world: bodies now stored in c-like array
[k8-jellyphysics.git] / src / jelly / PressureBody.cpp
blob7a60f85ed294466b1d6c387155c9c575aa0d1a4d
1 /*
2 * Copyright (c) 2007 Walaber
3 * Modified by Ketmar // Invisible Vector
5 * Permission is hereby granted, free of charge, to any person obtaining a copy
6 * of this software and associated documentation files (the "Software"), to deal
7 * in the Software without restriction, including without limitation the rights
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 * copies of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included in
13 * all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 * THE SOFTWARE.
23 #include "PressureBody.h"
26 namespace JellyPhysics {
28 PressureBody::~PressureBody () {
29 delete[] mNormalList;
30 //delete[] mEdgeLengthList;
34 void PressureBody::accumulateInternalForces () {
35 SpringBody::accumulateInternalForces();
36 // internal forces based on pressure equations. we need 2 loops to do this. one to find the overall volume of the
37 // body, and 1 to apply forces. we will need the normals for the edges in both loops, so we will cache them and remember them.
38 mVolume = 0.0f;
39 int c = mPointCount;
40 for (int i = 0; i < c; ++i) {
41 int prev = (i > 0 ? i-1 : mPointCount-1);
42 int next = (i < mPointCount-1 ? i+1 : 0);
43 PointMass& pmP = mPointMasses[prev];
44 PointMass& pmI = mPointMasses[i];
45 PointMass& pmN = mPointMasses[next];
46 // currently we are talking about the edge from i --> j
47 // first calculate the volume of the body, and cache normals as we go
48 Vector2 edge1N = pmI.Position-pmP.Position;
49 edge1N.makePerpendicular();
50 Vector2 edge2N = pmN.Position-pmI.Position;
51 edge2N.makePerpendicular();
52 Vector2 norm = edge1N+edge2N;
53 norm.normalise();
54 float edgeL = mEdgeInfo[i].length; //edge2N.length();
55 // cache normal and edge length
56 mNormalList[i] = norm;
57 //mEdgeLengthList[i] = edgeL;
58 float xdist = fabsf(pmI.Position.X-pmN.Position.X);
59 float normX = fabsf(norm.X);
60 float volumeProduct = xdist*normX*edgeL;
61 // add to volume
62 mVolume += 0.5f*volumeProduct;
64 // now loop through, adding forces!
65 float invVolume = 1.0f/mVolume;
66 for (int i = 0; i < c; ++i) {
67 int j = (i < mPointCount-1 ? i+1 : 0);
68 float pressureV = invVolume*mEdgeInfo[i].length*mGasAmount;
69 mPointMasses[i].Force += mNormalList[i]*pressureV;
70 mPointMasses[j].Force += mNormalList[j]*pressureV;