1 /**********************************************************************************
2 * Copyright (c) 2008, 2009 Derek Yu and Mossmouth, LLC
3 * Copyright (c) 2018, Ketmar Dark
5 * This file is part of Spelunky.
7 * You can redistribute and/or modify Spelunky, including its source code, under
8 * the terms of the Spelunky User License.
10 * Spelunky is distributed in the hope that it will be entertaining and useful,
11 * but WITHOUT WARRANTY. Please see the Spelunky User License for more details.
13 * The Spelunky User License should be available in "Game Information", which
14 * can be found in the Resource Explorer, or as an external file called COPYING.
15 * If not, please obtain a new copy of Spelunky from <http://spelunkyworld.com/>
17 **********************************************************************************/
18 #include "EntityGrid.vc"
19 #include "MapEntity.vc"
20 #include "MapTileBG.vc"
22 #ifndef STANDALONE_MAP_ENTITY
23 # include "tiles/0all.vc"
25 #include "MapObject.vc"
26 #ifndef STANDALONE_MAP_ENTITY
27 # include "sfxobjs/0all.vc"
28 # include "miscobj/0all.vc"
31 #ifndef STANDALONE_MAP_ENTITY
32 # include "items/0all.vc"
34 #include "MapEnemy.vc"
35 #ifndef STANDALONE_MAP_ENTITY
36 # include "enemies/0all.vc"
37 # include "weapons/0all.vc"
39 #include "MapCharacter.vc"
40 #ifndef STANDALONE_MAP_ENTITY
41 # include "characters/0all.vc"
43 #ifndef STANDALONE_MAP_ENTITY
44 # include "ghost/0all.vc"
46 #ifndef STANDALONE_MAP_ENTITY
47 # include "wingame/0all.vc"