1 GOBS
= numbers.gob objects.gob rabbit.gob font.gob
2 DATAFILES
= bump.mod calib.dat death.smp fly.smp font.gob jump.mod \
3 jump.smp levelmap.txt level.pcx mask.pcx menu.pcx \
4 menumask.pcx
$(GOBS
) scores.mod splash.smp spring.smp
20 jumpbump.dat
: $(DATAFILES
) ..
/jnbpack
21 ..
/jnbpack
-o jumpbump.dat
$(DATAFILES
)
27 rm -f jumpbump.dat
$(GOBS
)