1 /**********************************************************************************
2 * Copyright (c) 2008, 2009 Derek Yu and Mossmouth, LLC
3 * Copyright (c) 2010, Moloch
4 * Copyright (c) 2018, Ketmar Dark
6 * This file is part of Spelunky.
8 * You can redistribute and/or modify Spelunky, including its source code, under
9 * the terms of the Spelunky User License.
11 * Spelunky is distributed in the hope that it will be entertaining and useful,
12 * but WITHOUT WARRANTY. Please see the Spelunky User License for more details.
14 * The Spelunky User License should be available in "Game Information", which
15 * can be found in the Resource Explorer, or as an external file called COPYING.
16 * If not, please obtain a new copy of Spelunky from <http://spelunkyworld.com/>
18 **********************************************************************************/
19 #include "EntityGrid.vc"
20 #include "MapEntity.vc"
21 #include "MapTileBG.vc"
23 #ifndef STANDALONE_MAP_ENTITY
24 # include "tiles/0all.vc"
26 #include "MapObject.vc"
27 #ifndef STANDALONE_MAP_ENTITY
28 # include "sfxobjs/0all.vc"
29 # include "miscobj/0all.vc"
32 #ifndef STANDALONE_MAP_ENTITY
33 # include "items/0all.vc"
35 #include "MapEnemy.vc"
36 #ifndef STANDALONE_MAP_ENTITY
37 # include "enemies/0all.vc"
38 # include "weapons/0all.vc"
40 #include "MapCharacter.vc"
41 #ifndef STANDALONE_MAP_ENTITY
42 # include "characters/0all.vc"
44 #ifndef STANDALONE_MAP_ENTITY
45 # include "ghost/0all.vc"
47 #ifndef STANDALONE_MAP_ENTITY
48 # include "wingame/0all.vc"