1 /**********************************************************************************
2 * Copyright (c) 2008, 2009 Derek Yu and Mossmouth, LLC
3 * Copyright (c) 2018, Ketmar Dark
5 * This file is part of Spelunky.
7 * You can redistribute and/or modify Spelunky, including its source code, under
8 * the terms of the Spelunky User License.
10 * Spelunky is distributed in the hope that it will be entertaining and useful,
11 * but WITHOUT WARRANTY. Please see the Spelunky User License for more details.
13 * The Spelunky User License should be available in "Game Information", which
14 * can be found in the Resource Explorer, or as an external file called COPYING.
15 * If not, please obtain a new copy of Spelunky from <http://spelunkyworld.com/>
17 **********************************************************************************/
18 // ////////////////////////////////////////////////////////////////////////// //
19 void scrLevGenShopkeeper (int xpos, int ypos, name shopType) {
20 auto obj = MonsterShopkeeper(MakeMapObject(xpos, ypos, 'oShopkeeper'));
22 //if (shopType == 'Ankh') writeln("::: ", shopType, " :::");
24 if (shopType == 'Craps') obj.generatePrizes();
29 // ////////////////////////////////////////////////////////////////////////// //
36 MapObject scrGenerateItem (int objx, int objy, GenItemSet setType) {
40 case GenItemSet.Crate: // crate set
41 if (global.randRoom(1, 500) == 1) obj = MakeMapObject(objx, objy, 'oJetpack');
42 else if (global.randRoom(1, 200) == 1) obj = MakeMapObject(objx, objy, 'oCapePickup');
43 else if (global.randRoom(1, 100) == 1) obj = MakeMapObject(objx, objy, 'oShotgun');
44 else if (!global.isTunnelMan && global.randRoom(1, 100) == 1) obj = MakeMapObject(objx, objy, 'oMattock');
45 else if (global.randRoom(1, 100) == 1) obj = MakeMapObject(objx, objy, 'oTeleporter');
46 else if (global.randRoom(1, 90) == 1) obj = MakeMapObject(objx, objy, 'oGloves');
47 else if (global.randRoom(1, 90) == 1) obj = MakeMapObject(objx, objy, 'oSpectacles');
48 else if (global.randRoom(1, 80) == 1) obj = MakeMapObject(objx, objy, 'oWebCannon');
49 else if (global.randRoom(1, 80) == 1) obj = MakeMapObject(objx, objy, 'oPistol');
50 else if (global.randRoom(1, 80) == 1) obj = MakeMapObject(objx, objy, 'oMitt');
51 else if (global.randRoom(1, 60) == 1) obj = MakeMapObject(objx, objy, 'oPaste');
52 else if (global.randRoom(1, 60) == 1) obj = MakeMapObject(objx, objy, 'oSpringShoes');
53 else if (global.randRoom(1, 60) == 1) obj = MakeMapObject(objx, objy, 'oSpikeShoes');
54 else if (global.randRoom(1, 60) == 1) obj = MakeMapObject(objx, objy, 'oMachete');
55 else if (global.randRoom(1, 40) == 1) obj = MakeMapObject(objx, objy, 'oBombBox');
56 else if (global.randRoom(1, 40) == 1) obj = MakeMapObject(objx, objy, 'oBow');
57 else if (global.randRoom(1, 20) == 1) obj = MakeMapObject(objx, objy, 'oCompass');
58 else if (global.randRoom(1, 10) == 1) obj = MakeMapObject(objx, objy, 'oParaPickup');
59 else obj = MakeMapObject(objx, objy, 'oRopePile');
62 case GenItemSet.Craps: // high end set -- craps game prizes
63 if (global.randRoom(1, 40) == 1) obj = MakeMapObject(objx, objy, 'oJetpack');
64 else if (global.randRoom(1, 25) == 1) obj = MakeMapObject(objx, objy, 'oCapePickup');
65 else if (global.randRoom(1, 20) == 1) obj = MakeMapObject(objx, objy, 'oShotgun');
66 else if (global.randRoom(1, 10) == 1) obj = MakeMapObject(objx, objy, 'oGloves');
67 else if (global.randRoom(1, 10) == 1) obj = MakeMapObject(objx, objy, 'oTeleporter');
68 else if (!global.isTunnelMan && global.randRoom(1, 8) == 1) obj = MakeMapObject(objx, objy, 'oMattock');
69 else if (global.randRoom(1, 8) == 1) obj = MakeMapObject(objx, objy, 'oPaste');
70 else if (global.randRoom(1, 8) == 1) obj = MakeMapObject(objx, objy, 'oSpringShoes');
71 else if (global.randRoom(1, 8) == 1) obj = MakeMapObject(objx, objy, 'oSpikeShoes');
72 else if (global.randRoom(1, 8) == 1) obj = MakeMapObject(objx, objy, 'oCompass');
73 else if (global.randRoom(1, 8) == 1) obj = MakeMapObject(objx, objy, 'oPistol');
74 else if (global.randRoom(1, 8) == 1) obj = MakeMapObject(objx, objy, 'oMachete');
75 else obj = MakeMapObject(objx, objy, 'oBombBox');
77 case GenItemSet.Underground: // Underground Set (items hidden inside solid walls, see oBrick etc)
78 switch (global.randRoom(0, 18)) {
79 case 0: obj = MakeMapObject(objx, objy-2, 'oJetpack'); break;
80 case 1: obj = MakeMapObject(objx, objy, 'oCapePickup'); break;
81 case 2: obj = MakeMapObject(objx, objy, 'oShotgun'); break;
83 if (global.isTunnelMan) obj = MakeMapObject(objx, objy, 'oRopePile');
84 else obj = MakeMapObject(objx, objy, 'oMattock');
86 case 4: obj = MakeMapObject(objx, objy+3, 'oTeleporter'); break;
87 case 5: obj = MakeMapObject(objx, objy-1, 'oGloves'); break;
88 case 6: obj = MakeMapObject(objx, objy, 'oSpectacles'); break;
89 case 7: obj = MakeMapObject(objx-2, objy, 'oWebCannon'); break;
90 case 8: obj = MakeMapObject(objx, objy, 'oPistol'); break;
91 case 9: obj = MakeMapObject(objx, objy-1, 'oMitt'); break;
92 case 10: obj = MakeMapObject(objx, objy, 'oPaste'); break;
93 case 11: obj = MakeMapObject(objx, objy, 'oSpringShoes'); break;
94 case 12: obj = MakeMapObject(objx, objy, 'oSpikeShoes'); break;
95 case 13: obj = MakeMapObject(objx, objy, 'oMachete'); break;
96 case 14: obj = MakeMapObject(objx, objy-2, 'oBombBox'); break;
97 case 15: obj = MakeMapObject(objx, objy, 'oBow'); break;
98 case 16: obj = MakeMapObject(objx, objy, 'oCompass'); break;
99 case 17: obj = MakeMapObject(objx, objy, 'oParaPickup'); break;
100 case 18: obj = MakeMapObject(objx, objy, 'oRopePile'); break;
109 // generate shop items
110 MapObject scrShopItemsGen (int xpos, int ypos, name shopType) {
111 MapObject obj = none;
113 writeln("generating items for shop \"", shopType, "\"...");
115 if (shopType == 'Bomb') {
117 if (global.randRoom(1, 5) == 1) {
118 if (!findAnyObjectOfType('oPaste')) { obj = MakeMapObject(xpos+8, ypos+10, 'oPaste'); break; }
119 } else if (global.randRoom(1, 4) == 1) {
120 obj = MakeMapObject(xpos+8, ypos+8, 'oBombBox');
122 } else if (global.config.optSGAmmo && global.randRoom(1, 10) == 1) {
123 obj = MakeMapObject(xpos+4, ypos+10, 'oShells');
126 if (global.config.optSGAmmo && findAnyObjectOfType('oShotgun')) {
127 obj = MakeMapObject(xpos+4, ypos+10, 'oShells');
129 obj = MakeMapObject(xpos+8, ypos+10, 'oBombBag');
134 } else if (shopType == 'Weapon') {
137 int n = global.randRoom(1, 4);
139 obj = MakeMapObject(xpos+8, ypos+10, 'oBombBag');
141 } else if (global.randRoom(1, 12) == 1) {
142 if (!findAnyObjectOfType('oWebCannon')) { obj = MakeMapObject(xpos+8, ypos+12, 'oWebCannon'); break; }
143 } else if (global.randRoom(1, 10) == 1) {
144 if (!findAnyObjectOfType('oShotgun')) { obj = MakeMapObject(xpos+8, ypos+12, 'oShotgun'); break; }
145 } else if (global.randRoom(1, 6) == 1) {
146 obj = MakeMapObject(xpos+8, ypos+10, 'oBombBox');
149 if (!findAnyObjectOfType('oPistol')) { obj = MakeMapObject(xpos+8, ypos+12, 'oPistol'); break; }
151 if (!findAnyObjectOfType('oMachete')) { obj = MakeMapObject(xpos+8, ypos+12, 'oMachete'); break; }
153 if (global.config.optSGAmmo && findAnyObjectOfType('oShotgun')) {
154 obj = MakeMapObject(xpos+4, ypos+10, 'oShells');
156 obj = MakeMapObject(xpos+8, ypos+10, 'oBombBag');
160 if (!findAnyObjectOfType('oBow')) { obj = MakeMapObject(xpos+8, ypos+12, 'oBow'); break; }
164 } else if (shopType == 'Clothing') {
167 int n = global.randRoom(1, 6);
168 if (global.randRoom(1, m) == 1) { obj = MakeMapObject(xpos+8, ypos+11, 'oRopePile'); break; }
169 else if (n == 1) { if (!findAnyObjectOfType('oSpringShoes')) { obj = MakeMapObject(xpos+8, ypos+10, 'oSpringShoes'); break; } }
170 else if (n == 2) { if (!findAnyObjectOfType('oSpectacles')) { obj = MakeMapObject(xpos+8, ypos+10, 'oSpectacles'); break; } }
171 else if (n == 3) { if (!findAnyObjectOfType('oGloves')) { obj = MakeMapObject(xpos+8, ypos+8, 'oGloves'); break; } }
172 else if (n == 4) { if (!findAnyObjectOfType('oMitt')) { obj = MakeMapObject(xpos+8, ypos+8, 'oMitt'); break; } }
173 else if (n == 5) { if (!findAnyObjectOfType('oCapePickup')) { obj = MakeMapObject(xpos+8, ypos+10, 'oCapePickup'); break; } }
174 else if (n == 6) { if (!findAnyObjectOfType('oSpikeShoes')) { obj = MakeMapObject(xpos+8, ypos+10, 'oSpikeShoes'); break; } }
177 } else if (shopType == 'Rare') {
180 int n = global.randRoom(1, 11);
181 if (global.randRoom(1, m) == 1) { obj = MakeMapObject(xpos+8, ypos+8, 'oBombBox'); break; }
182 else if (n == 1) { if (!findAnyObjectOfType('oSpringShoes')) { obj = MakeMapObject(xpos+8, ypos+10, 'oSpringShoes'); break; } }
183 else if (n == 2) { if (!findAnyObjectOfType('oCompass')) { obj = MakeMapObject(xpos+8, ypos+10, 'oCompass'); break; } }
184 else if (n == 3) { if (!findAnyObjectOfType('oMattock') && !global.isTunnelMan) { obj = MakeMapObject(xpos+8, ypos+10, 'oMattock'); break; } }
185 else if (n == 4) { if (!findAnyObjectOfType('oSpectacles')) { obj = MakeMapObject(xpos+8, ypos+10, 'oSpectacles'); break; } }
186 else if (n == 5) { if (!findAnyObjectOfType('oJetpack')) { obj = MakeMapObject(xpos+8, ypos+8, 'oJetpack'); break; } }
187 else if (n == 6) { if (!findAnyObjectOfType('oGloves')) { obj = MakeMapObject(xpos+8, ypos+8, 'oGloves'); break; } }
188 else if (n == 7) { if (!findAnyObjectOfType('oMitt')) { obj = MakeMapObject(xpos+8, ypos+8, 'oMitt'); break; } }
189 else if (n == 8) { if (!findAnyObjectOfType('oWebCannon')) { obj = MakeMapObject(xpos+8, ypos+12, 'oWebCannon'); break; } }
190 else if (n == 9) { if (!findAnyObjectOfType('oCapePickup')) { obj = MakeMapObject(xpos+8, ypos+10, 'oCapePickup'); break; } }
191 else if (n == 10) { if (!findAnyObjectOfType('oTeleporter')) { obj = MakeMapObject(xpos+8, ypos+12, 'oTeleporter'); break; } }
192 else if (n == 11) { if (!findAnyObjectOfType('oSpikeShoes')) { obj = MakeMapObject(xpos+8, ypos+10, 'oSpikeShoes'); break; } }
197 int n = global.randRoom(1, 3);
198 if (global.randRoom(1, 20) == 1) { if (!findAnyObjectOfType('oMattock') && !global.isTunnelMan) { obj = MakeMapObject(xpos+8, ypos+10, 'oMattock'); break; } }
199 else if (global.randRoom(1, 10) == 1) { if (!findAnyObjectOfType('oGloves')) { obj = MakeMapObject(xpos+8, ypos+8, 'oGloves'); break; } }
200 else if (global.randRoom(1, 10) == 1) { if (!findAnyObjectOfType('oCompass')) { obj = MakeMapObject(xpos+8, ypos+10, 'oCompass'); break; } }
202 if (global.config.optSGAmmo && findAnyObjectOfType('oShotgun')) {
203 obj = MakeMapObject(xpos+4, ypos+10, 'oShells');
205 obj = MakeMapObject(xpos+8, ypos+10, 'oBombBag');
208 } else if (n == 2) { obj = MakeMapObject(xpos+8, ypos+11, 'oRopePile'); break; }
209 else if (n == 3) { obj = MakeMapObject(xpos+8, ypos+10, 'oParaPickup'); break; }
215 obj.shopType = shopType;
216 /+k8: cost is generated in item creation code
217 if (global.currLevel > 2) {
218 if (obj.cost <= 0) obj.cost = 100;
219 obj.cost += (obj.cost/100)*10*(global.currLevel-2);
220 //if (shopDesc == "") buyMessage = "A "+string_upper(type)+" FOR $"+string(cost)+".";
221 //else buyMessage = shopDesc+" FOR $"+string(cost)+".";
230 // ////////////////////////////////////////////////////////////////////////// //
231 //WARNING: keep this in sync with `ItemJar::onDestroy()`!
232 name scrLevGenCreateJarContents () {
235 if (global.randRoom(1, 3) == 1) ctx = 'oGoldChunk';
236 else if (global.config.optSGAmmo && global.randRoom(1, 4) == 1) ctx = 'oShellSingle';
237 else if (global.randRoom(1, 6) == 1) ctx = 'oGoldNugget';
238 else if (global.randRoom(1, 12) == 1) ctx = 'oEmeraldBig';
239 else if (global.randRoom(1, 12) == 1) ctx = 'oSapphireBig';
240 else if (global.randRoom(1, 12) == 1) ctx = 'oRubyBig';
241 else if (global.randRoom(1, 6) == 1) ctx = 'oSpider';
242 else if (global.randRoom(1, 12) == 1) { if (global.randRoom(1, 50) == 1) ctx = 'oCobra'; else ctx = 'oSnake'; }
243 else if (global.randRoom(1, 100) == 1) ctx = 'oAlien';
244 else if (global.randRoom(1, 300) == 1) ctx = 'oBlob';
247 switch (global.randRoom(0, 2)) {
248 case 0: ctx = 'oEmeraldBig'; break;
249 case 1: ctx = 'oSapphireBig'; break;
250 case 2: ctx = 'oRubyBig'; break;
260 final MapObject scrLevGenCreateJar (int x, int y) {
261 auto obj = MakeMapObject(x, y, 'oJar');
262 //MapItem(obj).contents = scrLevGenCreateJarContents();
267 // ////////////////////////////////////////////////////////////////////////// //
268 final bool cbIsGoldIdol (MapObject o) { return (o isa ItemGoldIdol); }
269 final bool cbIsGiantSpider (MapObject o) { return (o isa EnemyGiantSpider); }
270 final bool cbIsChestObject (MapObject o) { return (o isa ItemChest); }
272 final bool cbIsTreasureTile (MapTile t) { return !!t.gem; } //K8:FIXME: only real treasures?
273 final bool cbIsBadTile (MapTile t) { return (t.spikes || t.enter || t.exit); }
274 final bool cbIsBlockTile (MapTile t) { return (t.objType == 'oBlock'); }
275 final bool cbIsLiquidTile (MapTile t) { return (t.water || t.lava); }
278 // Generates crates, chests, gold, gems, and bones
279 void scrTreasureGen (int x, int y, optional int bonesChance) {
283 if (calcNearestEnterDist(x+8, y+8) < 32) return;
284 if (calcNearestExitDist(x+8, y+8) < 32) return;
285 if (calcNearestObjectDist(x+8, y+8, &cbIsGoldIdol) < 64) return;
288 isSolidAtPoint(x, y-16) ||
289 checkTileAtPoint(x, y-1, &cbIsTreasureTile) ||
290 isObjectAtTilePix(x, y-8, &cbIsChestObject) || //<-collision_point(x, y-8, oChest, 0, 0) &&
291 checkTileAtPoint(x, y-8, &cbIsBadTile);
294 if (global.randRoom(1, 100) == 1) { MakeMapObject(x+8, y-4, 'oRock'); return; }
295 if (global.randRoom(1, 40) == 1) { scrLevGenCreateJar(x+8, y-6); return; }
300 isSolidAtPoint(x, y-32) &&
301 (isSolidAtPoint(x-16, y-16) ||
302 isSolidAtPoint(x+16, y-16) ||
303 checkTileAtPoint(x-16, y-16, &cbIsBlockTile) ||
304 checkTileAtPoint(x+16, y-16, &cbIsBlockTile)))
307 if (calcNearestObjectDist(x+8, y+8, &cbIsGiantSpider) < 100) n = 5;
308 if (global.levelType != 2 && global.randRoom(1, n) == 1) {
309 MakeMapObject(x, y-16, 'oWeb');
310 } else if (global.genUdjatEye && !global.LockedChest) {
311 if (global.randRoom(1, global.lockedChestChance) == 1) {
312 MakeMapObject(x+8, y-16, 'oLockedChest');
313 global.LockedChest = true;
314 writeln("*** GENERATED LOCKED CHEST");
316 global.lockedChestChance -= 1;
318 } else if (global.randRoom(1, 10) == 1) {
319 scrLevGenCreateCrate(x+8, y-8);
320 } else if (global.randRoom(1, 15) == 1) {
321 scrLevGenCreateChest(x+8, y-8);
322 } else if (!global.damsel && global.randRoom(1, 8) == 1 && !checkTileAtPoint(x+8, y-8, &cbIsLiquidTile)) {
323 auto obj = MakeMapObject(x+8, y-8, 'oDamsel');
324 if (obj) global.damsel = true;
325 } else if (global.randRoom(1, 40-2*global.currLevel) <= 1+bonesChance) {
326 //writeln("=== BONES ===");
327 if (global.randRoom(1, 8) == 1) {
328 MakeMapObject(x, y-16, 'oFakeBones');
330 MakeMapObject(x, y-16, 'oBones');
331 MakeMapObject(x+12, y-4, 'oSkull');
334 else if (global.randRoom(1, 3) == 1) MakeMapObject(x+8, y-4, 'oGoldBar');
335 else if (global.randRoom(1, 6) == 1) MakeMapObject(x+8, y-8, 'oGoldBars');
336 else if (global.randRoom(1, 6) == 1) MakeMapObject(x+8, y-4, 'oEmeraldBig');
337 else if (global.randRoom(1, 8) == 1) MakeMapObject(x+8, y-4, 'oSapphireBig');
338 else if (global.randRoom(1, 10) == 1) MakeMapObject(x+8, y-4, 'oRubyBig');
339 //else if (global.bizarre && randRoom(1, 6) == 1) {obj = MakeMapObject(x+8, y-8, 'oAntidote'); obj.cost = 0; obj.forSale = false} // in the original
341 else if (!colStuff && isSolidAtPoint(x-16, y-16) && isSolidAtPoint(x+16, y-16)) {
343 if (calcNearestObjectDist(x+8, y+8, &cbIsGiantSpider) < 100) n = 10;
344 if (global.levelType != 2 && global.randRoom(1, n) == 1) MakeMapObject(x, y-16, 'oWeb');
345 else if (global.randRoom(1, 4) == 1) MakeMapObject(x+8, y-4, 'oGoldBar');
346 else if (global.randRoom(1, 8) == 1) MakeMapObject(x+8, y-8, 'oGoldBars');
347 else if (global.randRoom(1, 80-global.currLevel) <= 1+bonesChance) {
348 if (global.randRoom(1, 8) == 1) {
349 MakeMapObject(x, y-16, 'oFakeBones');
351 MakeMapObject(x, y-16, 'oBones');
352 MakeMapObject(x+12, y-4, 'oSkull');
355 else if (global.randRoom(1, 8) == 1) MakeMapObject(x+8, y-4, 'oEmeraldBig');
356 else if (global.randRoom(1, 9) == 1) MakeMapObject(x+8, y-4, 'oSapphireBig');
357 else if (global.randRoom(1, 10) == 1) MakeMapObject(x+8, y-4, 'oRubyBig');
358 //else if (global.bizarre && randRoom(1, 10) == 1) {obj = MakeMapObject(x+8, y-8, 'oAntidote'); obj.cost = 0; obj.forSale = false} // in the original
360 else if (!isSolidAtPoint(x, y-16) &&
361 isObjectAtTilePix(x, y-8, &cbIsChestObject) && //<-collision_point(x, y-8, oChest, 0, 0) &&
362 !checkTileAtPoint(x, y-8, &cbIsBadTile))
364 if (global.randRoom(1, 40) == 1) MakeMapObject(x+8, y-4, 'oGoldBar');
365 else if (global.randRoom(1, 50) == 1) MakeMapObject(x+8, y-8, 'oGoldBars');
366 else if (global.randRoom(1, 140-2*global.currLevel) <= 1+bonesChance) {
367 if (global.randRoom(1, 8) == 1) {
368 MakeMapObject(x, y-16, 'oFakeBones');
370 MakeMapObject(x, y-16, 'oBones');
371 MakeMapObject(x+12, y-4, 'oSkull');
378 // ////////////////////////////////////////////////////////////////////////// //
379 name scrGenGetFrogType () {
380 if (global.config.optEnemyVariations) {
381 int totdeath789 = stats.getDeathCountOnLevel(7)+stats.getDeathCountOnLevel(8)+stats.getDeathCountOnLevel(9);
382 if (totdeath789 < 22) {
383 if (global.randOther(0, 100) >= 99-(global.currLevel-4)*8) return 'oGreenFrog';
386 if (totdeath789 < 32) {
387 if (global.randOther(0, 100) >= 85-(global.currLevel-4)*8) return 'oGreenFrog';
390 if (totdeath789 < 42) {
391 if (global.randOther(0, 100) >= 75-(global.currLevel-4)*8) return 'oGreenFrog';
394 if (totdeath789 < 52) {
395 if (global.randOther(0, 100) >= 65-(global.currLevel-4)*8) return 'oGreenFrog';
398 if (totdeath789 < 62) {
399 if (global.randOther(0, 100) >= 55-(global.currLevel-4)*8) return 'oGreenFrog';
402 if (global.randOther(0, 100) >= 50-(global.currLevel-4)*8) return 'oGreenFrog';
408 // ////////////////////////////////////////////////////////////////////////// //
410 private final bool scrGenEntitiesInMinesCB (int tileX, int tileY, MapTile t) {
411 if (!isInShop(tileX, tileY) && tileY > 1) {
412 if (t.objType != 'Altar') {
413 scrTreasureGen(tileX*16, tileY*16);
416 tileXY2roomXY(tileX, tileY-1, roomX, roomY); //k8: why -1?
418 if (roomX != startRoomX || roomY != startRoomY) {
419 if (tileY < GameLevel::NormalTilesHeight-4 &&
420 !checkTilesInRect(tileX*16, (tileY+1)*16, 17, 33, &cbCollisionAnySolidOrLiquid) &&
421 !isObjectAtPoint(tileX*16+8, (tileY+1)*16+8))
423 if (global.genGiantSpider && !global.giantSpider &&
424 global.randRoom(1, trunc(ceil(40.0/global.config.enemyMult))) == 1 &&
425 !checkTilesInRect((tileX+1)*16, (tileY+1)*16, 17, 33, &cbCollisionAnySolid/*k8:???OrLiquid*/))
427 MakeMapObject(tileX*16, (tileY+1)*16, 'oGiantSpiderHang');
428 global.giantSpider = true;
430 else if (global.darkLevel && global.randRoom(1, 60) == 1) MakeMapTile(tileX, tileY+1, 'oLamp');
431 else if (global.darkLevel && global.randRoom(1, 40) == 1) MakeMapObject(tileX*16, (tileY+1)*16, 'oScarab');
432 else if (global.randRoom(1, trunc(ceil(60.0/global.config.enemyMult))) == 1) MakeMapObject(tileX*16, (tileY+1)*16, 'oBat');
433 else if (global.randRoom(1, trunc(ceil(80.0/global.config.enemyMult))) == 1) MakeMapObject(tileX*16, (tileY+1)*16, scrGenGetSpiderType());
435 if (global.giantSpider && global.config.enemyMult >= 2) {
436 if (global.randRoom(1, trunc(ceil(2400.0/global.config.enemyMult))) == 1) {
437 global.genGiantSpider = true;
438 global.giantSpider = false;
441 if (!checkTileAtPoint(tileX*16, (tileY-1)*16, &cbCollisionAnySolid/*k8:???OrLiquid*/)) {
442 if (global.randRoom(1, trunc(ceil(60.0/global.config.enemyMult))) == 1) {
443 MakeMapObject(tileX*16, (tileY-1)*16, scrGenGetSnakeType());
444 } else if (global.randRoom(1, trunc(ceil(800.0/global.config.enemyMult))) == 1) {
445 MakeMapObject(tileX*16, (tileY-1)*16, 'oCaveman');
450 // `false` means "continue"
456 // ////////////////////////////////////////////////////////////////////////// //
457 final bool isTreasureObjectCB (MapObject o) { return o.isTreasure; }
458 final bool isChestObjectCB (MapObject o) { return (o isa ItemOpenableContainer); } // not only chest, but a crate too