource;
168 BufferingAudioSource* bufferingSource;
169 PositionableAudioSource* positionableSource;
170 AudioSource* masterSource;
172 CriticalSection callbackLock;
173 float volatile gain, lastGain;
174 bool volatile playing, stopped;
175 double sampleRate, sourceSampleRate;
176 int blockSize, readAheadBufferSize;
177 bool isPrepared, inputStreamEOF;
179 void releaseMasterResources();
181 JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioTransportSource);
185 #endif // __JUCE_AUDIOTRANSPORTSOURCE_JUCEHEADER__