removed VectorTools namespace
[k8-jellyphysics.git] / src / jelly / PressureBody.h
blobfb5643709df05b292c0092b7723aa07345a9c03b
1 /*
2 * Copyright (c) 2007 Walaber
3 * Modified by Ketmar // Invisible Vector
5 * Permission is hereby granted, free of charge, to any person obtaining a copy
6 * of this software and associated documentation files (the "Software"), to deal
7 * in the Software without restriction, including without limitation the rights
8 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 * copies of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included in
13 * all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21 * THE SOFTWARE.
23 #ifndef _PRESSURE_BODY_H
24 #define _PRESSURE_BODY_H
26 #include "SpringBody.h"
29 namespace JellyPhysics {
31 class PressureBody : public SpringBody {
32 public:
33 PressureBody (
34 World *w, const ClosedShape &s, float mpp,
35 float gasPressure, float shapeK, float shapeD,
36 float edgeK, float edgeD,
37 const Vector2 &pos, float angleInRadians, const Vector2 &scale,
38 bool kinematic
39 ) : SpringBody(w, s, mpp, shapeK, shapeD, edgeK, edgeD, pos, angleInRadians, scale, kinematic) {
40 mGasAmount = gasPressure;
41 mNormalList = new Vector2[mPointCount];
44 virtual ~PressureBody ();
46 void setGasPressure (float val) { mGasAmount = val; }
47 float getGasPressure () const { return mGasAmount; }
49 float getVolume() const { return mVolume; }
51 void accumulateInternalForces ();
53 protected:
54 float mVolume;
55 float mGasAmount;
56 Vector2 *mNormalList;
62 #endif