1 /* this will be the script to control OverWorld Terrain types */
2 /* does absolutely nothing for now */
5 * Iter Vehemens ad Necem (IVAN)
6 * Copyright (C) Timo Kiviluoto
7 * Released under the GNU General
10 * See LICENSING which should be included
11 * along with this file for more details
18 * This file contains SPOILERS, which might ruin your IVAN experience
19 * totally. Also, editing anything can DESTROY GAME BALANCE or CAUSE
20 * OBSCURE BUGS if you don't know what you're doing. So from here on,
21 * proceed at your own risk!
28 /* Obligatory: BitmapPos */
29 IsAbstract
= true
; /* This is false by default and does not inherit! */
31 UsesLongArticle
= false
;
34 IsFatalToStay
= false
;
36 MonsterSurviveMessage
= "";
38 MonsterDeathVerb
= "";
40 Walkability
= ANY_MOVE
&~SWIM
;
42 //HACK
: worldmap generation constants
43 MaxTemperature
= 27; // increase for a warmer world
44 LatitudeEffect
= 40; // increase for more effect
45 AltitudeEffect
= 0.02;
48 TemperatureMedium
= 12;
52 /* you can extend gwterrain and redefine this config in modules
53 //HACK: worldmap generation constants
54 Config WORLDMAP_OPTIONS;
56 MaxTemperature = 27; // increase for a warmer world
57 LatitudeEffect = 40; // increase for more effect
58 AltitudeEffect = 0.02;
61 TemperatureMedium = 12;
91 NameStem
= "leafy forest";
95 Config EVERGREEN_FOREST
;
98 NameStem
= "evergreen forest";
102 Config TUNDRA
; // this is actually snow
, wtf?
!
112 NameStem
= "glacier";
119 /* BitmapPos overridden in wterras.cpp = 0, 48; */
121 UsesLongArticle
= true
;
123 AnimationFrames
= 32;
124 IsFatalToStay
= true
;
125 SurviveMessage
= "you manage to reach the shore";
126 MonsterSurviveMessage
= "manages to reach the shore";
127 DeathMessage
= "you drown";
128 MonsterDeathVerb
= "drowns";
129 ScoreEntry
= "drowned";
130 Walkability
= ANY_MOVE
&~WALK
;