2 ==============================================================================
4 This file is part of the JUCE library - "Jules' Utility Class Extensions"
5 Copyright 2004-11 by Raw Material Software Ltd.
7 ------------------------------------------------------------------------------
9 JUCE can be redistributed and/or modified under the terms of the GNU General
10 Public License (Version 2), as published by the Free Software Foundation.
11 A copy of the license is included in the JUCE distribution, or can be found
12 online at www.gnu.org/licenses.
14 JUCE is distributed in the hope that it will be useful, but WITHOUT ANY
15 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
16 A PARTICULAR PURPOSE. See the GNU General Public License for more details.
18 ------------------------------------------------------------------------------
20 To release a closed-source product which uses JUCE, commercial licenses are
21 available: visit www.rawmaterialsoftware.com/juce for more information.
23 ==============================================================================
26 #include "../../core/juce_StandardHeader.h"
30 #include "juce_ReverbAudioSource.h"
33 //==============================================================================
34 ReverbAudioSource::ReverbAudioSource (AudioSource
* const inputSource
, const bool deleteInputWhenDeleted
)
35 : input (inputSource
, deleteInputWhenDeleted
),
38 jassert (inputSource
!= nullptr);
41 ReverbAudioSource::~ReverbAudioSource() {}
43 void ReverbAudioSource::prepareToPlay (int samplesPerBlockExpected
, double sampleRate
)
45 const ScopedLock
sl (lock
);
46 input
->prepareToPlay (samplesPerBlockExpected
, sampleRate
);
47 reverb
.setSampleRate (sampleRate
);
50 void ReverbAudioSource::releaseResources() {}
52 void ReverbAudioSource::getNextAudioBlock (const AudioSourceChannelInfo
& bufferToFill
)
54 const ScopedLock
sl (lock
);
56 input
->getNextAudioBlock (bufferToFill
);
60 float* const firstChannel
= bufferToFill
.buffer
->getSampleData (0, bufferToFill
.startSample
);
62 if (bufferToFill
.buffer
->getNumChannels() > 1)
64 reverb
.processStereo (firstChannel
,
65 bufferToFill
.buffer
->getSampleData (1, bufferToFill
.startSample
),
66 bufferToFill
.numSamples
);
70 reverb
.processMono (firstChannel
, bufferToFill
.numSamples
);
75 void ReverbAudioSource::setParameters (const Reverb::Parameters
& newParams
)
77 const ScopedLock
sl (lock
);
78 reverb
.setParameters (newParams
);
81 void ReverbAudioSource::setBypassed (bool b
) noexcept
85 const ScopedLock
sl (lock
);