fixed xinrochghost graphics (it is non-humanoid, so it is taken from "Chars.png")
[k8-i-v-a-n.git] / script / gwterra.dat
blobe44f5080af836f40fb86fa621ded813e8170bf9b
1 /* this will be the script to control OverWorld Terrain types */
2 /* does absolutely nothing for now */
3 /*
5 * Iter Vehemens ad Necem (IVAN)
6 * Copyright (C) Timo Kiviluoto
7 * Released under the GNU General
8 * Public License
10 * See LICENSING which should be included
11 * along with this file for more details
16 * NOTICE!!!
18 * This file contains SPOILERS, which might ruin your IVAN experience
19 * totally. Also, editing anything can DESTROY GAME BALANCE or CAUSE
20 * OBSCURE BUGS if you don't know what you're doing. So from here on,
21 * proceed at your own risk!
24 /* Default values: */
26 gwterrain
28 /* Obligatory: BitmapPos */
29 IsAbstract = true; /* This is false by default and does not inherit! */
30 NameStem = "";
31 UsesLongArticle = false;
32 Priority = 50;
33 AnimationFrames = 1;
34 IsFatalToStay = false;
35 SurviveMessage = "";
36 MonsterSurviveMessage = "";
37 DeathMessage = "";
38 MonsterDeathVerb = "";
39 ScoreEntry = "";
40 Walkability = ANY_MOVE&~SWIM;
42 //HACK: worldmap generation constants
43 MaxTemperature = 27; // increase for a warmer world
44 LatitudeEffect = 40; // increase for more effect
45 AltitudeEffect = 0.02;
47 TemperatureCold = 10;
48 TemperatureMedium = 12;
49 TemperatureWarm = 17;
50 TemperatureHot = 19;
52 /* you can extend gwterrain and redefine this config in modules
53 //HACK: worldmap generation constants
54 Config WORLDMAP_OPTIONS;
56 MaxTemperature = 27; // increase for a warmer world
57 LatitudeEffect = 40; // increase for more effect
58 AltitudeEffect = 0.02;
60 TemperatureCold = 10;
61 TemperatureMedium = 12;
62 TemperatureWarm = 17;
63 TemperatureHot = 19;
67 Config DESERT;
69 BitmapPos = 64, 16;
70 NameStem = "desert";
71 Priority = 20;
74 Config JUNGLE;
76 BitmapPos = 208, 16;
77 NameStem = "jungle";
78 Priority = 50;
81 Config STEPPE;
83 BitmapPos = 160, 16;
84 NameStem = "steppe";
85 Priority = 30;
88 Config LEAFY_FOREST;
90 BitmapPos = 304, 16;
91 NameStem = "leafy forest";
92 Priority = 60;
95 Config EVERGREEN_FOREST;
97 BitmapPos = 352, 16;
98 NameStem = "evergreen forest";
99 Priority = 70;
102 Config TUNDRA; // this is actually snow, wtf?!
104 BitmapPos = 112, 16;
105 NameStem = "tundra";
106 Priority = 80;
109 Config GLACIER;
111 BitmapPos = 16, 16;
112 NameStem = "glacier";
113 Priority = 90;
116 Config OCEAN;
118 BitmapPos = 48, 48;
119 /* BitmapPos overridden in wterras.cpp = 0, 48; */
120 NameStem = "ocean";
121 UsesLongArticle = true;
122 Priority = 10;
123 AnimationFrames = 32;
124 IsFatalToStay = true;
125 SurviveMessage = "you manage to reach the shore";
126 MonsterSurviveMessage = "manages to reach the shore";
127 DeathMessage = "you drown";
128 MonsterDeathVerb = "drowns";
129 ScoreEntry = "drowned";
130 Walkability = ANY_MOVE&~WALK;